Original Steam login name (your accounts first ever name): renolk2
For how long have you played on CG MRP: Not sure, 6 months?
Age: 15
In what country are you located?: Estonia
Time zone: GMT+2
NATO name (regiment and rank): Private Renolk (No Regiment)
USSR name (regiment and rank): Sergeant First Class Renolky (Federal Security Bureau)
Civilian name: Goatman
Steam ID: STEAM_0:1:203213328
Do you have a mic?: Yes
Is this the first application you made? If no, link all previous applications:
This is my first application I have made.
Have you received any kicks/bans/warning? and why?:
I have got a Mass RDM ban (August 25), a kick for lag prevention, Breaking FearRp warn (September 17), ban for LTARP (September 29), Racism ban (October 30), FearRp warn (December 8), MRDM ban (December 11), Basecamping warn (January 16), Glitch Abuse ban (February 2)
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Yes. I do have previous experience as a Gamemaster, and an Event Manager.
Do you have any previous experience with serious roleplay?:
Yes. I do have multiple experiences with serious Roleplay.
How many hours can you be on everyday?:
My range of activity can go as high as 10 hours per day.
Why do you want to become a Gamemaster on our server?:
I want to be a Gamemaster on your server, due to me feeling that I can help out the Gamemaster team with my event ideas, my suggestions and my opinions. I would like to make multiple events for the server that would range as Capturing a hostage to Stealing a nuke.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I would be able to help you on the server, with my activity, my ideas, my suggestions, my quick response time, my availability to assist in any situation. The things that make me special, would be my creativity, my usage of the maps props, my thinking outside of the box and my ability to create a storyline with every single event.
Please List 3 small event ideas (Which would involve at least one side of the server):
1. The Tiny Man
The USSR, will have a man visit them, with a briefcase. He appears to have information on NATO. He says "I can give you information on NATO, just if You want it. Ill leave up to you." He drives off in his Volvo/Truck, and the USSR think about it. They decide yes, we want the information. They send someone out, to go find the man, who is sitting in Laboratory. He tries to talk to the man, but the man forgets who he is, since he has got Dementia. He runs off, with a briefcase, that he had at the gate, when he was talking to USSR. The USSR chases him down, until they find the briefcase. The briefcase has a classified document, which involves the trailer for the next mission.
2. The Sick Man
The NATO, they have got an order, from the General of the Armies Falcon, to go and find a little statue, that Falcon has a collection of, but while traveling to Backwater, he lost it. NATO goes to find the statue, but they cannot find it, so they start looking for people and ask about it. Then they see an old man, who seems to be playing with the toy. The man spots them, and runs off. NATO must go find the man, and retrieve the little statue for Falcon. The man has got a disease, so NATO decide to let the old man keep the toy, but Falcon needs it back. A riot starts, and Falcon goes hunting for the man, but can not find him. He gets kidnapped by the man. NATO must go and save Falcon, in order to have a leader.
3. The Pills
The USSR will get visited by a Doctor, who has ran out of supplies and needs to make a pill, due to there being a leak of a deadly toxin in his country. He has asked for ingredients, like empty pills, cyanide, and etc. Everyone needs to go and find the ingredients, before its too late. If they do not find the ingredients, the Doctor will go and reveal the USSR secrets to NATO, if the USSR does not eliminate him. The Doctor will have only a pistol to defend himself, but a lot of HP (1000 or more). If the USSR kills the doctor, then the mission is over, if they capture him alive, the mission is over.
Please List an Map change event idea (Involving both sides and the entire server)
Operation: Fallen Mental (The next part for The Tiny Man)
After USSR found the briefcase. It had information, that NATO are going to go on an extraction mission, to get an Ex-UHC to get inside information about everyone in the USSR. The USSR need to reach the Ex-UHC and take him down (kill him or take him). NATO does not know about USSR coming there, so it turns into a surprise attack against NATO from USSR. The NATO need to try and take the Ex-UHC for interrogation, and the USSR need to extract or kill the Ex-UHC before its too late and NATO gets to him first.
List an example mission for each pair of regiments:
MP/KGB:
The Stealing Record
MP/KGB will get a report, that someone has been stealing both USSR/NATO supplies, they decide to come together, and figure out who it is. It turns out to be someone in Town. They go to town and interrogate a Civillian, who says they have been seeing a guy come here in a big supply truck (Civillians one) and go destroy it. They go and run away from the scene immidiately. They go there, do some investigation, and find out the name. (Can be a custom one, lets use John Doe for example) John Doe, the ex-head of Militia, wants to prove himself, to get back into Militia. He keeps making all of this trouble, for who? Himself. MP/KGB will kidnap him, get into an argument, and they will try to capture him. Whoever gets him into their base, wins.
SAS/AG:
The Sneaking Target
Someone from the SAS and AG will be traitors, so 1 SAS becomes AG, but works for SAS, and an AG member will become SAS and work for AG. The AG traitor who works for SAS, can not kill any SAS, only kill AG and Vice Versa. They have found out someone is a traitor, but its too late to do anything. Its war. The SAS and AG must both eliminate their traitors, but they can not check IDs, and/or casually shoot someone by accident, and see if it was them. If they find out who the traitor is, then they win, if one finds out who is the traitor, then the ones who found, win. If noone finds, then the Traitors must escape the base unnoticed, and relay all of the information back to their Faction (USSR/NATO)
SHA & ISAF:
The Dealings
SHA and ISAF have been sent to patrol around, and look for someone named John Doe (John Doe is an Example). Multiple UHC/NHC want him dead, due to him proving to be Treasonous to both sides, since he has worked as USSR and NATO. ISAF and SHA find him, but they manage to let him escape. He runs to hide in Laboratory, and called for backup. PA arrives, and sets up before ISAF and SHA get there. It turns into a warzone. ISAF and SHA must eliminate John Doe, before any further information is leaked, about USSR and NATO.
JAF & ABT:
Winding Three
ABT and JAF, need to go, and do Recon, on an Enemy (Militia or PA) FOB. Due to there being a High Value Target. They will work together, to take down the target, to the USSR/NATO base and interrogate him. They will recieve information, about a section of the PA's leader and they must eliminate him. They will go ahead and breach into Laboratory, where the PA is making drugs, to poison the USSR and NATO. They must destroy all of the drugs, and eliminate all of the PA.
10th & 17th:
The Broken Track
17th will be going on a convoy for this mission, since they are escorting a vehicle, they need to do a VIP diamond on the vehicle, with their Armoured vehicles (LAV, Bradley, Challenger etc), but their convoy gets ambushed by 10th, 10th must eliminate all 17th, and capture the target, without killing him. If they succeed, they must take the target to South Shipwreck, and interrogate. 17th, will intercept, by going there, and getting the target back. If the target gets KIA, they all go home and act like nothing happened. If the target is alive, then whoever gets the target to their Base, wins.
P.S : Edited my date of playing on CG MilitaryRp, due to it being longer than 6 months (checked from my first warn)
For how long have you played on CG MRP: Not sure, 6 months?
Age: 15
In what country are you located?: Estonia
Time zone: GMT+2
NATO name (regiment and rank): Private Renolk (No Regiment)
USSR name (regiment and rank): Sergeant First Class Renolky (Federal Security Bureau)
Civilian name: Goatman
Steam ID: STEAM_0:1:203213328
Do you have a mic?: Yes
Is this the first application you made? If no, link all previous applications:
This is my first application I have made.
Have you received any kicks/bans/warning? and why?:
I have got a Mass RDM ban (August 25), a kick for lag prevention, Breaking FearRp warn (September 17), ban for LTARP (September 29), Racism ban (October 30), FearRp warn (December 8), MRDM ban (December 11), Basecamping warn (January 16), Glitch Abuse ban (February 2)
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Yes. I do have previous experience as a Gamemaster, and an Event Manager.
Do you have any previous experience with serious roleplay?:
Yes. I do have multiple experiences with serious Roleplay.
How many hours can you be on everyday?:
My range of activity can go as high as 10 hours per day.
Why do you want to become a Gamemaster on our server?:
I want to be a Gamemaster on your server, due to me feeling that I can help out the Gamemaster team with my event ideas, my suggestions and my opinions. I would like to make multiple events for the server that would range as Capturing a hostage to Stealing a nuke.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I would be able to help you on the server, with my activity, my ideas, my suggestions, my quick response time, my availability to assist in any situation. The things that make me special, would be my creativity, my usage of the maps props, my thinking outside of the box and my ability to create a storyline with every single event.
Please List 3 small event ideas (Which would involve at least one side of the server):
1. The Tiny Man
The USSR, will have a man visit them, with a briefcase. He appears to have information on NATO. He says "I can give you information on NATO, just if You want it. Ill leave up to you." He drives off in his Volvo/Truck, and the USSR think about it. They decide yes, we want the information. They send someone out, to go find the man, who is sitting in Laboratory. He tries to talk to the man, but the man forgets who he is, since he has got Dementia. He runs off, with a briefcase, that he had at the gate, when he was talking to USSR. The USSR chases him down, until they find the briefcase. The briefcase has a classified document, which involves the trailer for the next mission.
2. The Sick Man
The NATO, they have got an order, from the General of the Armies Falcon, to go and find a little statue, that Falcon has a collection of, but while traveling to Backwater, he lost it. NATO goes to find the statue, but they cannot find it, so they start looking for people and ask about it. Then they see an old man, who seems to be playing with the toy. The man spots them, and runs off. NATO must go find the man, and retrieve the little statue for Falcon. The man has got a disease, so NATO decide to let the old man keep the toy, but Falcon needs it back. A riot starts, and Falcon goes hunting for the man, but can not find him. He gets kidnapped by the man. NATO must go and save Falcon, in order to have a leader.
3. The Pills
The USSR will get visited by a Doctor, who has ran out of supplies and needs to make a pill, due to there being a leak of a deadly toxin in his country. He has asked for ingredients, like empty pills, cyanide, and etc. Everyone needs to go and find the ingredients, before its too late. If they do not find the ingredients, the Doctor will go and reveal the USSR secrets to NATO, if the USSR does not eliminate him. The Doctor will have only a pistol to defend himself, but a lot of HP (1000 or more). If the USSR kills the doctor, then the mission is over, if they capture him alive, the mission is over.
Please List an Map change event idea (Involving both sides and the entire server)
Operation: Fallen Mental (The next part for The Tiny Man)
After USSR found the briefcase. It had information, that NATO are going to go on an extraction mission, to get an Ex-UHC to get inside information about everyone in the USSR. The USSR need to reach the Ex-UHC and take him down (kill him or take him). NATO does not know about USSR coming there, so it turns into a surprise attack against NATO from USSR. The NATO need to try and take the Ex-UHC for interrogation, and the USSR need to extract or kill the Ex-UHC before its too late and NATO gets to him first.
List an example mission for each pair of regiments:
MP/KGB:
The Stealing Record
MP/KGB will get a report, that someone has been stealing both USSR/NATO supplies, they decide to come together, and figure out who it is. It turns out to be someone in Town. They go to town and interrogate a Civillian, who says they have been seeing a guy come here in a big supply truck (Civillians one) and go destroy it. They go and run away from the scene immidiately. They go there, do some investigation, and find out the name. (Can be a custom one, lets use John Doe for example) John Doe, the ex-head of Militia, wants to prove himself, to get back into Militia. He keeps making all of this trouble, for who? Himself. MP/KGB will kidnap him, get into an argument, and they will try to capture him. Whoever gets him into their base, wins.
SAS/AG:
The Sneaking Target
Someone from the SAS and AG will be traitors, so 1 SAS becomes AG, but works for SAS, and an AG member will become SAS and work for AG. The AG traitor who works for SAS, can not kill any SAS, only kill AG and Vice Versa. They have found out someone is a traitor, but its too late to do anything. Its war. The SAS and AG must both eliminate their traitors, but they can not check IDs, and/or casually shoot someone by accident, and see if it was them. If they find out who the traitor is, then they win, if one finds out who is the traitor, then the ones who found, win. If noone finds, then the Traitors must escape the base unnoticed, and relay all of the information back to their Faction (USSR/NATO)
SHA & ISAF:
The Dealings
SHA and ISAF have been sent to patrol around, and look for someone named John Doe (John Doe is an Example). Multiple UHC/NHC want him dead, due to him proving to be Treasonous to both sides, since he has worked as USSR and NATO. ISAF and SHA find him, but they manage to let him escape. He runs to hide in Laboratory, and called for backup. PA arrives, and sets up before ISAF and SHA get there. It turns into a warzone. ISAF and SHA must eliminate John Doe, before any further information is leaked, about USSR and NATO.
JAF & ABT:
Winding Three
ABT and JAF, need to go, and do Recon, on an Enemy (Militia or PA) FOB. Due to there being a High Value Target. They will work together, to take down the target, to the USSR/NATO base and interrogate him. They will recieve information, about a section of the PA's leader and they must eliminate him. They will go ahead and breach into Laboratory, where the PA is making drugs, to poison the USSR and NATO. They must destroy all of the drugs, and eliminate all of the PA.
10th & 17th:
The Broken Track
17th will be going on a convoy for this mission, since they are escorting a vehicle, they need to do a VIP diamond on the vehicle, with their Armoured vehicles (LAV, Bradley, Challenger etc), but their convoy gets ambushed by 10th, 10th must eliminate all 17th, and capture the target, without killing him. If they succeed, they must take the target to South Shipwreck, and interrogate. 17th, will intercept, by going there, and getting the target back. If the target gets KIA, they all go home and act like nothing happened. If the target is alive, then whoever gets the target to their Base, wins.
P.S : Edited my date of playing on CG MilitaryRp, due to it being longer than 6 months (checked from my first warn)
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