Accepted Quality of Life Changes for MTF E-11

This suggestion has been accepted for future development.
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What does this suggestion change/add/remove:
. The HCZ map change has changed the way Code-1 and Code-5 response forces work and placed E-11 at a disadvantage due to travel times, dispersion of their force and limited AA acccess, I therefore suggest:

- Replace the current Combat Medic spawn point with an E-11 spawn point
- Move the Combat Medic spawn point back to medbay
- Add an advanced armoury to the E-11 spawn in the HCZ

Possible Positives of the suggestion (At least 2):
. This would improve the mobility of E-11 and help them deliver more security to the site
. This would mean that E-11 do not need to abandon their POIs in the HCZ and go all the way to the LCZ to withdraw AA weapons in the middle of a breach
. This would bring the window of opportunity that Insurgents and Breach Swep SCPs have to release additional SCPs down to something more appropriate

Possible Negatives of the suggestion:
. Some MTF players could abuse the respawn function to 'teleport' into the HCZ if a CI raid has slipped past them in the EZ/LCZ

Based on the Positives & Negatives, why should this suggestion be accepted:
. In the circumstances of the previous map SCPs would have one passage to breach out of the HCZ into the LCZ and the SCPs were balanced with this factor in mind, at present the additional escape routes has rebalanced Code-5s largely into the favour of SCPs, breach response teams now have to fan out across a large area to search for a breached SCP and isolate themselves as individuals to be picked off rather than organising a firing line defense in a choke point

. In the previous map E-11 first responders would identify the breached SCPs and die fighting it, then respawn ahead of the SCPs escape route in the LCZ. This would consistently place E-11 in the path of the SCP which gave them more time-on-target to fight it and supress the breach. In the current HCZ E-11 are spawning behind the SCPs which means they are constantly playing catch-up and losing time-on-target, making SCP breaches far more destructive.

. Advanced Armoury access used to be available immediately outside of E-11's bunk space which means they would be readily equipped to halt serious breaches after they were killed fighting, in the current HCZ E-11 must abandon their POIs and/or run from spawn to the advanced armoury in the LCZ, which takes them out of a breach response team for several minutes and allows the severity of the breach to get far worse

. At present, due to the limited mobility of MTFs most breaches are resulting in three or more SCPs being breached which halts RP, even more so with the fact that more breaches are resulting in Code Black and/or Warhead activation

. Punishing abuse of the respawn function is something that staff are already familiar with due to people backspawning into the EZ to flank a CI raid - I think it would be reasonable to say staff would be on top of people abusing a HCZ respawn function too
 
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flyin

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Feb 2, 2023
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Making the Epsilon-11 bunks in LCZ a respawn point is already in the works, as for Advanced Armoury we see no way in limiting it behind a CL4 door in HCZ as there is no available room for it.
theres multiple areas within HCZ itself that can allow for an AA to be placed within HCZ. as it currently stands AA is located in SS and its almost near impossible for E-11 to get to AA without dying depending on what is breached. an AA in HCZ would make E-11 playable and enjoyable as right now majority of E-11 suffers from breaches and ruins the playability of E-11 job entirely.
 
theres multiple areas within HCZ itself that can allow for an AA to be placed within HCZ. as it currently stands AA is located in SS and its almost near impossible for E-11 to get to AA without dying depending on what is breached. an AA in HCZ would make E-11 playable and enjoyable as right now majority of E-11 suffers from breaches and ruins the playability of E-11 job entirely.
I wouldnt go that far, but it can definitely be an issue. Frankly I think SCPs overall need a nerf and/or rebalance since most of them are downgrades or useless, and often times SCPs dont act the way they should, leading to a lot of PvP bs where SCP players breach only the meta SCPs. I think AA also needs kind of a buff...
 
Making the Epsilon-11 bunks in LCZ a respawn point is already in the works, as for Advanced Armoury we see no way in limiting it behind a CL4 door in HCZ as there is no available room for it.

What about the CL5 door, the one around the corner from cross testing, going down to CL4 and getting a bits put inside and making that the AA? It would be an ideal spot near the entrance and next to E11 bunks
 
+Major Support
As SA, working with E-11 during Code 5s, one of the main struggles is how its literally impossible for them to get to AA in a reasonable time and its more favorable for them to just stay in HCZ. This makes no sense considering the purpose of AA and thus the suggestion is, to me, common sense.

Now that Eidolon has repurposed it to fit more with the suggestion guidelines I very much hope it will be accepted. Whether that be done by adding a new room, repurposing an existing room, whatever needs to be done. This will massively impact the out of control nature of Code 5s of late.
 

"Artemis"

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Feb 27, 2023
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+support
it is like a 5 min run every time if SCPs make it out of HCZ and you die in LCZ plus AA is rarely used by E11 anymore just because it doesnt make sense. you can do more damage if you just stay and shoot instead of running for AA.
 
-Support
this is baised since coming from a Nu-7 that all i play is Nu-7 but i feel like this HCZ update is enough for a little longer.
If an SCP gets to EZ it takes us like 5 mins each time to get there. just would make breaches that reach ez faster to contain. My personal suggestion would be to implement the spawn in EZ as having a longer cooldown like how NU-7 can spawn on surface but have to wait a bit longer.
Secondly E-11 dont use AA at all anymore as it makes no sense to spend 5 minutes running there and then 5 minutes running back to the breach when in that time you could have done more damage without AA.
 

flyin

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Feb 2, 2023
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+support much needed to have AA in HCZ as it is ruining activity in E-11 in general
 

Rushi

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May 23, 2022
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Suggestion Approved
Hi @J. 'Eidolon' Shekelstein,

Thanks for taking the time to make a server suggestion. We will be giving E-11 a secondary spawn in Security Sector, therefore they will spawn alongside with Containment Specialist and Combat Medics.

Your suggestion will now be locked and marked as accepted.​
 
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