What does this suggestion change/add/remove:
Currently the Mastery requirement for the Anti-Armour job is 15. Very few of our enlisted are reaching Mastery 15, yet AA is perhaps the most important wartime job to fill. Particularly in the quieter hours there are often only a couple of people on with the job unlocked, yet these are the same people who as SL+ need to be on the leader/command jobs to replace lost FOBs. The result is 1 or 2 players constantly having to switch jobs during war, trying to balance losing spawn points vs infantry being helpless against vehicles.
There are only 2 AA slots available to us, so it'd be nice to have some wider access to the job. As it stands a single AA player remains practically useless due to the ineffectiveness of the stinger/AT4, so allowing more players to be able to fill those 2 important slots would help a lot. I'd suggest Mastery 10, perhaps shifting engineer to 8 to compensate.
Possible Positives of the suggestion (At least 2):
- Less job switching required during war.
- More engaging experience for lower level players.
- Better chance of having some form of counter when air/tank reg players aren't online.
- Improved game balance when player counts are low.
Possible Negatives of the suggestion:
- Inexperienced players clogging job slots.
- Enlisted infantry become less toothless against vehicle threats.
Based on the Positives & Negatives, why should this suggestion be accepted:
I'd say it's not a major change due to still having the slots limited to 2 players, what this does address is the frustrating need to have 1 or 2 CC players trying to effectively play every role for the team. Also gives lower level players a bit more utility.
Currently the Mastery requirement for the Anti-Armour job is 15. Very few of our enlisted are reaching Mastery 15, yet AA is perhaps the most important wartime job to fill. Particularly in the quieter hours there are often only a couple of people on with the job unlocked, yet these are the same people who as SL+ need to be on the leader/command jobs to replace lost FOBs. The result is 1 or 2 players constantly having to switch jobs during war, trying to balance losing spawn points vs infantry being helpless against vehicles.
There are only 2 AA slots available to us, so it'd be nice to have some wider access to the job. As it stands a single AA player remains practically useless due to the ineffectiveness of the stinger/AT4, so allowing more players to be able to fill those 2 important slots would help a lot. I'd suggest Mastery 10, perhaps shifting engineer to 8 to compensate.
Possible Positives of the suggestion (At least 2):
- Less job switching required during war.
- More engaging experience for lower level players.
- Better chance of having some form of counter when air/tank reg players aren't online.
- Improved game balance when player counts are low.
Possible Negatives of the suggestion:
- Inexperienced players clogging job slots.
- Enlisted infantry become less toothless against vehicle threats.
Based on the Positives & Negatives, why should this suggestion be accepted:
I'd say it's not a major change due to still having the slots limited to 2 players, what this does address is the frustrating need to have 1 or 2 CC players trying to effectively play every role for the team. Also gives lower level players a bit more utility.
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