What does this suggestion change/add/remove:
Lately I've seen strip binds (having a key bound to '/me strips weapons, comms, etc') cause numerous arguments. A key complaint is that removing weapons instantaneously feels cheap and prevents proper RP during a kidnap. A lot of players are also missing the chat line and getting into gunfights. Much of this stems from a current meta of running up to people while mashing the bind, before the other player is even aware of their presence, then trying to get staff involved if there's any dissent. There have also been many questionable uses, such as stripping people while they're still in vehicles or when fearRP is sketchy at best. The instantaneous nature is unrealistic to begin with and hinders the ability to create a standoff when other players intervene.
Imagine 3 NATO attempt to kidnap an NWO player. However a second NWO player is close by and able to help. The dedicated "strip weapons" tool takes enough time to work that this help can arrive, whereas with instantaneous binds NATO can arguably strip/kidnap both NWO players as they appear with minimal effort.
A part of FearRP is that the players need to keep close watch on a prisoner. The strip tool makes prisoners safer to handle, but needs to be used carefully to keep a prisoner under control while doing so. In reality you cannot remove a bunch of gear in an instant and without their knowledge, so the binds effectively cheese the RP element.
I'd suggest that the use of strip binds be regulated to be a bit more realistic. The current setup produces a lot of "kidnap by admin sit" where people lawyer over the rules instead of playing the game, which wastes a lot of everyone's time. I understand that the existing strip tool can be tricky to use, so a fair compromise might be to require a player to be making the 'surrender' gesture to use a strip bind on them.
Possible Positives of the suggestion (At least 2):
- Fewer admin sits called over people disputing rules.
- More realistic kidnapping RP.
- Disarming someone is no longer effortless.
- Fairer chance for nearby players to intervene.
- Less chance of people missing the line in chat and getting into trouble.
Possible Negatives of the suggestion:
- More difficult to keep control of a FearRP'd prisoner.
- Potential for fewer successful kidnappings.
- Some players are likely to be upset that disarming is more difficult.
Based on the Positives & Negatives, why should this suggestion be accepted:
The current system feels cheap and causes a lot of arguments. I get that people don't like the in-game tool, so I reckon it'd be fair to allow the binds but restrict their usage a little.
Lately I've seen strip binds (having a key bound to '/me strips weapons, comms, etc') cause numerous arguments. A key complaint is that removing weapons instantaneously feels cheap and prevents proper RP during a kidnap. A lot of players are also missing the chat line and getting into gunfights. Much of this stems from a current meta of running up to people while mashing the bind, before the other player is even aware of their presence, then trying to get staff involved if there's any dissent. There have also been many questionable uses, such as stripping people while they're still in vehicles or when fearRP is sketchy at best. The instantaneous nature is unrealistic to begin with and hinders the ability to create a standoff when other players intervene.
Imagine 3 NATO attempt to kidnap an NWO player. However a second NWO player is close by and able to help. The dedicated "strip weapons" tool takes enough time to work that this help can arrive, whereas with instantaneous binds NATO can arguably strip/kidnap both NWO players as they appear with minimal effort.
A part of FearRP is that the players need to keep close watch on a prisoner. The strip tool makes prisoners safer to handle, but needs to be used carefully to keep a prisoner under control while doing so. In reality you cannot remove a bunch of gear in an instant and without their knowledge, so the binds effectively cheese the RP element.
I'd suggest that the use of strip binds be regulated to be a bit more realistic. The current setup produces a lot of "kidnap by admin sit" where people lawyer over the rules instead of playing the game, which wastes a lot of everyone's time. I understand that the existing strip tool can be tricky to use, so a fair compromise might be to require a player to be making the 'surrender' gesture to use a strip bind on them.
Possible Positives of the suggestion (At least 2):
- Fewer admin sits called over people disputing rules.
- More realistic kidnapping RP.
- Disarming someone is no longer effortless.
- Fairer chance for nearby players to intervene.
- Less chance of people missing the line in chat and getting into trouble.
Possible Negatives of the suggestion:
- More difficult to keep control of a FearRP'd prisoner.
- Potential for fewer successful kidnappings.
- Some players are likely to be upset that disarming is more difficult.
Based on the Positives & Negatives, why should this suggestion be accepted:
The current system feels cheap and causes a lot of arguments. I get that people don't like the in-game tool, so I reckon it'd be fair to allow the binds but restrict their usage a little.
Last edited:
Upvote
0