What does this suggestion change/add/remove:
Removal of the immunity for ISD, for Arrests which is listed as the following
Removal of the immunity for ISD, for Arrests which is listed as the following
The staff team have found it best to ensure that members of ISD are aware of the rules as a whole because we believe that due to lack of reports reaching the staff team and therefore being unable to be dealt with has recently worsened ISDs enjoyment - the staff team exists to assist when people break server rules and worsen the quality of the server.
Please ensure you are aware in some capacity of the limitations of how far AO (FISA/LE) are allowed to bend the rules, **which is none at all.**
A Foundation member may not kill an ISD arresting them or their ally without very very good reason, which just being a member of AO (FISA/LE) does not cover.
> 1.03, Random Death Match, You must have a real and justifiable reason to kill or attempt to kill another player.
If players are breaking rules and killing ISD during arrests, regardless of departments, please ensure it is properly reported to staff.
I find this ruling entirely antithetical to meaningful roleplay, Rather than supporting organic in-character interaction, it encourages ruleplay and removes the need for players to think critically about how to detain someone or resolve situations naturally. In effect, it rewards the abandonment of roleplay in favor of staff reliant intervention.
Matter of fact ISD already has more than enough tools to conduct arrests:
1. The ability to coordinate with any Department or MTF
2. The use of disguises to catch individuals/Groups off guard
3. The authority to carry out arrests
4. Arrest Tools, Like tranq pistols, handcuffs any number of ones would fit here
Resistance should be expected in any arrest attempt, regardless of scale. That is not a flaw in roleplay; it is part of it. The proper response is to address the matter through in-character consequences, such as court proceedings or escalation through the correct channels such as CO Team's, ECM, O5, SA, Respective Dept Leads, and not through immediate ruleplay that drags staff in, wastes everyone’s time, and leaves a sour taste for all involved.
Has something similar been suggested before? If so, why is your suggestion different?
None before this one.
Possible Positives of the suggestion (At least 2)
-It allows scenarios to be organic, and possibly storylines or such can be established via it, and I think it'd be more better for both sides instead of it taking the OOC path right away at the slightest inconvenience.
-Since this is also, a OOC Ruling, removing it It would prevent CI/GOC or any other party from class F'ing, or using ISD Disguises to make kidnap attempts, attempting to use this to their advantage, what's preventing from CI Class F'ing a random ISD Operator and arresting an O5 for any number of reasons that are not treason related, If A1 decide to intervene it would violate the very listed above rulings.
Possible Negatives of the suggestion:
-ISD Would have a harder time to arresting people, they'd have to coordinate to see how to arrest groups or people and work more closely with other departments or staff to ensure smooth arrests.
-ISD Would have to be careful on how they approach situations, to avoid immediate-retaliation.
Based on the Positives and Negatives, why should this suggestion be accepted:
I think this should be accepted, as this ruling stands relatively against any sort of common sense of roleplay, It makes players miss alot of player-created roleplay and makes staff intervention common which shouldn't ideally really be that common,
Matter of fact ISD already has more than enough tools to conduct arrests:
1. The ability to coordinate with any Department or MTF
2. The use of disguises to catch individuals/Groups off guard
3. The authority to carry out arrests
4. Arrest Tools, Like tranq pistols, handcuffs any number of ones would fit here
Resistance should be expected in any arrest attempt, regardless of scale. That is not a flaw in roleplay; it is part of it. The proper response is to address the matter through in-character consequences, such as court proceedings or escalation through the correct channels such as CO Team's, ECM, O5, SA, Respective Dept Leads, and not through immediate ruleplay that drags staff in, wastes everyone’s time, and leaves a sour taste for all involved.
Has something similar been suggested before? If so, why is your suggestion different?
None before this one.
Possible Positives of the suggestion (At least 2)
-It allows scenarios to be organic, and possibly storylines or such can be established via it, and I think it'd be more better for both sides instead of it taking the OOC path right away at the slightest inconvenience.
-Since this is also, a OOC Ruling, removing it It would prevent CI/GOC or any other party from class F'ing, or using ISD Disguises to make kidnap attempts, attempting to use this to their advantage, what's preventing from CI Class F'ing a random ISD Operator and arresting an O5 for any number of reasons that are not treason related, If A1 decide to intervene it would violate the very listed above rulings.
Possible Negatives of the suggestion:
-ISD Would have a harder time to arresting people, they'd have to coordinate to see how to arrest groups or people and work more closely with other departments or staff to ensure smooth arrests.
-ISD Would have to be careful on how they approach situations, to avoid immediate-retaliation.
Based on the Positives and Negatives, why should this suggestion be accepted:
I think this should be accepted, as this ruling stands relatively against any sort of common sense of roleplay, It makes players miss alot of player-created roleplay and makes staff intervention common which shouldn't ideally really be that common,
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