Rule Suggestion Raid cooldown increase

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Jul 10, 2023
44
11
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What does this suggestion change/add/remove:
Increase the cooldown of CI's MRs/DCs to match the cooldowns of GOC and Foundation.

Has something similar been suggested before? If so, why is your suggestion different?:
Cannot see anything about this, sorry if it has been.

Possible Positives of the suggestion (At least 2):
-
Increased amount of time for site staff to conduct meaningful roleplay.

- More breathing room between CI raids, moving the focus away from combat, even if by a little.

- Decreased amount of mass breaches caused by CI, E-11 will also have more time to handle breaches before the next CI raid.

Possible Negatives of the suggestion:
-
Hurts CI's gameplay loop, less combative fun for CI.

Based on the Positives & Negatives, why should this suggestion be accepted:
By increasing the cooldown of main raids to an even hour, back to back raids will become much less of an issue. More roleplay scenarios will be opened up that can be done within the hour gap than before, even just 15 minutes is enough to get a lot more done.

As well as that, the deep cover cooldown of 30 minutes is insanely low. It feels like right after catching the DCs, they are back almost instantly. By increasing the cooldown to 45 minutes, being caught as a DC will feel like it has bigger consequences than currently.

Overall, this will be a positive change to encourage more roleplay in site that previously would have to be put on pause whenever a CI raid begins. As well as that, there will be less scenarios where DC spam occurs, which can become incredibly repetitive and annoying.
 

Froggo

Game Master
Game Master
Oct 16, 2024
30
5
41
i could just say -support and explain very little but yada yada US point of view so

1. CI doesn't have much to do outside of raids
We have very little to do outside of raids while foundation a lot. We do have some things to do but that is mainly in the form of
A.Surface missions which aren't always a thing
B.Trainings and war games
C.Sub Division work, of whatever that may be but two bring up 2 that at least both servers have
D. Intel work and Diplomacy

2.Research and Medical

Medical is fine, it mostly has the same thing as foundation but without bio hazard threats and more experimental surgeries that you could not get away with in foundation. its just finding people who have a metric of liking combat and also liking medical RP

Research is a bit harder, mostly dealing with chemicals and trying to make weapons due to the fact of

CI has 0 scp's without GM help. While foundation has i believe 35 SCP's (11 inanimate, 21 animate, 3 weird). Out of these 35 scp's we can only steal 12 due to 2 of them being places in the foundation due to rulings about stealing alive scps. For a animate scp we have to breach it and then put its health to 0%, so if i want research to do a order with a scp. if its hostile we literally have to breach it and put it down to 1% ourselves or let foundation do it. Then if we somehow capture it, we can only have for 30 minutes, which is enough for some things not enough for other rp stuff. But also during that breach time, if ERT is deployed they have to recontain the scp or they just stay there. so its a big fuck up at all for trying to steal a animate SCP. This isnt even mentitioning the teaming rules, which do account for equation. Your telling me that 049 will just straight up not work with us? (i understand its for balance shut it) So out of 35 scps we can capture 11 without hindering people much. But we get the SCP and can do research on it, but there is also them stealing it back so we have to hope to god that doesnt happen on low pop. I put in orders to do some testing on it and there we got some Research RP on SCPs so we can use them. You know the thing that CI does, use scps for their advantage*. the faction that get none. GMs can help, but most GM's like giving the scps to foundation, so more people can do research on them because more people are there and that makes sense but still doesnt help.

But dont worry you can just do research inside the foundation with DC

3. DC

If you pay 40 dollars (or staff or something). For all the people wanting CI to be more of a sneaky faction that keeps foundation on there toes.
How. with 2 DC slots that you have to pay for how are CI going to do that. Going through 914, sure if your lucky during a main raid i guess. but then getting a matching ID. that is doable. making sure no one heard 914, harder but again doable. But even if you have a perfect disguise better hope its not a MTF before the dredded "/c Check in" comes in. So if you want to be a stealthy CI have fun, im not even going to mentiton all the problems with DC as is right now, just the barrier for entry.

We dont have the tools for a stealthy CI. If you want a stealthy CI, lets start with adding more to our kits to support it and also MAKING THE DC JOB NOT 40 DOLLARS

But this is about raids. so lets see what raid types we can do

4. Raids

1. D-Block raids

These cause mass amounts of players to create some chaos and try to get some d class out to recruit and do test on when we dont feel like doing it with alphas or civilans. Good ol fashion fun that doesnt break the entire site (But it shuts down research rp)
2. Surface Siege Raid
For keycards and kidnaps, but eventually SOP will just stop pushing eventually due them knowing what is going on. its a bit boring after a while. (it interupts SOP, but NU7 are never on surface anyways)
3.Kidnaps
A TB with detain can make this good, but this raid is more wasting 10k from every CL4 since they just cyanide immedetatly. But if we do get them it is a nice raid for intel and profit.. We can also just capture a lot of CL3 and bundle them up for profit or class f them. But it would be cool for us to convince them to join us without having to spend 10k a pop.
4. FOB
Holding down a specfic area like 079 or like medical bay. This could be for preventing a certain group from reclaming a area for things like 106 and 079 or a hostage situation type deal. Which on the US, its only for SCP's since i havent had a raid where if a Foundation member is in there base they actually care about the hostage so i just dont do them for this purpose. (This is just a part of a breach raid most of the time. If its not, it doesnt interupt much and i say creates RP if they care to do anything)
5. Sampling
Not explaing this one
6.Floor 3
These ones can be fun depending on some stuff. But once your in there its pretty hard to get any substance out of the raids. I guess you can comms in documents that they left on corkboards or just steal stuff from them. But good luck trying to get out with a1 camping. If SSL is feeling nice they will let you threat cl4 with a nuke and have the entire site rush you. (interupts 05's if they intended on doing anything but it can create a scernario if anyone on Floor 3 doesnt kill themselves once they see a atom of you)
7.Stealing
See above. But i will steal their paintings and its nice to have CI base look nicer.
8.Assassination
This one can be good if the target has some info or some cool cooking but you cant do it if the target is like in a tribunal which is understandable but still. Most of the time its mostly just a flex because its like "yea you got him! he has wait like 10 seconds and maybe like a minute to go back to where they were" Its fun but it can interupt stuff.
9. Breaches
The thing this is about. You just breach something since its
1. the second easiest to plan besides d-block
2. Easiest to gauge success. You know people love winning!11!1!!!1!

The thing about most of these raids though its hard to justify a reason to do most of them.FOB's most of the time are just a breach raid, Sampling is really a DC or low pop kinda of thing. Assassination doesnt really do much since it doesnt have a consquence. Floor 3, also doesnt have much due to most of the intel being in filing cabinets but it can be good depending on circumstance and if O5 somehow doesnt panic button as soon as they see you. So it leave D-block and Breaches to actually leave results that the site will feel. If we are supposed to keep foundation in check i dont see some of these raids doing that. If we had better to get intel, or if actions actually had consuquences for stuff instead of a mild annoyance we would do more raids that shut down the entire site.

So to wrap it up

-Support

But i would be willing to +support it once we
1. get something to actually occupy CI time in between raids
2. Raid variety actually has a point besides just "guys you've done like 2 mass breaches, please do something else so people can actually do stuff"


probablely a lot of erros and stupid stuff in here so ill reply to it in time. ive also missed a lot but i dont feel like typing anymore
 

"Aki"

Head Moderator
Head Moderator
MilitaryRP Staff
Event Team
Jan 21, 2023
191
41
111
Didn't CI Cooldown go up to 60minutes before and our players dropped pretty hard... i don't know chat.

Oh yeah i forgot to mention, i don't think this would work out especially since (i'm not sure about US but) There is things put in place to make sure CI can raid without ruining roleplay 24/7, like max HCZ raids and such, there is also less shooting non-combatants who are doing nothing for no reason, and the dodging of specfic areas with current roleplay happening within.


I don't know about you but the amount of roleplay foundation gets now is A LOT better than before, i swear raids were legit go in breach 3 scps and by the time they were rc'ed we were getting ready to do it again, now there is other types of raids.
 
Jan 16, 2022
58
15
111
God I love it when,
- support, not needed.
The amount of feedback given in that is tremendous! (Except you Froggo, thank you very much for your reasons!)
Personally, I agree that the raid cooldown should increase as on UK (unsure if US has the same) for a period of two-three hours every day, it seems that a continuos loop of CI raid, breach SCPs, SCPs breach normally, CI raid. The current 45 minute cooldown means very little when for those 45 minutes we have to deal with the raids aftermath.
To some of Froggo's points;
1. CI doesn't have much to do outside of raids
We have very little to do outside of raids while foundation a lot. We do have some things to do but that is mainly in the form of
A.Surface missions which aren't always a thing
B.Trainings and war games
C.Sub Division work, of whatever that may be but two bring up 2 that at least both servers have
D. Intel work and Diplomacy
While I get the point, this should be improved by CI getting some RP changes, or can be expanded if you do diplomacy, and not by making another faction suffer with the loop I mentioned above. Just because CI can't RP, doesn't mean it has to stop other people RPing.

On point 2, of Research and Medical, I do agree that it's hard for you to meaningful SCP research, but this is also somewhat by design. CI shouldn't be researching SCPs, except maybe for weaponisation, and you could do weapon research instead. Also, increasing DC cooldown wouldn't affect this, it would only change the frequency that you can do it at, from like 16 to 10ish (If you go raiding right after CD from 3-11PM).
This suggestion doesn't change the RP you can do, just minimises how many destructive/disruptive things can be done. If anything, this just makes it more likely that DC's will put more effort into planning what they want to do, seeing as they have more time to do so, and as each DC is more valuable.

Point 3, DC's.
This point once again doesn't really apply here, you can still use the CI DC job, and can still do raids, just less. You also get a lot more things at the £40 price tag, it's not designed purely for the CI DC job.

Point 4, raids!
1. D-Block raids
These cause mass amounts of players to create some chaos and try to get some d class out to recruit and do test on when we dont feel like doing it with alphas or civilans. Good ol fashion fun that doesnt break the entire site (But it shuts down research rp)
"Doesn't break the entire site" - Yes it does.
Research is a key part of the foundation, and D-Block raids require heavy firepower to stop. This typically means that every single combative ends up fighting CI, as thats the only way they can win. This also basically minimises any other RP. GOC want to come in to test? Sorry, all our SOP are currently fighting for D-Block. D-Class? Self explanatory. Want to hold a meeting/tribunal? Sorry, a lot of the people are going to be busy, yk, fighting CI.

The rest of the points I can not see how they relate to a cooldown increase, your raid types won't change with this, but higher CD will probably make you want to do some of the more special raid types, rather than just breaching SCPs. Or at least it should.

So it leave D-block and Breaches to actually leave results that the site will feel.
Answering this, yes. These are the raids that we feel. And we typically feel them from anywhere from 15 minutes later to 45 minutes later, which just so coincides with when CI can raid again. Basically, my point fully summarised.

+Support , if CI want to RP, make RP. Nothing is stopping you except the will for combat. (To prove a point, CI literally once came onto site to cook, shouldn't really have been authed, but it does show that if you try hard enough you can do RP)
 
Last edited:

Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
367
80
61
I suppose I'll write a serious reply to this

I do believe that MR timer could be upped to 60 and it wouldn't effect (atleast UK) CI that much

But I do think the DC raid can remain at 30 minutes as they're one of the more roleplay generative raids (depending on who and what they're doing).

So +Support for the MR Increase
Neutral to -Support for the DC increase