What does this suggestion change/add/remove:
it would change type green's ability to create a sphere around themselves to prevent all damage. assuming that the intention was to be able to block bullets for yourself without suffering the penalty of not being able to move like how the inversion ability works while also not gaining health, it unintentionally creates and gives way to the most annoying strategy. normally any bullet including ones made by scps like 035 would be stopped, but 7722s crossbow is not counted making it so 7722 can camp in the bubble of type green and effectively become invincible for as long as the bubble last. most of the time you're going to be wiped out by 7722 and unless there is a massive amount of mtf/rrt/ert, type green can literally just regain all his energy in the time it takes for mtf to get down from security sector. and with how hcz is layed out and the fact 7722 gets 200 crossbow bolts, it makes it very easy to create stalemates where 7722 just farms kills using crossbows because all foundation staff are forced into insanely cramped hallways.
to put it short. type green gains the ability to give any scp such as 7722 or 076 100% immunity to ALL incoming bullet damage for a certain amount of time, which is just flat out way too broken. there is zero counterplay to this strategy because its almost impossible to get a reality anchor close enough to type green because 7722 will just abuse the current hcz corridors to shoot a arrow and 2 shot kill. and even if a anchor is placed down, both scps can just leave the area and go down the hallway to continue the cylce.
Possible Positives of the suggestion (At least 2):
prevents needless stalling in long corridors
prevents situations where breaches take too long and a new breach starts while the previous one is still going on
makes the fight overall more enjoyable for non scp players
035 no longer get screwed over on being able to fight if TYPE GREEN runs down a hallway using the inversion ability (being able to still shoot humans without getting his own shots eaten if he has a gun)
makes fights more fast paced and leads to type greens not just camping hallways to waste time
makes fights against 7722 and type green in hcz actually winnable without foundation suiciding just to try and place anchors down
Possible Negatives of the suggestion:
type green loses part of his ability to help his team
the greyed area will be slightly less noticeable from afar when type green is blocking bullets
would be possibly hard to implement a separate bullet time ability for only type green
Based on the Positives & Negatives, why should this suggestion be accepted:
the only thing you would need to do is to change the bullet time to be specifically for type green AND ONLY TYPE GREEN and not for its allies. the bullet time works literally just like how the short circuit works in tf2 giving everyone immunity to 1 specific form of damage. so it would be way better if the zone was toned down to just be a oval shape around type green to give the bullet time the intended use of working as inversion without the downside of not being able to move. the positives far out weight the negatives and breaches that take over 30 minutes just to deal with should not be able to be created with only two scps.
it would change type green's ability to create a sphere around themselves to prevent all damage. assuming that the intention was to be able to block bullets for yourself without suffering the penalty of not being able to move like how the inversion ability works while also not gaining health, it unintentionally creates and gives way to the most annoying strategy. normally any bullet including ones made by scps like 035 would be stopped, but 7722s crossbow is not counted making it so 7722 can camp in the bubble of type green and effectively become invincible for as long as the bubble last. most of the time you're going to be wiped out by 7722 and unless there is a massive amount of mtf/rrt/ert, type green can literally just regain all his energy in the time it takes for mtf to get down from security sector. and with how hcz is layed out and the fact 7722 gets 200 crossbow bolts, it makes it very easy to create stalemates where 7722 just farms kills using crossbows because all foundation staff are forced into insanely cramped hallways.
to put it short. type green gains the ability to give any scp such as 7722 or 076 100% immunity to ALL incoming bullet damage for a certain amount of time, which is just flat out way too broken. there is zero counterplay to this strategy because its almost impossible to get a reality anchor close enough to type green because 7722 will just abuse the current hcz corridors to shoot a arrow and 2 shot kill. and even if a anchor is placed down, both scps can just leave the area and go down the hallway to continue the cylce.
Possible Positives of the suggestion (At least 2):
prevents needless stalling in long corridors
prevents situations where breaches take too long and a new breach starts while the previous one is still going on
makes the fight overall more enjoyable for non scp players
035 no longer get screwed over on being able to fight if TYPE GREEN runs down a hallway using the inversion ability (being able to still shoot humans without getting his own shots eaten if he has a gun)
makes fights more fast paced and leads to type greens not just camping hallways to waste time
makes fights against 7722 and type green in hcz actually winnable without foundation suiciding just to try and place anchors down
Possible Negatives of the suggestion:
type green loses part of his ability to help his team
the greyed area will be slightly less noticeable from afar when type green is blocking bullets
would be possibly hard to implement a separate bullet time ability for only type green
Based on the Positives & Negatives, why should this suggestion be accepted:
the only thing you would need to do is to change the bullet time to be specifically for type green AND ONLY TYPE GREEN and not for its allies. the bullet time works literally just like how the short circuit works in tf2 giving everyone immunity to 1 specific form of damage. so it would be way better if the zone was toned down to just be a oval shape around type green to give the bullet time the intended use of working as inversion without the downside of not being able to move. the positives far out weight the negatives and breaches that take over 30 minutes just to deal with should not be able to be created with only two scps.