Content Suggestion Remove all non-weapon drops on death

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Jun 3, 2022
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What does this suggestion change/add/remove:
This suggestion would remove all drops when a player is killed that aren't guns, so if a player was killed they only have a chance to drop their primary and will no longer drop briefcases or key cards.

Has something similar been suggested before? If so, why is your suggestion different?:
It doesn't look like it

Possible Positives of the suggestion (At least 2):
1. It will minimise the mindless killing of non-combatives from CI and D-Class players.
2. Adds more use to the interrogation tool and keycard printers as it would make the tools more vital to gaining access to a foreign groups base.
3. Removes keycard raids.
4. Creates more necessity for raiding groups/D-Class to have a RP interaction with non-combatives in the sense of hostage taking and FearRP to force them to comply with opening/access areas and printing keycards off.
5. Briefcases are tools used for roleplay, combative forces like D-Class or CI should not be able to just kill off Assistant Giggleshit and be rewarded with a document that was part of roleplay.

Possible Negatives of the suggestion:
1. Removes keycard raids.
2. Makes it more difficult for any combative to acquire keycards.
3. Non-combatives will be taken hostage more often forcing people to AFK sim for however long and other players to pay for their release.

Based on the Positives & Negatives, why should this suggestion be accepted:
As it stands currently [UK Perspective, I feel US may differ], D-Class and CI players find ease in their effect on roleplay by finding a non-combative and just lighting them up, this leads to the non-combative dropping their keycard and any briefcase full of documents they may have. Fair enough on D-Class players it's a bit more difficult but I am of the belief that no attempt to roleplay should be rewarded.

D-Class can acquire a Clearance 2 and upgrade that to a 3, a high enough clearance to escape the base, figure out information on other GOIs, access most locations etc. If they want to get into an area that requires Clearance 4, they should have to learn in character who holds such a clearance and plan a way to get that person on side instead of just "Hello Director *gunshots*".

Chaos Insurgency members.... well this change would remove the idea of "go on surface and just keep killing people" or "hold X location on site until we have enough keycards" and would encourage a further level of planning for raids or even or deep covers to prioritise kidnappings to return keycards back to their own bas for future raiding. It should be noted as well that nearly ALL CI jobs spawn with a hacking tool which doesn't restrict their access to anything but their own skill, which can be practised during downtime between raids.

Ultimately, this suggestion will be marked as "ragebait" or "a CI/D-Class nerf" but it's a desperate belief that there's still the ability to move the servers mentality and rewarding of lack of roleplay away from "I kill people and get a reward" to "I need to think through how to achieve X". Hopefully, when this is reviewed it's considered on the basis of how it will affect roleplay and not the mass -supports of the players that will have to actually use their brains instead of holding left mouse button for success.

ALSO, be sure to use the arrows at the top right of this thread to leave your opinions (y)
 
keycards idc, briefcases no
+Support leaning towards +/-Neutral
5. Briefcases are tools used for roleplay, combative forces like D-Class or CI should not be able to just kill off Assistant Giggleshit and be rewarded with a document that was part of roleplay.
I think this is a bad way to look at it, because A) If they die that document is then lost forever to the void, meaning that 0 potential RP can occur from CI now having the document, or F infiltrating/negotiating for it back, and B) If a F member dies to whatever (SCP, Tesla gate, CI MR where they don't care about the briefcase due to their priorities) the document will again, be lost for eternity.

Edit: Having talked to Steven in DM's, I do see the thought process behind this. I feel as though my concerns are still valid, but I do see why he would want this. Perhaps if the person dies to a Tesla gate, or to an SCP they drop the briefcase, but they don't if they die to a CI/D-Class (As to not encourage just pure murder, instead of attempting to RP it out). Maybe if they die to Foundation personnel they also drop it, which may still leave open Class F'ed individuals murdering them for it.
 
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Sindrathion

Well-known Member
Nov 4, 2024
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This is ass -support

D-class already have a hard time to do anything, removing keycard drops is awful, to the contrary I think the droprate should even be slightly increased.

And even besides that everytime a D-class has a hostage literally no one RPs with the d-class they just kill everyone including the hostage and the defib the hostage. I have seen and experienced this several times and the time I did make a sit staff sided with foundation personel. And this dorsnt matter if the hostsge is an SCP, a CL4 or any jr roles.

This will not really change any underlying issue while making it worse for everyone involved. This also kind of reads like a "I'm mad a d-class killed me for my keycard" or something
 
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Aug 4, 2023
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This is ass -support

D-class already have a hard time to do anything, removing keycard drops is awful, to the contrary I think the droprate should even be slightly increased.

And even besides that everytime a D-class has a hostage literally no one RPs with the d-class they just kill everyone including the hostage and the defib the hostage. I have seen and experienced this several times and the time I did make a sit staff sided with foundation personel. And this dorsnt matter if the hostsge is an SCP, a CL4 or any jr roles.

This will not really change any underlying issue while making it worse for everyone involved. This also kind of reads like a "I'm mad a d-class killed me for my keycard" or something
And people like this wonder why their server is dying.
 
Aug 4, 2023
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People who say this really have no idea and can sinply only see the first order of effects. Anything beyond that they dont understand. They dont see the cascading effects it has on everything and is the reason we are in this "no RP is being done" situation
In short term, yes nothing really happens but when long term happen....
 
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-Support. While I see where your thoughts lie with this suggestion, I feel it won't have the effect you hope it will. Class-D and CI will still kill non-combatives out of fear of being called out.

Briefcases dropping upon death can also create roleplay. I don't see a single good reason to remove that mechanic besides... cope that one of your documents was dropped when you died. Sorry, lad.
 
-Support

This is standard RP consequence. I’ve never had issues like this, and I actively encouraged my subordinates to make backups, bring bodyguards, and practice situational awareness when moving through the facility.

If we’re going to start catering to this level of complaint, we might as well give researchers and RP groups godmode so they can be completely exempt from RP consequences and be the only ones allowed to have fun.

RP isn’t supposed to be perfectly safe or controlled. It starts with uncertainty, with risk, and with adapting to the unknown. This isn’t a system failure, it’s a skill issue.