Denied Remove Sniper jobs

This suggestion has been denied and will not receive development.
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Dr Random K.

Blacklisted Player
Oct 8, 2023
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What does this suggestion change/add/remove:
Remove Sniper Rifles from Whitelists entirely
(Maybe replace them with DMRs + a viable primary weapon (ARX for low spread?))

Has something similar been suggested before? If so, why is your suggestion different?:
Didn’t find anything

Possible Positives of the suggestion (At least 2):
- Nobody likes getting oneshot from a place you cant even see
- More balanced surface combat
-> More than 4 people will have fun on surface
- I hear complaints about sniper rifles on surface on a daily basis, would stop those

Possible Negatives of the suggestion:
- less realism
- no more sniping, which can sometimes be fun
- indirect buff for short ranged SCPs on surface
- indirect buff for juggernauts on surface
- indirect buff for Type Blue on surface

Based on the Positives & Negatives, why should this suggestion be accepted:
Frankly, sniper jobs are only enjoyable for those who play them. Surface combat is completely dominated by those who play on marksman jobs and not a day goes by when I play CI or DEA that I don’t hear someone complain about snipers.
It simply isn’t a lot of fun to get sniped across half the map from some weird angle without much counterplay available, there just isn’t enough cover for that due to the nature of the map, an open wasteland.
I feel like not having snipers would make combat on surface far more enjoyable for the vast majority of players, aka those who aren’t on the marksman/field agent slots.


And in case anyone says this is a cope suggestion: I usually get preyy good K/Ds, Im not really coping because I die to them too much
From my experience most of the good sniper players agree that snipers are busted, which is why they still play on them.

EDIT:
A possible replacement could be giving them the SCAR-H, VKS or some other kind of DMR while also giving them a good primary weapon like the ARX which has low spread and is thus good for surface combat.
Alternatively, if you still want to keep snipers, you could nerf them heavily by reducing their magazine size to 1 or 2, making them more of a secondary weapon to open a fight or take out a priority target, before then having long reload time that allows for pushing toward the sniper’s location.
 
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(just add ceramic armour from MRP, I guarantee this fixes half of the problems with snipers but god forbid surface combat is enjoyable!)
hey man that suggestion was already denied because realistically a sniper bullet would kill you if it hit you in the chest! https://www.civilgamers.com/community/threads/give-ceramic-armour-on-spawn.16450/

+support I hate sniper combat
make all the current sniper jobs either DMR jobs or some other specialist role or just remove it, either works
 
Feb 10, 2023
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A question for the thread: What about the sanctum, Mk18, and freedom sr? Sanctum isn't long range but it's similar usage, I don't think they should go but figured have it in the discussion.
balanced by the fact that it has a price and limit.

Sanctum and Freedom aint gonna be used cause you aint paying 20K just to die because someone else gets a 1 tap rifle for free. its literally throwing away 20K at best or giving CI a free 25K one shot rifle (Freedom, also pocketable) at worst.

MK18 has wacky sights and, while no where near as pricey, stacks only to 10 and still discourages usage by the fact that, if the suggestion goes through, it becomes the same situation as the Sanctum/Freedom. I.E., "why use a DMR for money when I can use job that gets DMR for free."

Otherwise, using the DMR is literally just a downgrade from using a 1 shot sniper job and gimps you in surface combat. Its also why CI dont often use their SCAR-H during surface combat.
 

Carpy

Well-known Member
Jan 7, 2024
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+support

snipers on surface get me angry ?

fr tho, i feel as if surface combat would be a lot more enjoyable without snipers, nobody likes walking out of base and getting sniped from halfway across the map
 
I agree with this suggestion but I believe other things need to be put in place before removing sniper jobs...

The second most unfun thing for me personally after snipers is disguising on the surface. Nothing is worse than having somebody next to you knowing they are CI or DEA but you can't do anything about it, or you're just having a talk with a civilian, and he just blows your head off and proceeds to talk all over your dead body. Snipers let you get away from all that and scout from a distance. Removing all snipers just gives disguised people more of an advantage because now the CI or DEA you are killing probably just called out over comms where you are located.

If this is the case and this suggestion does get accepted. I believe 1 shot freedoms and other weapons should also be removed because basically you're removing every sniper job but leaving freedoms, so you're still getting 1 shotted the only difference is people might hesitate from using a freedom because they might not want to lose it. unfortunately it's still going to happen you see it all the time, disguised civs with freedoms destroying people because you don't expect it to be them.

hope this makes sense.

So overall if you're going to remove sniper jobs

-Ban disguising for combat on surface for DEA and CI.
-Ban the ability to use freedoms whilst disguised on surface.

So for now

-Support

 
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Feb 16, 2023
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A question for the thread: What about the sanctum, Mk18, and freedom sr? Sanctum isn't long range but it's similar usage, I don't think they should go but figured have it in the discussion.
Mk18 is a dmr that 2 taps so less one shot bs. Freedom and sanctum are both snipers since they one tap but it could be seen as balanced since you need to live to keep em. Dying makes you loose the gun. So would seem more balanced
 
I agree with this suggestion but I believe other things need to be put in place before removing sniper jobs...

The second most unfun thing for me personally after snipers is disguising on the surface. Nothing is worse than having somebody next to you knowing they are CI or DEA but you can't do anything about it, or you're just having a talk with a civilian, and he just blows your head off and proceeds to talk all over your dead body. Snipers let you get away from all that and scout from a distance. Removing all snipers just gives disguised people more of an advantage because now the CI or DEA you are killing probably just called out over comms where you are located.

If this is the case and this suggestion does get accepted. I believe 1 shot freedoms and other weapons should also be removed because basically you're removing every sniper job but leaving freedoms, so you're still getting 1 shotted the only difference is people might hesitate from using a freedom because they might not want to lose it. unfortunately it's still going to happen you see it all the time, disguised civs with freedoms destroying people because you don't expect it to be them.

hope this makes sense.

So overall if you're going to remove sniper jobs

-Ban disguising for combat on surface for DEA and CI.
-Ban the ability to use freedoms whilst disguised on surface.

So for now

-Support

Dealing with disguising during combat on surface feels like a Regimental issue and not a SL issue
 

Mars

Blacklisted Player
Oct 7, 2023
360
88
21
I agree with this suggestion but I believe other things need to be put in place before removing sniper jobs...

The second most unfun thing for me personally after snipers is disguising on the surface. Nothing is worse than having somebody next to you knowing they are CI or DEA but you can't do anything about it, or you're just having a talk with a civilian, and he just blows your head off and proceeds to talk all over your dead body. Snipers let you get away from all that and scout from a distance. Removing all snipers just gives disguised people more of an advantage because now the CI or DEA you are killing probably just called out over comms where you are located.

If this is the case and this suggestion does get accepted. I believe 1 shot freedoms and other weapons should also be removed because basically you're removing every sniper job but leaving freedoms, so you're still getting 1 shotted the only difference is people might hesitate from using a freedom because they might not want to lose it. unfortunately it's still going to happen you see it all the time, disguised civs with freedoms destroying people because you don't expect it to be them.

hope this makes sense.

So overall if you're going to remove sniper jobs

-Ban disguising for combat on surface for DEA and CI.
-Ban the ability to use freedoms whilst disguised on surface.

So for now

-Support

This issue isnt real
 
Maybe a role with a gun that has better range than most default weapons, but doesn't insta kill
That or nerf sniper damage
also would Scar-H's stay? I know that they're apart of the DELCOM kit and its like the only thing remotely good with it.
Semi-Auto snipers are fine imo, but Snipers are a no

And i would prefer that they had jobs to substitute the lost ones
 
As a member of Internal Affairs who doesn't go outside or touches grass, how can any of you confidently say you don't enjoy being one shotted by someone 200 yards away with no way to tell their location? No way to counter or avoid said event from transpiring? I say, cope.


In all seriousness, my time as GOI (albeit a bit brief, especially compared to someone like Shark or Wick who literally main DEA) I never enjoyed sniper combat, and it's sad that the only way to "counter" snipers is to pick one up yourself. It's extremely dull and frustrating.

I have to be honest, it sucks that we have to outright suggest to remove them instead of trying to balance it but it is what it is. Personally, I wouldn't mind if it was similar to battlefield one where there would be a reflection or glint for people to see and pinpoint the sniper's location easier but even then.. if you don't have a sniper how can you really combat it? Hiding just delays the inevitable haha.

Anyway, I'll give a slight +Support because my opinion here means a lot less given I don't usually deal with this issue often. I agree with the others.
 
also would Scar-H's stay? I know that they're apart of the DELCOM kit and its like the only thing remotely good with it.
Semi-Auto snipers are fine imo, but Snipers are a no

And i would prefer that they had jobs to substitute the lost ones
No clue about the Scar-H. But I'd say either nerf sniper damage, range or make it so you can legit tell where the snipers are
 
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