What does this suggestion change/add/remove:
- Better Weapon Mechanics
- Better Vehicle Mechanics
- Fair and More Fun Combat
- Better RP Situations
Has something similar been suggested before? If so, why is your suggestion different?:
Don't believe so, or if it was, I did suggest something close to this?
Possible Positives of the suggestion (At least 2):
+ Better RP
+ Better Combat
+ Fair Battles
Possible Negatives of the suggestion:
- People Complaining
- OP Stuff
- Too Skilled Weapons
Based on the Positives & Negatives, why should this suggestion be accepted:
Also another point, AT4s are not scary for Tank Regs, for a tank to die it needs a lot, and I mean a lot of AT4s, and it's in the name "Anti-Tank", how is this rocket launcher, unable solo a tank on it's own? You need a platoon to deal with a tank most of time? Making it so, if u hit the sides, or some place it should insta kill, I don't know if possible or not, or just increase damage done to armored vehicles such as Tanks, as it's really bad currently imo (1stAL/17thAR are gone disagree)
Stinger, has been mentioned a thousand times, it's shit, JAF/SWB can deny it, and say it's 1 shot, but it's not, and it's shit overhaul, I previously explained, and showed proof, how the 1 shot thing is a bug that happens due to WAC being old asf, and shit (Heli goes down, Stinger try follow ends up going past heli above, and when it comes down, explodes above the top rotor, stopping the motion), make the stinger faster, and quicker turn, or do more damage/bigger explosions
Miktor, has been shit still, ISAF has mentioned it in a old Regimental Review, but instead of fixing it, they tried changing the Grenadier job to make it alive, worked but didn't fix the miktor, since nobody uses it still, make it actually do damage, like a grenade, cause now, the explosions seem worse, out of every explosive weapon in the game, the grenade seems more op, to deal with vehicles, helis, players, structures everything
Helicopter Wise, certain helis have incredible broken guns, such as the KA-50 with the Auto Cannon, tho while realistic, it could be nerfed slightly, to shoot slower, or if possible add the overheat system from LVS, if they hold the fire too long it will overheat, and make its top, and cool down (it's slower than stopping mid fire, before it overheats)
Knockback, I don't why I need suggest this, and nobody hasn't done anything, I thought it was GMOD MRP? But feels like Minecraft Skywars sometimes? Trying push someone and they shoot u sending u back to Vietnam, with the massive knockback some guns have, just remove that please?
Godmode defusing, the most annoying, and stupid thing, kill everyone in a FOB, place a C4, enemy spawns, goes for defuse while godmode, u can't defend it, and then they kill you, why?? Make it so they can't move or defuse while godmode, otherwise it ruins the fun on pushing FOBs, and the only way is to overrun a FOB, making it so people that can solo push a FOB and destroy, are useless
Shared Ammo, Stingers share ammo with AT4, but a Perma gun doesn't share ammo with a Reg gun? Why? If they are both ARs, and use same ammo type, they should have same ammo too? No? (Could be wrong and they do, but most of time feels like I always have plenty ammo left in both guns, and 0 rockets left on both)
Fix the Smoke Throw and Flashbang, like come on, u can throw a Grenade like Kobe, but throw smokes and flash like a bitch? Why is the throwing mechanic different?
A lot of points made are gone upset massively the community, and I understand that, not everyone agrees with this, but the server as name states is "RP", not TDM, and RP stands for "Roleplay" if someone wants a TDM and just kill and not do RP, install Rainbow Six, or any other FPS game, the server is intended to be Roleplay, and it lacks that, and the guns make it stand further from the RP aspect too, making it seem more FPS orientated than RP, before saying -support and complaining, make sure read this, and look at server as RP server and not TDM, this goes for SAS/STS getting this new mechanic to recruit people, JAF/SWB with Stinger rework, 17th/1st with AT4 buff, SC with FOB Godmode, and more
- Better Weapon Mechanics
- Better Vehicle Mechanics
- Fair and More Fun Combat
- Better RP Situations
Has something similar been suggested before? If so, why is your suggestion different?:
Don't believe so, or if it was, I did suggest something close to this?
Possible Positives of the suggestion (At least 2):
+ Better RP
+ Better Combat
+ Fair Battles
Possible Negatives of the suggestion:
- People Complaining
- OP Stuff
- Too Skilled Weapons
Based on the Positives & Negatives, why should this suggestion be accepted:
Point 1 - Weapon Mechanics
Make it so weapons have a proper firing system, the recoil is fine, but seems weird to control still, even with attachments, same goes for sniper, there's no skill in using a sniper, u aim, shoot and dead, no bullet drop, no shaking due to breathing no nothing, CW offered Breath and Breath control, and a lot more, such as Bipods, also depending on the gun, switching to certain weapons should not be insta, such as Sniper to Uzi, since putting a .50 away is not easy the other way around should be quicker thoAlso another point, AT4s are not scary for Tank Regs, for a tank to die it needs a lot, and I mean a lot of AT4s, and it's in the name "Anti-Tank", how is this rocket launcher, unable solo a tank on it's own? You need a platoon to deal with a tank most of time? Making it so, if u hit the sides, or some place it should insta kill, I don't know if possible or not, or just increase damage done to armored vehicles such as Tanks, as it's really bad currently imo (1stAL/17thAR are gone disagree)
Stinger, has been mentioned a thousand times, it's shit, JAF/SWB can deny it, and say it's 1 shot, but it's not, and it's shit overhaul, I previously explained, and showed proof, how the 1 shot thing is a bug that happens due to WAC being old asf, and shit (Heli goes down, Stinger try follow ends up going past heli above, and when it comes down, explodes above the top rotor, stopping the motion), make the stinger faster, and quicker turn, or do more damage/bigger explosions
Miktor, has been shit still, ISAF has mentioned it in a old Regimental Review, but instead of fixing it, they tried changing the Grenadier job to make it alive, worked but didn't fix the miktor, since nobody uses it still, make it actually do damage, like a grenade, cause now, the explosions seem worse, out of every explosive weapon in the game, the grenade seems more op, to deal with vehicles, helis, players, structures everything
Point 2 - Vehicle Mechanics
Tanks currently have the acceleration of a Tesla Model X, which is weird? Seeing how a tank IRL, wouldn't start moving quick after being stopped, it would go up in speed slowly, also turret rotation should be affected by the HP of tank, if it's low HP, it should turn slower, since it's damaged, another thing is, tanks that can angle themselves or the turret towards a heli should be allowed hit helis, due to it being realistic, it's not OP, you need position the tank in a way for it to shoot up, so requires skillHelicopter Wise, certain helis have incredible broken guns, such as the KA-50 with the Auto Cannon, tho while realistic, it could be nerfed slightly, to shoot slower, or if possible add the overheat system from LVS, if they hold the fire too long it will overheat, and make its top, and cool down (it's slower than stopping mid fire, before it overheats)
Point 3 - Fair and Fun Combat
Currently, the only way deal with snipers, is wait for them to shoot, and try find where they shot from, or wait for someone get sniped, and use the red ping to spot them, this is not fun, and really unrealistic, I mentioned before adding a glint to the snipers, to make them visible from far away, and it would help spot them earlier, if not that, then make it so the sniper can't just shoot and hit every target at once, make it so the sniper actually needs take proper aim, hold breath, and shoot, and longer reloads between bullets (unless the sniper allows for quick reload)Knockback, I don't why I need suggest this, and nobody hasn't done anything, I thought it was GMOD MRP? But feels like Minecraft Skywars sometimes? Trying push someone and they shoot u sending u back to Vietnam, with the massive knockback some guns have, just remove that please?
Godmode defusing, the most annoying, and stupid thing, kill everyone in a FOB, place a C4, enemy spawns, goes for defuse while godmode, u can't defend it, and then they kill you, why?? Make it so they can't move or defuse while godmode, otherwise it ruins the fun on pushing FOBs, and the only way is to overrun a FOB, making it so people that can solo push a FOB and destroy, are useless
Shared Ammo, Stingers share ammo with AT4, but a Perma gun doesn't share ammo with a Reg gun? Why? If they are both ARs, and use same ammo type, they should have same ammo too? No? (Could be wrong and they do, but most of time feels like I always have plenty ammo left in both guns, and 0 rockets left on both)
Fix the Smoke Throw and Flashbang, like come on, u can throw a Grenade like Kobe, but throw smokes and flash like a bitch? Why is the throwing mechanic different?
Point 4 - Better RP Situations
Currently, joining regiments is pretty easy, you do tryout, and done, even SAS/STS is easy, just requires a bit of knowledge, but personally, seeing how ISAF/IVG are main regiments, before going into SAS/STS they should join them, or other regiment, reach the rank of PFC, and then they can join SAS/STS, seeing how they are Elite regiments, and u wouldn't see a tottaly new private join the army, and becoming a SAS on same day. Reference "Outside of the SAS Reserves, the SAS doesn't recruit civilians. To be eligible to join the SAS, you must be an official member of one of the uniformed services of the British Armed Forces", a quick google search shows my point, it might make SAS more dead, but it might make them get better units, with more skill and knowledge of the server? (Returning players, that have been in SAS before, can still join without having go throught this process)A lot of points made are gone upset massively the community, and I understand that, not everyone agrees with this, but the server as name states is "RP", not TDM, and RP stands for "Roleplay" if someone wants a TDM and just kill and not do RP, install Rainbow Six, or any other FPS game, the server is intended to be Roleplay, and it lacks that, and the guns make it stand further from the RP aspect too, making it seem more FPS orientated than RP, before saying -support and complaining, make sure read this, and look at server as RP server and not TDM, this goes for SAS/STS getting this new mechanic to recruit people, JAF/SWB with Stinger rework, 17th/1st with AT4 buff, SC with FOB Godmode, and more
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