What does this suggestion change/add/remove:
Currently wars occur like clockwork after around 1h15 of Peacetime. As there is no direct means to contribute to campaign score during Peacetime, this incentivises players to either AFK or go offline immediately after a war. People see >1h on the clock and consider this as a prompt to come back later instead of engaging with the server.
I'd propose randomising the peacetime duration to between 25m and 1h 30m, but no longer displaying the countdown to players. Make pre-war more of a surprise and trigger something like the flash war alarm when it starts.
Towards being more RP-friendly, war shouldn't realistically be so predictable. Making it so that fighting could break out at any time should add a sense of urgency to Peacetime activities as well as discouraging AFKing.
It'd probably be worth randomising war duration a bit more too, while we're at it.
Possible Positives of the suggestion (At least 2):
- Less incentive to go AFK/skip peacetimes.
- Sense of urgency during peacetime as there is no guarantee of x amount of time before the next war.
- More RP-friendly outbreak of war. Pre-war should feel like more of a scramble.
- Randomised peacetime duration.
- Players no longer able to deliberately hold off on connecting until just before war starts.
Possible Negatives of the suggestion:
- Might be more difficult to complete long peacetime activities.
- Might be incompatible with the Flash War system, depending on how it's implemented in the code.
- People unhappy about no longer being able to easily AFK between wars.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this plays nicely into the renewed push for RP and shouldn't be difficult for the devs to add.
Currently wars occur like clockwork after around 1h15 of Peacetime. As there is no direct means to contribute to campaign score during Peacetime, this incentivises players to either AFK or go offline immediately after a war. People see >1h on the clock and consider this as a prompt to come back later instead of engaging with the server.
I'd propose randomising the peacetime duration to between 25m and 1h 30m, but no longer displaying the countdown to players. Make pre-war more of a surprise and trigger something like the flash war alarm when it starts.
Towards being more RP-friendly, war shouldn't realistically be so predictable. Making it so that fighting could break out at any time should add a sense of urgency to Peacetime activities as well as discouraging AFKing.
It'd probably be worth randomising war duration a bit more too, while we're at it.
Possible Positives of the suggestion (At least 2):
- Less incentive to go AFK/skip peacetimes.
- Sense of urgency during peacetime as there is no guarantee of x amount of time before the next war.
- More RP-friendly outbreak of war. Pre-war should feel like more of a scramble.
- Randomised peacetime duration.
- Players no longer able to deliberately hold off on connecting until just before war starts.
Possible Negatives of the suggestion:
- Might be more difficult to complete long peacetime activities.
- Might be incompatible with the Flash War system, depending on how it's implemented in the code.
- People unhappy about no longer being able to easily AFK between wars.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this plays nicely into the renewed push for RP and shouldn't be difficult for the devs to add.
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