Rule Suggestion Raid cooldown increase

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Jul 10, 2023
44
11
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What does this suggestion change/add/remove:
Increase the cooldown of CI's MRs/DCs to match the cooldowns of GOC and Foundation.

Has something similar been suggested before? If so, why is your suggestion different?:
Cannot see anything about this, sorry if it has been.

Possible Positives of the suggestion (At least 2):
-
Increased amount of time for site staff to conduct meaningful roleplay.

- More breathing room between CI raids, moving the focus away from combat, even if by a little.

- Decreased amount of mass breaches caused by CI, E-11 will also have more time to handle breaches before the next CI raid.

Possible Negatives of the suggestion:
-
Hurts CI's gameplay loop, less combative fun for CI.

Based on the Positives & Negatives, why should this suggestion be accepted:
By increasing the cooldown of main raids to an even hour, back to back raids will become much less of an issue. More roleplay scenarios will be opened up that can be done within the hour gap than before, even just 15 minutes is enough to get a lot more done.

As well as that, the deep cover cooldown of 30 minutes is insanely low. It feels like right after catching the DCs, they are back almost instantly. By increasing the cooldown to 45 minutes, being caught as a DC will feel like it has bigger consequences than currently.

Overall, this will be a positive change to encourage more roleplay in site that previously would have to be put on pause whenever a CI raid begins. As well as that, there will be less scenarios where DC spam occurs, which can become incredibly repetitive and annoying.
 
absolute + Support

If GOC and Foundation are on hostile terms, there is the potential for 5 raids per hour combined which absolutely batters any chance of Foundation Roleplay. If GOC don't raid, that's still 3 raids per hour, one MR and 2 DCs. Absolute insanity, especially combining auto-breaches and CI mass-breaching constantly.

Raiding rules need a rework as it is; not just cooldown changes, but it's a start.
 
  • Like
Reactions: JayCee13
interesting suggestion, i understand the sentiment that raids are shit for overall RP but I'd rather pursue CI raid guidelines like limiting how often they can breach and such before taking a lot of their action away. Ultimately CI's WHOLE thing is the raid, GOC and F don't revolve around raiding so their cooldowns reflect that. Nerfing the cooldown will just demoralize the shit out of the remaining people who have the desire to sit around an already decently lengthy cooldown with nothing to do (very limited testing, very few surface events, pretty much shoot foundation or kick rocks)

also this suggestion was made before and denied
 
- Support

This is just not needed at all.



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