What does this suggestion change/add/remove:
Has something similar been suggested before? If so, why is your suggestion different?:
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
Hello players of Civil I come to with something that really needs to be considered which is 912's role in the foundation. 912 purpose is to be an immovable rock that can't do much damage but is able to handle a lot. With that I have ZERO issue's with and see him as a nice touch to D-block and other places but one must consider that 912 is theoretically INVINCIBLE and can't be killed via ordinary means leading to gridlocks in Inner D-block that are unfair and plain unfun. Before you say, " I've seen 912 captured plenty of times by D-class and I don't see a reason to change his playstyle". Understand this, funny memories or something that isn't EXPECTED linger in the memory longer than just seeing 912 beat a TB who doesn't have a cl3 Keycard to death. Or "912 exists in order to stop D-class/Tb's from hiding in the bathrooms the whole time". The main reason TB's hide in the bathrooms is because they fear the time spent waiting to get TB or time spent collecting scrap for their loadout will just get wasted when 912 eventually comes around. Once again, I'm not saying 912 is pointless and unneeded but it's time we reconsider how much Civil has changed and how 912 needs to change with it. GSD over time have only gotten stronger with D-class getting endless nerfs and it's time for the main complaint from D-class to be answered.
Number 1: lower 912's main health pool during his non breached state from 14k to 4-6K. This way D-class have a chance in lower numbers to contain 912. Always remember that 912 isn't the only one fighting and if he is contained by D-class GSD usually easily recapture him by force. When he breaches have his health shoot up to 14k in order to make him a viable breach
Number 2: Change how recontaining 912 works, 912 shouldn't be able to regain all of his health if he is recontained when he wasn't breached. But I also agree that won't help and just lead to problems to have it be about a 10-15 timer when he can be recontained to regain his health.
(Optional) Number 3: Change the Keycard lvl for RC'ing equipment in D-block's dispenser from CL3 to CL2 due to how difficult it can be to get a CL3.
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, by me, however instead of simply removing 912 from inner D-block we balance him to go from an unfair and almost instant win scenario for GSD to a challenging but fair challenge for D-class and a chance for GSD to breathe and regroup.Possible Positives of the suggestion (At least 2):
1. 912 becomes fair2. D-class aren't always preventing from continuing a riot because of 9123. Less complaining and issues with 9124. More of a reason to have D-class show their cards instead of hermiting in the bathroomsPossible Negatives of the suggestion:
1.912 might be too easy to capture2. difficulty codingBased on the Positives & Negatives, why should this suggestion be accepted:
912 needs to be reworked and or rethought as he is by far the most unique SCP when non-breached. It's a great idea but a bad execution and I hope this post will be at least partially accepted and not ignored, being seen a cope post from someone who can't handle losing. It's fine to lose but it sucks to lose unfairly.Thank you taking time out of your day to read this post and hopefully express you're own opinion on it.
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