What does this suggestion change/add/remove:
Increase the cooldown of CI's MRs/DCs to match the cooldowns of GOC and Foundation.
Has something similar been suggested before? If so, why is your suggestion different?:
Cannot see anything about this, sorry if it has been.
Possible Positives of the suggestion (At least 2):
- Increased amount of time for site staff to conduct meaningful roleplay.
- More breathing room between CI raids, moving the focus away from combat, even if by a little.
- Decreased amount of mass breaches caused by CI, E-11 will also have more time to handle breaches before the next CI raid.
Possible Negatives of the suggestion:
- Hurts CI's gameplay loop, less combative fun for CI.
Based on the Positives & Negatives, why should this suggestion be accepted:
By increasing the cooldown of main raids to an even hour, back to back raids will become much less of an issue. More roleplay scenarios will be opened up that can be done within the hour gap than before, even just 15 minutes is enough to get a lot more done.
As well as that, the deep cover cooldown of 30 minutes is insanely low. It feels like right after catching the DCs, they are back almost instantly. By increasing the cooldown to 45 minutes, being caught as a DC will feel like it has bigger consequences than currently.
Overall, this will be a positive change to encourage more roleplay in site that previously would have to be put on pause whenever a CI raid begins. As well as that, there will be less scenarios where DC spam occurs, which can become incredibly repetitive and annoying.
Increase the cooldown of CI's MRs/DCs to match the cooldowns of GOC and Foundation.
Has something similar been suggested before? If so, why is your suggestion different?:
Cannot see anything about this, sorry if it has been.
Possible Positives of the suggestion (At least 2):
- Increased amount of time for site staff to conduct meaningful roleplay.
- More breathing room between CI raids, moving the focus away from combat, even if by a little.
- Decreased amount of mass breaches caused by CI, E-11 will also have more time to handle breaches before the next CI raid.
Possible Negatives of the suggestion:
- Hurts CI's gameplay loop, less combative fun for CI.
Based on the Positives & Negatives, why should this suggestion be accepted:
By increasing the cooldown of main raids to an even hour, back to back raids will become much less of an issue. More roleplay scenarios will be opened up that can be done within the hour gap than before, even just 15 minutes is enough to get a lot more done.
As well as that, the deep cover cooldown of 30 minutes is insanely low. It feels like right after catching the DCs, they are back almost instantly. By increasing the cooldown to 45 minutes, being caught as a DC will feel like it has bigger consequences than currently.
Overall, this will be a positive change to encourage more roleplay in site that previously would have to be put on pause whenever a CI raid begins. As well as that, there will be less scenarios where DC spam occurs, which can become incredibly repetitive and annoying.