Content Suggestion Reduce the 1000lb bomb Cooldown & Cost

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Apr 6, 2023
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What does this suggestion change/add/remove:
Reduce 1000lb bomb cooldown to 45 Minutes from 2 Hours & Reduce the cost from $2,000,000 to $1,000,000

Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.

Possible Positives of the suggestion (At least 2):
- More use of it on SCPs
- The suggestion would make it a viable option for us to use in combat.
- Leans more into the Air Support Element that GOC has.
- Does not take up any precious Dev time as it can be configured in game.


Possible Negatives of the suggestion:
- CI Base could be hit every Raid during a war which may become tedious but due to the UNGOC Raid Cooldown of 60 minutes it would not be too much of an issue.
- More for SCPs to fight to get on and stay on surface.


Based on the Positives & Negatives, why should this suggestion be accepted:
In it's current state the 1000lb bomb really holds no use in actual Combat. It takes too long to deploy, it costs too much and you can only use it once every 2 Hours. In only other way I could think of balancing the 1000lb without buffing it is adding more items such as Napalm, Mortars & Artillery. However I am not sure these would be agreed to.
 
Cooldown yes, cost no, make it hurt more against SCPs or make it deploy faster.

Also, move GM plane so it doesn't land on GM plane instead of intended target.
+Support if this

Otherwise -Support.
It's an instant kill large zone item that yall love dropping right on your fence as soon as you start to get raided to wipe out most of the people inside because of the kill zone. The cost is extremely reasonable. But I do agree the deployment time and low dmg to scps [Should be main target] is a bit much, if you manage to hit a moving target like a SCP with the 1000lb they should feel it.
 
+Support if this

Otherwise -Support.
It's an instant kill large zone item that yall love dropping right on your fence as soon as you start to get raided to wipe out most of the people inside because of the kill zone. The cost is extremely reasonable. But I do agree the deployment time and low dmg to scps [Should be main target] is a bit much, if you manage to hit a moving target like a SCP with the 1000lb they should feel it.
There's barley any reason to use the 1,000lb because of its long deploy time. Like, even the slow ass motherfukin 7722 can make it out of the damage zone, even if it was right on top of him.

Hell, during a test there was more damage done to an SCP by just mag dumping an AKZ into them than by wasting 1Million and nearly starting a war because DEA Agent "DEAington" ran right into the middle of the called out zone