Rule Suggestion Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
Sep 19, 2023
121
9
61
What does this suggestion change/add/remove:
Remove the Requirement to be on the Server 6 Hours per week and replace it with different requirements which can be decided by the leadership teams of the Branches.
While i talked with a few different COs, all of them seem to agree that the 6 Hours a week is something managable, which is why i am doing this as a Suggestion to get it Removed at least Lowerd to 4 Hours.
Has something similar been suggested before? If so, why is your suggestion different?:
I tried multiple different Keywords but nothing came out which would suggest that this was suggested before.

Possible Positives of the suggestion (At least 2):
- It would allow more People to join MTFs and Progress higher in the Foundation ( together with all the different Positves more Nu-7 and E-11 ect would have )
-Less Stress by needing to Scratch 6 Hours per Week together for GMOD which is a lot if you also have a long Commute
- Server is more Open for people needing to work and dont have much time for Games.
- Less Tasks which need to be done alone, and can be done in Teams instead.

Possible Negatives of the suggestion:
-While there would be more People, some might get less Trainings in and do a bit Worse then others.
- It needs to be replaced by something else so it would Require time from Leadership to

Based on the Positives & Negatives, why should this suggestion be accepted:
Fitting 6 Hours of Gmod into a Work week can be quiet a Task, especially if you are Older and Tired after work, removing the Requirement of being on the Server almost everyday or very long over the weekend, would allow for more People in MTF and Leadership Positions
Addional people who are turned off by this Requirement would stay on the Server for a longer ammount of Time, meaning we could Climb up in the Server Rankings and get even more People on this Server.
 
I drive on average 2650 miles a month for my work as well.
6 hours a week is 52 minutes per day. That's crazy you guys are complaining about only playing 52 minutes per day isn't enough time for you to enjoy a game. Again, game/life balance, not my problem its a you problem.
Or perhaps people have different lives, different lifestyles and different commitments.

I've just done a Google Forms survey with the entire community and they all said they don't like you by the way.
 
Usually the intended approach at this point is a complaint;

I agree that there are some choices in roleplay groups by leadership that... Take the server a bit too seriously? And impose requirements that are a bit less than reasonable. I recall Yeke once saying something in Discord along the lines of players should not have to come home to what is effectively a second job.

On one hand, I get wanting to make sure that players are active in a department/regiment, especially now since every regiment has a hard cap - You want to keep vacancies for players that have interest in playing and being active. And you also want actual presence. But there is such a thing as too demanding. I would concur that current circumstances may lean more towards the unfair expectations side of things.

While I agree with the premise of letting the relevant leadership roles manage these things where appropriate, as I've stated in the past, players left to their own devices will make some extremely questionable decisions on what sort of things are and aren't appropriate, and if some of the responses here are anything to go by, I wouldn't be surprised if SL+ intervention is warranted at this stage.

I am of the same mind as Broda on this. The demand that roleplay groups place on the players are highly inappropriate for what the medium fundamentally is. We sorely need to re-evaluate how we approach this moving forward.
+Support
(But this really should be a complaint.)
 
Last edited:
  • Like
Reactions: Langstädtler
Or perhaps people have different lives, different lifestyles and different commitments.

I've just done a Google Forms survey with the entire community and they all said they don't like you by the way.
Again, do you think I honestly am bothered by a bunch of children complaining 52 minutes is a stress on their gaming life?
Outwards approach my friends, you'll figure it out eventually.
 
I can see where your coming from, but its going to be impossible to accurately track 60 people in an MTF for roleplay standards. Activity logging via hours is the best we have currently. Its more viable for CL4 departments to do roleplay & performance tracking instead as they almost never have CL4 teams larger than 10-15 people (at least on the UK) and they can be way more accurate.

Not going to leave any specific support on this, but just stating the issues with both sides of the requirements.
 
You're the one telling those Children about your work- I don't see where the high-road is here, if you don't care stop commenting on the thread.
All I'm hearing is bla bla bla bla bla
Your excuses are your own, I provided reasonable intention as to why I can manage my time properly, the only thing you've demonstrated is that you're too hot headed and you don't like to not get the things you want. I couldn't imagine working with you in an RP sense.
 
All I'm hearing is bla bla bla bla bla
Your excuses are your own, I provided reasonable intention as to why I can manage my time properly, the only thing you've demonstrated is that you're too hot headed and you don't like to not get the things you want. I couldn't imagine working with you in an RP sense.
Might be prudent to open your ears more, I'm not sure how any of these comments tie into my previous replies or the overall discussion.

And for the record, I couldn't imagine working with anyone quite this pretentious in an RP sense.

1751149776870.png
 
May 27, 2023
44
6
111
- Support
Talk to your CO team about it as its their decision on how long you have to be on plus you could spread out the hours e.g 2 on monday , 2 wednesday , 2 on friday so then you dont burn out or anything or just leave regiments a whole. sidenote: what has this thread turnt into.
 
Sep 19, 2023
121
9
61
Usually the intended approach at this point is a complaint;

I agree that there are some choices in roleplay groups by leadership that... Take the server a bit too seriously? And impose requirements that are a bit less than reasonable. I recall Yeke once saying something in Discord along the lines of players should not have to come home to what is effectively a second job.

On one hand, I get wanting to make sure that players are active in a department/regiment, especially now since every regiment has a hard cap - You want to keep vacancies for players that have interest in playing and being active. And you also want actual presence. But there is such a thing as too demanding. I would concur that current circumstances may lean more towards the unfair expectations side of things.

While I agree with the premise of letting the relevant leadership roles manage these things where appropriate, as I've stated in the past, players left to their own devices will make some extremely questionable decisions on what sort of things are and aren't appropriate, and if some of the responses here are anything to go by, I wouldn't be surprised if SL+ intervention is warranted at this stage.

I am of the same mind as Broda on this. The demand that roleplay groups place on the players are highly inappropriate for what the medium fundamentally is. We sorely need to re-evaluate how we approach this moving forward.
+Support
(But this really should be a complaint.)
A complaint regarding this was made a few months ago , and was told that I should talk to COs , which I recently did to some. But you might be right and I should have made another complaint I just think it’s a lot more reasonable to make a suggestion to get also more opinions on this ( Even if currently I have no idea what is going on in this thread )

Which is why I am making this now a suggestion to either lower or change this requirement, Becuse 6 hours can feel excessive if you have other commitments and other requirements which don’t need 6 hours a week can be put into place.
 
Dec 25, 2023
342
87
61
Again, game/life balance, not my problem its a you problem.

The idea that wanting to not be forced into spending a significant portion of your free time on a specific role just to stay in a video game regiment is an insane "game/life balance problem" is stupid.

Not everyone has as much free time as you, or not everyone wants to spend as much free time as you doing X thing. That isn't a balance problem - it's a problem of that X thing taken an unreasonable length of time.


Anyways, + Support, some people have mentioned this being a regiment problem, and although I agree I also think it's gone too far and SSL/NL should step in to forcefully reduce the amount of activity hours some regiments require.
 

qShad

Civil Gamers Expert
Nov 13, 2023
9
8
61
- support
I feel the activity requirements should be higher, six hours a week means you can be active for less than an hour each day roughly 50 minutes i would expect people in these roles to be active for around 2 hours each day.
some people have lives outside of gmod and don't have that much time. Some people have jobs.
 
Aug 4, 2023
89
14
61
Again if you're finding that 6 hours of your time a week is too much, you need to step away from video games and focus on your real life lmao
If you can't find a balance between the both one is more important than another. I work 10-13 hours a day, I find a perfectly reasonable amount of time for everything I enjoy in my life.


If you can't that's a you problem, not a Civil Networks problem.
the real question is: What Job tho?
Is it a walking or home job?