Rule Suggestion Raid cooldown increase

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Jul 10, 2023
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What does this suggestion change/add/remove:
Increase the cooldown of CI's MRs/DCs to match the cooldowns of GOC and Foundation.

Has something similar been suggested before? If so, why is your suggestion different?:
Cannot see anything about this, sorry if it has been.

Possible Positives of the suggestion (At least 2):
-
Increased amount of time for site staff to conduct meaningful roleplay.

- More breathing room between CI raids, moving the focus away from combat, even if by a little.

- Decreased amount of mass breaches caused by CI, E-11 will also have more time to handle breaches before the next CI raid.

Possible Negatives of the suggestion:
-
Hurts CI's gameplay loop, less combative fun for CI.

Based on the Positives & Negatives, why should this suggestion be accepted:
By increasing the cooldown of main raids to an even hour, back to back raids will become much less of an issue. More roleplay scenarios will be opened up that can be done within the hour gap than before, even just 15 minutes is enough to get a lot more done.

As well as that, the deep cover cooldown of 30 minutes is insanely low. It feels like right after catching the DCs, they are back almost instantly. By increasing the cooldown to 45 minutes, being caught as a DC will feel like it has bigger consequences than currently.

Overall, this will be a positive change to encourage more roleplay in site that previously would have to be put on pause whenever a CI raid begins. As well as that, there will be less scenarios where DC spam occurs, which can become incredibly repetitive and annoying.
 

Yeke

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then maybe give ci a content update instead of straight up avoiding them every single fucking update lmao

We don't but respectfully maybe give us ideas other than "GIVE US MORE COMBAT IMPROVEMENTS", we arent jsut idea machines... also its up to the devs to want to do the work for you guys, we cant force them to do it.

Extremely tone deaf point of view considering i literally asked people for information and you decided to get on your high horse rather than providing anything of substance.

content team would never..........

This is nothing to do with the content team?
 
We don't but respectfully maybe give us ideas other than "GIVE US MORE COMBAT IMPROVEMENTS", we arent jsut idea machines... also its up to the devs to want to do the work for you guys, we cant force them to do it.

Extremely tone deaf point of view considering i literally asked people for information and you decided to get on your high horse rather than providing anything of substance.



This is nothing to do with the content team?
What if we were to maybe slighty nerf CI or nerf them in ways which make them not last as long in site? Examples would be:
- juggs could have a max HP re heal instead of 500.
- the only TB issue is the whopping 500 hp. Maybe lower it to 300-400?
- more lenency in some Foundation rules (why the hell cant GSD CPTs use their gas they spawn with on CI?)
Thats all from me for now but my main point is:

The cooldown isnt the issue its how long the raids last
 
We don't but respectfully maybe give us ideas other than "GIVE US MORE COMBAT IMPROVEMENTS", we arent jsut idea machines... also its up to the devs to want to do the work for you guys, we cant force them to do it.

Extremely tone deaf point of view considering i literally asked people for information and you decided to get on your high horse rather than providing anything of substance.



This is nothing to do with the content team?
a base update would be nice, current base is really poor as there isnt much space for anything and its shittingly awful to attack. Just something different from the 4-way intersection currently going on
 
In regards to content for CI, in order for CI to get more localised things to do, they would need a base rework, however that comes at a hard point where we are already jam packed in our map budget, and we would then need to look at what we remove to swap if we did go down that route.
I feel like an issue is that CI don't have any reason to interact with each other in RP due to Teamspeak. They're constantly in TS (Which is Semi-IC/OOC or whatever it is), and have no need to talk IC, and as such no need to develop their CI character in RP, not much need for IC meetings with their CO's, etc. It doesn't help that CI base is very small, bland and basic as well, which limits potential RP that could come internally from CI in things like... Let's say CI investigations and what not.

thats my take on it at least
 

Yeke

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I feel like an issue is that CI don't have any reason to interact with each other in RP due to Teamspeak. They're constantly in TS (Which is Semi-IC/OOC or whatever it is), and have no need to talk IC, and as such no need to develop their CI character in RP, not much need for IC meetings with their CO's, etc. It doesn't help that CI base is very small, bland and basic as well, which limits potential RP that could come internally from CI in things like... Let's say CI investigations and what not.

thats my take on it at least
I do agree wholeheartedly on this,

I do want a base rework when i can get it done, I also want to eventually re-add a IC radio again when we manage to sort out the lag issues
 
+ Support

When MRs were increased to 60 minutes it was a different server, back when we were writing suggestions on bark (discord). It was old HCZ, height of server popularity, and best SCP combo was 049/096. Now it is completely different barely the same which does fell more constant distress for Foundation than prior, so breaches are just steam roll towards LCZ.

15 minutes increase ain't gonna kill CI, if you believe that then you are one of the people who afks till the next raid. I remember those 45 minutes going pretty quickly if you occupy yourselves.

For DC they don't require an increase as they are minimal compared to a MR.

Its a whole different ball park and if it needs to be decreased it will be.
 
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We don't but respectfully maybe give us ideas other than "GIVE US MORE COMBAT IMPROVEMENTS", we arent jsut idea machines... also its up to the devs to want to do the work for you guys, we cant force them to do it.

Extremely tone deaf point of view considering i literally asked people for information and you decided to get on your high horse rather than providing anything of substance.



This is nothing to do with the content team?
A content update and or new content has nothing to do with the content team???

Something something, using AI for ideas is creative or whatever, lol
 

Yeke

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A content update and or new content has nothing to do with the content team???
They have accepted CI suggestions in the past that are stuck in the back log, just because not everything is accepted doesnt make content the enemy just because you dislike them, if you have an issue with the content team make a complaint.
 
A content update and or new content has nothing to do with the content team???

Something something, using AI for ideas is creative or whatever, lol
Yeah, I don't get what Yeke meant by that. CT has been heavily involved in all major reworks, to my knowledge. E.g. the ISD rework was mainly designed by CT with input from IA leaders, and the dev team then just worked based on that
 

Yeke

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Yeah, I don't get what Yeke meant by that. CT has been heavily involved in all major reworks, to my knowledge. E.g. the ISD rework was mainly designed by CT with input from IA leaders, and the dev team then just worked based on that
Because not everything is a content team decision, and they have constantly explored ways to improve CI and fell short, but the thing is people have their head so far in the sand that they want to shit on CT, my comment was stating this suggestion isnt for CT, and the fact is a whole rework would be for NL anyway, to find a way to make it fit the ethos of the server, not just simply shitting on my staff team because they have to deny some suggestions.
 
Because not everything is a content team decision, and they have constantly explored ways to improve CI and fell short, but the thing is people have their head so far in the sand that they want to shit on CT, my comment was stating this suggestion isnt for CT, and the fact is a whole rework would be for NL anyway, to find a way to make it fit the ethos of the server, not just simply shitting on my staff team because they have to deny some suggestions.
Ah, I see. Just from reading those two comments it didn't really read like that so I was confused what you meant, it read like you were saying CT wasn't involved in reworks generally.
 
―and they have constantly explored ways to improve CI and fell short...
CI is a terribly written faction with very limited RP potential, even with extremely talented leadership or gamemasters. They provide little more then being a threat with no actual goal aside from a vague 'chaos'. Lore-wise, CI's leadership would be working towards some sort of ultimate goal, or having certain cells pose a distraction to other sites to ensure a raid goes smoother there, but neither is true for the server.

I would highly recommend a more RP-first faction with a set of reasonable goals, similar to GOC, where they could be neutral, friendly, or hostile with the site depending on its, and the other factions, RP leadership.
Because not everything is a content team decision ―my comment was stating this suggestion isnt for CT, and the fact is a whole rework would be for NL anyway...
I think with how oppressive CI can be in their current state that this suggestion would be a band aid solution until a proper rework can be made by Network Leadership, and or Content Team. With how frequent breaches, and raids are, it makes it very difficult to do anything aside from combat.

If you want an idea on how to fix that, adding more depth to the non-combative roles would probably fix that, though with how much emphasis is placed on combat, I highly doubt more non-combative depth would do much. I highly recommend altering CI to either be capable of neutrality and or friendly relations with both factions, or replacing them entirely, which would give the Foundation periods of lower combat, allowing Research or Medical to do more RP and would likely attract more players during that period.

Breaches provide plenty of combat opportunity for E-11, Nu-7, A-1, and O-1, not to mention cross-training, and if all the factions are neutral or allied, then they could still fight through wargames or training scenarios. In addition, surface missions exist between all factions, meaning if they don't want to do wargames or train with each other, they can still fight over the surface missions.


TL;DR
Raid frequency has a rippling effect, and honestly needs to be toned down until a rework can be made or a more permanent decision can be formed by whoever needs to make it. Pretending CI isn't oppressive is naive, and CI should just be replaced with a faction that better fits the servers goals. I've suggested Serpent's Hand before, but maybe another faction would slot in better with NL/CT's view like the UIU, or a completely from-scratch custom faction. Either way, CI as is: sucks.
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I highly recommend altering CI to either be capable of neutrality and or friendly relations with both factions, or replacing them entirely, which would give the Foundation periods of lower combat, allowing Research or Medical to do more RP and would likely attract more players during that period.
Personally I'm in favour of this, but a full on rework of CI sounds extremely tough.
I mean, to name a few potential groups that CI could be reworked around, we have:

MC&D - Businessmen, can do trade deals with both GoI's, have fun anomalies, still be at potential conflict at this (Perhaps they can hire groups like Valravn or ARGUS during these times), potentially infiltrate either group for their own benefit, etc. It also helps that in some cases they are one of the 3 major anomalous groups alongside F and GOC, so having them be a major faction would mostly work.

Prometheus Labs - Although disbanded, CN could either A) Make a canon where they didn't fail in 1998, or it could B) Be a splinter group. Either way, they can do cool tests and projects, RP with the other GoI's a lot, get in potential minor conflicts for their works, etc.

GRU-P - Personally not as well versed in the GRU-P as the other 2 groups I've mentioned, but this could be a splinter group of GRU-P which (to my understanding) could act as a more passive/calm CI.

There's a lot of options, but again, a rework would be extremely arduous, a major change for the people who play CI, and it also removes one of the most known GoI's for newer people to CN. Personally I would fucking love to see CI reworked into any of the above, but I don't think it'd be too likely.