Rule Suggestion Raid cooldown increase

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
Jul 10, 2023
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What does this suggestion change/add/remove:
Increase the cooldown of CI's MRs/DCs to match the cooldowns of GOC and Foundation.

Has something similar been suggested before? If so, why is your suggestion different?:
Cannot see anything about this, sorry if it has been.

Possible Positives of the suggestion (At least 2):
-
Increased amount of time for site staff to conduct meaningful roleplay.

- More breathing room between CI raids, moving the focus away from combat, even if by a little.

- Decreased amount of mass breaches caused by CI, E-11 will also have more time to handle breaches before the next CI raid.

Possible Negatives of the suggestion:
-
Hurts CI's gameplay loop, less combative fun for CI.

Based on the Positives & Negatives, why should this suggestion be accepted:
By increasing the cooldown of main raids to an even hour, back to back raids will become much less of an issue. More roleplay scenarios will be opened up that can be done within the hour gap than before, even just 15 minutes is enough to get a lot more done.

As well as that, the deep cover cooldown of 30 minutes is insanely low. It feels like right after catching the DCs, they are back almost instantly. By increasing the cooldown to 45 minutes, being caught as a DC will feel like it has bigger consequences than currently.

Overall, this will be a positive change to encourage more roleplay in site that previously would have to be put on pause whenever a CI raid begins. As well as that, there will be less scenarios where DC spam occurs, which can become incredibly repetitive and annoying.
 

Yeke

Community Manager
Community Manager
Group Moderator
Mar 20, 2022
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then maybe give ci a content update instead of straight up avoiding them every single fucking update lmao

We don't but respectfully maybe give us ideas other than "GIVE US MORE COMBAT IMPROVEMENTS", we arent jsut idea machines... also its up to the devs to want to do the work for you guys, we cant force them to do it.

Extremely tone deaf point of view considering i literally asked people for information and you decided to get on your high horse rather than providing anything of substance.

content team would never..........

This is nothing to do with the content team?
 
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We don't but respectfully maybe give us ideas other than "GIVE US MORE COMBAT IMPROVEMENTS", we arent jsut idea machines... also its up to the devs to want to do the work for you guys, we cant force them to do it.

Extremely tone deaf point of view considering i literally asked people for information and you decided to get on your high horse rather than providing anything of substance.



This is nothing to do with the content team?
What if we were to maybe slighty nerf CI or nerf them in ways which make them not last as long in site? Examples would be:
- juggs could have a max HP re heal instead of 500.
- the only TB issue is the whopping 500 hp. Maybe lower it to 300-400?
- more lenency in some Foundation rules (why the hell cant GSD CPTs use their gas they spawn with on CI?)
Thats all from me for now but my main point is:

The cooldown isnt the issue its how long the raids last