Denied reduce the radius of type greens bullet reflection to only benefit himself

This suggestion has been denied and will not receive development.
Status
Not open for further replies.

dango

Active member
Dec 7, 2022
45
5
21
What does this suggestion change/add/remove:
it would change type green's ability to create a sphere around themselves to prevent all damage. assuming that the intention was to be able to block bullets for yourself without suffering the penalty of not being able to move like how the inversion ability works while also not gaining health, it unintentionally creates and gives way to the most annoying strategy. normally any bullet including ones made by scps like 035 would be stopped, but 7722s crossbow is not counted making it so 7722 can camp in the bubble of type green and effectively become invincible for as long as the bubble last. most of the time you're going to be wiped out by 7722 and unless there is a massive amount of mtf/rrt/ert, type green can literally just regain all his energy in the time it takes for mtf to get down from security sector. and with how hcz is layed out and the fact 7722 gets 200 crossbow bolts, it makes it very easy to create stalemates where 7722 just farms kills using crossbows because all foundation staff are forced into insanely cramped hallways.
to put it short. type green gains the ability to give any scp such as 7722 or 076 100% immunity to ALL incoming bullet damage for a certain amount of time, which is just flat out way too broken. there is zero counterplay to this strategy because its almost impossible to get a reality anchor close enough to type green because 7722 will just abuse the current hcz corridors to shoot a arrow and 2 shot kill. and even if a anchor is placed down, both scps can just leave the area and go down the hallway to continue the cylce.

Possible Positives of the suggestion (At least 2):
prevents needless stalling in long corridors
prevents situations where breaches take too long and a new breach starts while the previous one is still going on
makes the fight overall more enjoyable for non scp players
035 no longer get screwed over on being able to fight if TYPE GREEN runs down a hallway using the inversion ability (being able to still shoot humans without getting his own shots eaten if he has a gun)
makes fights more fast paced and leads to type greens not just camping hallways to waste time
makes fights against 7722 and type green in hcz actually winnable without foundation suiciding just to try and place anchors down

Possible Negatives of the suggestion:
type green loses part of his ability to help his team
the greyed area will be slightly less noticeable from afar when type green is blocking bullets

would be possibly hard to implement a separate bullet time ability for only type green

Based on the Positives & Negatives, why should this suggestion be accepted:
the only thing you would need to do is to change the bullet time to be specifically for type green AND ONLY TYPE GREEN and not for its allies. the bullet time works literally just like how the short circuit works in tf2 giving everyone immunity to 1 specific form of damage. so it would be way better if the zone was toned down to just be a oval shape around type green to give the bullet time the intended use of working as inversion without the downside of not being able to move. the positives far out weight the negatives and breaches that take over 30 minutes just to deal with should not be able to be created with only two scps.
 
"Reduce the range of his bullet deflection"
Run in with a reality anchor, let him use his new ability, Put him farther into a corner and spam more reality anchors and he's dead
You guys need to realize that just cause he looks human doesn't mean you can take 5 different drugs and 1v1 them
Get 6-8 people together and he's instantly contained, its not that hard and if you don't kill him he would be left at around 100-150 energy and can be brainlessly charged down and contained still.
- support
 

Darren

Well-known Member
Jul 14, 2022
1,276
187
41
i hate how mtf instead of doing what any person is capable of thinking they instead try to 1v1 the scps that wont work it never has sure you could eventually 1v1 682 after 20-30 deaths but scps like type green and 7722 cannot be 1v1ed there powers are counters to that 682 can fight groups of people unlike 7722 or type green

people treat type green like a ci they think some potent dulox and a mag will do the trick but it wont

MASSIVE -SUPPORT
 

dango

Active member
Dec 7, 2022
45
5
21
"Reduce the range of his bullet deflection"
Run in with a reality anchor, let him use his new ability, Put him farther into a corner and spam more reality anchors and he's dead
You guys need to realize that just cause he looks human doesn't mean you can take 5 different drugs and 1v1 them
Get 6-8 people together and he's instantly contained, its not that hard and if you don't kill him he would be left at around 100-150 energy and can be brainlessly charged down and contained still.
- support
Just from reading this I know for a fact you never even read the fucking post. You can’t place the anchor close enough to type green because if he is camping a hallway him and 7722 can lock it down and mtf can’t deal a single bit of damage. This isn’t a matter of being able to 1v1 a scp, this a matter of how breaches can be stalled out for 30+ fucking minutes because 7722 and type green can hold a hallway and suck all the fun out of the game
And even if you put him in a corner his scp buddies can just bail him out if he is basically holding hands with able or 7722
 
Just from reading this I know for a fact you never even read the fucking post. You can’t place the anchor close enough to type green because if he is camping a hallway him and 7722 can lock it down and mtf can’t deal a single bit of damage. This isn’t a matter of being able to 1v1 a scp, this a matter of how breaches can be stalled out for 30+ fucking minutes because 7722 and type green can hold a hallway and suck all the fun out of the game
And even if you put him in a corner his scp buddies can just bail him out if he is basically holding hands with able or 7722
It's called tactics, and you can use tactics too, you have AA equipment at hand which TG cant counter, you have more people, you have riot shields, you have flashbangs what else can you ask for?
 

dango

Active member
Dec 7, 2022
45
5
21
It's called tactics, and you can use tactics too, you have AA equipment at hand which TG cant counter, you have more people, you have riot shields, you have flashbangs what else can you ask for?
The only AA that works is nitro and gas
Nitro can’t be thrown that far and has a high change of hitting a hallway wall if thrown a distance making it not a feasible counter to 7722 and type green nightmare blunt rotation combo
Nerve gas is nothing but area of denial tool that can be ignored simply by moving slightly to a different hallway.
Flash bangs are never used on caps due to them only being on nu7 breacher and try and flash bangs can easily hinder teammates too
Riot shields aren’t as effective on type green or 7722 as you think because he can literally make their heads explode
This whole claim screams “I’ve never had to deal with breaches that much”
 

Simon "Kitton" A.

Active member
Apr 16, 2022
263
45
21
Suggestion Denied



Hi Dango,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

The bullet freeze ability is supposed to be a team ability to let SCPs team up to push through unpushable chokepoints.
If we wanted the bullet freeze ability to target only the player using it we would just let people use inversion instead.

Your suggestion will now be locked and marked as denied.​
 
Status
Not open for further replies.