Content Suggestion Remove the "Strike Mission" from the Chaos Insurgency!

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YandereMuffin

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Dec 25, 2023
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What does this suggestion change/add/remove:
Quite simple, CI would no longer get the "Strike Mission" CMission anymore and anytime it would trigger would get some other mission.

Has something similar been suggested before? If so, why is your suggestion different?:
I am unaware :)

Possible Positives of the suggestion (At least 2):
- F/GOC have more time to do things within their own faction.
- Strike Missions add unnecessarily onto the reduction of non-combative fun that F/GOC currently get, which for Foundation at least is already quite reduced by CIs regular raids.
- The system in which CI raids a group and then instantly re-raid using a CMission (or vice versa) can no longer happen.
- We have quite literally all seen this happen, sometimes during the active CI raid and not after it, it actively and unnecessarily strengthens CI raids (either through directly affecting it or by just limiting who can respond to them).

Possible Negatives of the suggestion:
- CI will find less enjoyment
- I don't think this is a large issue, CI can be given other CMissions and are (at least on UK)
- CI will have less warfunds
- Please note, this is not a negative to me and the ease of CI getting warfunds currently is quite high compared to Foundation at least.

Based on the Positives & Negatives, why should this suggestion be accepted:
The Chaos Insurgency is given the power to raid the most already and hold raids the longest (as is shown in their 15 minute lower raid cooldowns and general equipment/warfunds). The extra CMission is entirely unneeded and only causes further power to be given to CI which allows overall more raids and a reduction in non-combative gameplay that people may enjoy.

It's affects on raids is also important to note, although it happens far less. When a CMission does overlap (or come right before or after) a regular raid, creates a far more intense and undesirable combative situation in which CIs main negative - the fact that they are unable to respawn during raids - is removed, this ends up in situations in which CI either shoot Foundation combatives making them unable to react to CI raid or (depending on where the waypoints are) can directly affect Foundations defence of the raid.

Final Yapper:
CI have enough raids and raiding power as it is, and getting extra through a CMission psudeo-raid is not only unneeded but is actively harmful to the wider server both for combatives (by disrupting pre-existing combative actions without negatives, e.g breach protection, raid protection, other combat) and for non-combatives (more raids are always bad).
 
-SUPPORT

In the part where you say "Please note, this is not a negative to me and the ease of CI getting war funds currently is quite high compared to Foundation at least.." This has nothing to do with Strike missions in my eyes and as a CI BCOM on UK i can in all confidence say that Strike missions do not make even 5% of our total war funds intake. The reason we have so many compared to other GOI's is because we regular win all Cmissions on surf, We raid SA and steal up to 3 million war funds each time and do this up to 2 times a day if pop allows it. as well as the frequency of getting a strike mission is insanely low normally only happening once a day and rarely up to 3.

In summery of all this the main factor of this suggestion is that UK CI are just good at the game and regularly make new strategies for all types of situations regardless of the force they are against.

So after me explaining this i hope it adds to the decision that happens if approved / denied.




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