Rule Suggestion Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

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Sep 19, 2023
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What does this suggestion change/add/remove:
Remove the Requirement to be on the Server 6 Hours per week and replace it with different requirements which can be decided by the leadership teams of the Branches.
While i talked with a few different COs, all of them seem to agree that the 6 Hours a week is something managable, which is why i am doing this as a Suggestion to get it Removed at least Lowerd to 4 Hours.
Has something similar been suggested before? If so, why is your suggestion different?:
I tried multiple different Keywords but nothing came out which would suggest that this was suggested before.

Possible Positives of the suggestion (At least 2):
- It would allow more People to join MTFs and Progress higher in the Foundation ( together with all the different Positves more Nu-7 and E-11 ect would have )
-Less Stress by needing to Scratch 6 Hours per Week together for GMOD which is a lot if you also have a long Commute
- Server is more Open for people needing to work and dont have much time for Games.
- Less Tasks which need to be done alone, and can be done in Teams instead.

Possible Negatives of the suggestion:
-While there would be more People, some might get less Trainings in and do a bit Worse then others.
- It needs to be replaced by something else so it would Require time from Leadership to

Based on the Positives & Negatives, why should this suggestion be accepted:
Fitting 6 Hours of Gmod into a Work week can be quiet a Task, especially if you are Older and Tired after work, removing the Requirement of being on the Server almost everyday or very long over the weekend, would allow for more People in MTF and Leadership Positions
Addional people who are turned off by this Requirement would stay on the Server for a longer ammount of Time, meaning we could Climb up in the Server Rankings and get even more People on this Server.
 
It's a paramilitary roleplay server designed to replicate a top secret military facility of course there are baseline requirements to prevent stagnation.
Breaking News: Structure requires structure. Up next: fire is hot, and water is wet!
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How's the same donny who made it personal when he was advocating FOR people to be able to ban themselves because they might be too addicted to the server then going to turn around and defend hour requirements?

You do not make sense in the slightest pal
 

Merrick Travolta

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Oct 18, 2023
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This post is some S Tier ragebait

A lot of people can't make time to work in a department, and for those departments that have no limitations like Junior CL4 roles I could see a system changing, but places with limited slots like MTF's, CI, Senior CL4, CL5 positions this just isn't feesible with the exception being cl5.

Do I think people should half to work for X hours like it's a job? No. for those above listed positions do I think another method would work? Not particularly.

for those in the more limited sense you can swap to a "roleplay produced" merit but then you find that it's abritery on if you've done enough decided by someone above you who is working under the same system.

When I made it to ambassador I was happy to work under an hour system as it was a clear goal of how much I needed to allocate my time to gmod, I went above that by miles because I enjoyed my time on. When I moved into director it was a very "Undefined" set of regulations determined by people I didn't see (Sorry to those OG's). Moving into O5 I did have a few -1's that saw me, knew what I was doing, then I had others who logged on once a month and from what I could tell, bounced to two different meetings then logged off without speaking a word to myself or A1 (Atleast to my knowledge).

So on one hand you've got a merit based system where someone coul theorertically get these "Merits" done in one day and then not log on. UK research had this for a while and to my knowledge some people only logged in on a sunday, got the merits done and didn't play the rest of the week. Great, No CL4 execs on to help the Sr's and or do other roleplay. Whereas an hour system means their playtime either needs to be one huge session or spaced out over the week, Promoting the department to atleast have an active face.

is every example going to be like that? no. But Clearly it's the method that works for most people at the moment.

Also this thread definitely should just be a complaint to SL, Department leads or even Site administration of the respective servers.
 
Nov 27, 2022
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It's a paramilitary roleplay server designed to replicate a top secret military facility of course there are baseline requirements to prevent stagnation.
Breaking News: Structure requires structure. Up next: fire is hot, and water is wet!
cant wait to clock in into my palamilitary roleplay server hours so i can keep my position without having 30 year old people who failed in life talk about how inactive i am
 
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This is a departmental issue. And I'm sure the COs/ leadership will give you leeway if you explain your situation like School or work is busting your balls to much.

I mean hell we literally have a term for this being reduction of Activity or ROA. You can still Get your hours but if you miss a a week you can be excused

But it's 6 hours... that is not hard at all, that's 2 hours for 3 days.... if you simply don't have time to play said MTFs then I'd suggest going to Departments that don't require an hour limit like RSD or ISD

But like broda said, I would like for the MTFs and departments to be switched so it doesn't feel like a second job, that's how alot of people get burned out of the server and take months to even year breaks
 
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How's the same donny who made it personal when he was advocating FOR people to be able to ban themselves because they might be too addicted to the server then going to turn around and defend hour requirements?

You do not make sense in the slightest pal
Because the hour requirement exists to maintain a baseline of quality and activity within a regiment. It ensures people are actually showing up and contributing rather than holding a slot for the sake of it. A self-ban, on the other hand, is a voluntary restriction meant to help someone take a break when they can’t stop playing if the option to walk away isn't there. These are two entirely different things serving opposite purposes.
Trying to equate the two misses the point, one protects regimental standards, the other protects personal boundaries.

The simple fact you're equating 52 MINUTES of your time to individuals who have ongoing addiction problems with playing this game to such a degree its damaging to their health is mind boggling to me.

Oh btw I'm still not for decreasing this if you can't tell.
 
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