Rule Suggestion Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
Sep 19, 2023
121
9
61
What does this suggestion change/add/remove:
Remove the Requirement to be on the Server 6 Hours per week and replace it with different requirements which can be decided by the leadership teams of the Branches.
While i talked with a few different COs, all of them seem to agree that the 6 Hours a week is something managable, which is why i am doing this as a Suggestion to get it Removed at least Lowerd to 4 Hours.
Has something similar been suggested before? If so, why is your suggestion different?:
I tried multiple different Keywords but nothing came out which would suggest that this was suggested before.

Possible Positives of the suggestion (At least 2):
- It would allow more People to join MTFs and Progress higher in the Foundation ( together with all the different Positves more Nu-7 and E-11 ect would have )
-Less Stress by needing to Scratch 6 Hours per Week together for GMOD which is a lot if you also have a long Commute
- Server is more Open for people needing to work and dont have much time for Games.
- Less Tasks which need to be done alone, and can be done in Teams instead.

Possible Negatives of the suggestion:
-While there would be more People, some might get less Trainings in and do a bit Worse then others.
- It needs to be replaced by something else so it would Require time from Leadership to

Based on the Positives & Negatives, why should this suggestion be accepted:
Fitting 6 Hours of Gmod into a Work week can be quiet a Task, especially if you are Older and Tired after work, removing the Requirement of being on the Server almost everyday or very long over the weekend, would allow for more People in MTF and Leadership Positions
Addional people who are turned off by this Requirement would stay on the Server for a longer ammount of Time, meaning we could Climb up in the Server Rankings and get even more People on this Server.
 
Usually the intended approach at this point is a complaint;

I agree that there are some choices in roleplay groups by leadership that... Take the server a bit too seriously? And impose requirements that are a bit less than reasonable. I recall Yeke once saying something in Discord along the lines of players should not have to come home to what is effectively a second job.

On one hand, I get wanting to make sure that players are active in a department/regiment, especially now since every regiment has a hard cap - You want to keep vacancies for players that have interest in playing and being active. And you also want actual presence. But there is such a thing as too demanding. I would concur that current circumstances may lean more towards the unfair expectations side of things.

While I agree with the premise of letting the relevant leadership roles manage these things where appropriate, as I've stated in the past, players left to their own devices will make some extremely questionable decisions on what sort of things are and aren't appropriate, and if some of the responses here are anything to go by, I wouldn't be surprised if SL+ intervention is warranted at this stage.

I am of the same mind as Broda on this. The demand that roleplay groups place on the players are highly inappropriate for what the medium fundamentally is. We sorely need to re-evaluate how we approach this moving forward.
+Support
(But this really should be a complaint.)
 
Last edited:
  • Like
Reactions: Langstädtler
I can see where your coming from, but its going to be impossible to accurately track 60 people in an MTF for roleplay standards. Activity logging via hours is the best we have currently. Its more viable for CL4 departments to do roleplay & performance tracking instead as they almost never have CL4 teams larger than 10-15 people (at least on the UK) and they can be way more accurate.

Not going to leave any specific support on this, but just stating the issues with both sides of the requirements.
 
May 27, 2023
45
6
111
- Support
Talk to your CO team about it as its their decision on how long you have to be on plus you could spread out the hours e.g 2 on monday , 2 wednesday , 2 on friday so then you dont burn out or anything or just leave regiments a whole. sidenote: what has this thread turnt into.
 
Sep 19, 2023
121
9
61
Usually the intended approach at this point is a complaint;

I agree that there are some choices in roleplay groups by leadership that... Take the server a bit too seriously? And impose requirements that are a bit less than reasonable. I recall Yeke once saying something in Discord along the lines of players should not have to come home to what is effectively a second job.

On one hand, I get wanting to make sure that players are active in a department/regiment, especially now since every regiment has a hard cap - You want to keep vacancies for players that have interest in playing and being active. And you also want actual presence. But there is such a thing as too demanding. I would concur that current circumstances may lean more towards the unfair expectations side of things.

While I agree with the premise of letting the relevant leadership roles manage these things where appropriate, as I've stated in the past, players left to their own devices will make some extremely questionable decisions on what sort of things are and aren't appropriate, and if some of the responses here are anything to go by, I wouldn't be surprised if SL+ intervention is warranted at this stage.

I am of the same mind as Broda on this. The demand that roleplay groups place on the players are highly inappropriate for what the medium fundamentally is. We sorely need to re-evaluate how we approach this moving forward.
+Support
(But this really should be a complaint.)
A complaint regarding this was made a few months ago , and was told that I should talk to COs , which I recently did to some. But you might be right and I should have made another complaint I just think it’s a lot more reasonable to make a suggestion to get also more opinions on this ( Even if currently I have no idea what is going on in this thread )

Which is why I am making this now a suggestion to either lower or change this requirement, Becuse 6 hours can feel excessive if you have other commitments and other requirements which don’t need 6 hours a week can be put into place.
 
Dec 25, 2023
342
87
61
Again, game/life balance, not my problem its a you problem.

The idea that wanting to not be forced into spending a significant portion of your free time on a specific role just to stay in a video game regiment is an insane "game/life balance problem" is stupid.

Not everyone has as much free time as you, or not everyone wants to spend as much free time as you doing X thing. That isn't a balance problem - it's a problem of that X thing taken an unreasonable length of time.


Anyways, + Support, some people have mentioned this being a regiment problem, and although I agree I also think it's gone too far and SSL/NL should step in to forcefully reduce the amount of activity hours some regiments require.
 

qShad

Civil Gamers Expert
Nov 13, 2023
9
8
61
- support
I feel the activity requirements should be higher, six hours a week means you can be active for less than an hour each day roughly 50 minutes i would expect people in these roles to be active for around 2 hours each day.
some people have lives outside of gmod and don't have that much time. Some people have jobs.
 
Aug 4, 2023
89
14
61
Again if you're finding that 6 hours of your time a week is too much, you need to step away from video games and focus on your real life lmao
If you can't find a balance between the both one is more important than another. I work 10-13 hours a day, I find a perfectly reasonable amount of time for everything I enjoy in my life.


If you can't that's a you problem, not a Civil Networks problem.
the real question is: What Job tho?
Is it a walking or home job?
 
If you can’t find 6 hours out of the 168 in a week, then let’s be honest, you’re probably not as committed to this as you think. Don’t blame the time. Just admit it’s not a priority for you.
Clearly you don't realize that most people also sleep, and most functional productive adults also have jobs, so if we assume you sleep 8 hours a night, that's 56 hours, so then 168-56 you have 112 hours left,
then let's assume some of us work 5 days a week for 9 hours, that's 45 so 112-45 that's 67 hours remaining,
also let's assume each day you have a 30 minute commute, so 0.5x2x5 is 5 hours too, so then you're left with 62 hours a week.

so then after all those subtractions, including some misc. time usages like cooking, eating, showering etc. you have roughly 8 hours a day remaining for other activities.

So yeah, respectfully, stfu with your 168 hour bullshit.
 
Last edited:
the real question is: What Job tho?
Is it a walking or home job?
I'm actually a Utility Foreman, started in Electrical Troubleshooting for 8 years.
So I've been around the block for some time.

52 minutes is still the threshold and it's more than reasonable. Anyone with a job and a normal sleep schedule can make that time work. I'm still not convinced that spending 52 minutes a day on something you willingly signed up for, and supposedly enjoy, somehow equates to having a second job or being trapped in some form of digital indentured servitude. If playing a game you already like feels that way, the issue isn’t the time commitment, it’s your level of interest.
 
Crazy take ngl, mandatory hours for a video game is weird already, but this mindset is what truly ruins it.
It's a paramilitary roleplay server designed to replicate a top secret military facility of course there are baseline requirements to prevent stagnation.
Breaking News: Structure requires structure. Up next: fire is hot, and water is wet!
 
Aug 4, 2023
89
14
61
It's a paramilitary roleplay server designed to replicate a top secret military facility of course there are baseline requirements to prevent stagnation.
Breaking News: Structure requires structure. Up next: fire is hot, and water is wet!
Its a "Serious Roleplay Server" but i guess its a Paramilitary Roleplay Server now. Or should i say Military Roleplay 2.0?
 
Sep 16, 2022
168
39
111
It's a paramilitary roleplay server designed to replicate a top secret military facility of course there are baseline requirements to prevent stagnation.
Breaking News: Structure requires structure. Up next: fire is hot, and water is wet!
i've just created a community poll and it says here that remmy doesn't like you so its over for you buddy
 
  • Angry
Reactions: Dusk