Renolky's Gamemaster Application

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Aug 20, 2021
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Original Steam login name (your accounts first ever name): renolk2

For how long have you played on CG MRP: Started August 2021, VTime shows 3 weeks 6 days.

Age: 15

In what country are you located?: Estonia

Time zone: GMT+3

NATO name (regiment and rank): Private Renolk

USSR name (regiment and rank): SHA Major Renolky

Civilian name: Renlok

Steam ID: STEAM_0:1:203213328

Do you have a mic?: Yes

Is this the first application you made? If no, link all previous applications:​

This is my Second Application - https://www.civilgamers.com/community/threads/renolks-gamemaster-application.2664/

Have you received any kicks/bans/warning? and why?:​

I have recieved quite an extensive amount of warnings (6 Warnings, 5 Bans and 1 Kick)

Do you have any previous experience as a Gamemaster/Event Manager in a community?:​

I do have previous experience as a Gamemaster/Event Manager in other communities, that did not have many players, but I did have the chance to practice lore and story to link all events into a storyline, until a new campaign.

Do you have any previous experience with serious roleplay?:​

I do have previous experience with Serious Roleplay, in Garry's Mod and FiveM. On Garry's Mod it was focused on Police Roleplay, but had a good amount of Military Roleplay aswell. On FiveM, I have focused on Military Roleplay, and played Police Roleplay as a hobby.

How many hours can you be on everyday?:​

The hours that I could be on everyday, may vary to different dates. I.e: Weekends and School Breaks I could be on for all day. Monday - Friday I can be on for approximately 5+ hours.

Why do you want to become a Gamemaster on our server?:​

I would want to become a Gamemaster on your server, due to me feeling that the Gamemaster team can have more variety of events, and have a storyline between each events, including Regimental Special events. I could help out the Gamemaster team by being active, and constantly helping out in any building or any planning, due to me being creative.

What do you think you would be able to help us with on the server? Why are you special over the other applicants?:​

The reason why I would be special over the other applicants, is my creativity. I can think of a complicated Event, which obviously would depend on the regiments maturity, and will-power to participate in the event. I have a long term time of learning how to be a Gamemaster, by paying close attention in events, and taking inspiration from them.

Please List 3 small event ideas (Which would involve at least one side of the server):​


1. "Do not let him in...."

The USSR/NWO Side will get a Visitor, claiming to be a specialist, who checks and mandates the equipment of the USSR and makes sure that the Bunks are safe, and do not have any health hazards.
The Specialist will act suspicious, write things down, and take notes, of what is the security like and act suspicious (Go near SCUDs examining them and going onto Guard Towers). After some minutes, FSB will see a guard tower, that has a destroyed piece of weaponry, and they get suspicious about the Specialist. The Specialist will leave, and will have left a Note, saying "He is everywhere, but You cannot harm him. Only pray, that he will save you.". The clue will lead to Church, where another note is hidden, which states "He is in the darkness, but not well hidden. He sees you." Which leads to the cave next to Church, where the Specialist will hide with TPA. The USSR will have to kill the Specialist, and go around, to see if the Specialist had any notes, that could explain who sent the Specialist. They will find a note saying "One side gone, the other half remains.".



2. (Sequel to 1st one)
"The Hazards"


The Specialist (1st one) had a note saying who sent him (can be Roleplayd out with clues on the note I.e:Morse Code, Numbers to Letters alphabet and etc.) It will say "He might have a lot of containers, but he can also have gas cans."
The clues will lead to SY and Laboratory, where there will be notes, on who will be the Leader of the Specialist, and who is the one that sent him.
They will have to organize the clues as an answer to a question. (Any question of Gamemasters choosing that would end up in the digits in the correct order and etc.)

3. "The Visiting"

NATO High Command has recieved notice, of Obama coming to visit. The Private Army has also recieved notice, and want to kidnap Obama and take him for ransom, due to the TPA lacking weaponry since the collapse of Putin.
1. Outcome - NATO protects Obama, and he does not get kidnapped.
2. Outcome - NATO fails to protect Obama.

1. Obama has had a tour of NATO base, and thanks NATO, and leaves.

2. Obama has been captured, and SAS needs to go and do Recon on Lumberyard, where Obama is being held. SAS RTB's and tells that information up front to High Command, who make a plan, on how to rescue Obama - ISAF, SAS - Go Recon, and give information to the Ground Troops. 10thSD, ABT - Transport people to Lumberyard for constant pushing.
FSB, UHC - Try to get to Obama, and escort him back to base.

Please List an Map change event idea (Involving both sides and the entire server)​

"The Red Moon"​

USSR has Decided to get information from NATO, after hacking their security cameras, and finding a file. AG will have to go and breach a Bunker that contains the weaponry, either by retrieving it, or destroying them.

(Can be already used maps, or a new map that contains a bunker). NATO has noticed a file missing, and sent their men to protect the Bunker with their lives. USSR will have to push up and infiltrate the bunker, and either destroy the weapons, or carry them out to High Command to use them themselves.

(If a future event is planned, You can hide little easter eggs and teasers for the new event)

List an example mission for each pair of regiments:​

MP/KGB:
"The Burnt Papers"

RMP/FSB have recieved notice, of a fire, since someone was trying to cook cyanide. They go ahead and extinguish the fire, and look at what could have caused it and who? After looking in the pile of the extinguished flame, they find a piece of paper, that says "He went to go and get some gas." FSB/ RMP go to Petrol Station, and search for the individual, whom they find and interrogate. He gives information of a Drug Lab in Factory Beta, and RMP/FSB head there, to do a raid. They enter the building, find the bags and briefcases full of drugs and money, and destroy them.

SAS/AG:
"The Goose Chase

SAS/AG recieve notice, of a nuclear warhead getting stolen, and decide to work together, in order to safely get to the warhead, without detonating it, due it being on a time limit. They go over to Petrol Station, and plan out how to breach South Shipwreck, in order to get to the nuclear warhead. They do some recon with their Binoculars. They go ahead and breach shortly after, finding the Nuclear Warhead missing. They see a vehicle drive away, and chase after it. The vehicle drives to Factory Alpha, where The Private Army is ready to protect, and SAS/AG must breach Factory Alpha, and retrieve the Nuclear Warhead, and give it to UHC/NHC/Gamemasters.

SHA & ISAF:
"The Turned Ship"​

SHA and ISAF have been informed, of The Private Army planning something on North Shipwreck, they breach it and search it, to find a blueprint of a rocket. They see The Private Army Commander come into North Shipwreck and take him hostage, interrogate him and find out that the bomb itself, is in Lumberyard. SHA and ISAF go there, to find The Private Army heavily guarding it, and start to push. They find the bomb, and take it into the lake, where they blow it up.

JAF & ABT:
"The Wheels"

JAF/ABT have been informed of a new prototype of a helicopter coming. They will go ahead and go to see it, but it turns out that the helicopter wants to kill JAF and ABT. ABT and JAF go ahead and work together in taking down the helicopter, by shooting at it, until it crashes. When the helicopter crashes, the pilot of it, will give a note to JAF/ABT. The note went ahead and said, who built the helicopter. They go and paradrop to the location, and kill the builder, and destroy the blueprint, so the helicopter would go dark into the past.

10th & 17th:

"I need a wrench"

17th and 10th is going on a Convoy, to transport important NATO and USSR personnel to a meeting. The Private Army attacks both of them, and they need to run over to Factory Beta and hold out until Backup arrives (EVAC Helicopter). When they have done that, they will go ahead and RTB, and do the Debrief.

 
+Support
+Imporved maturity massively
+Active
+Decent to good app


Small events

1st event: This events sounds good I mean i see mostly lore that sounds good.

2nd event: This sounds like an cool code breaker event I mean people like those events.

3th event: This event is just obama event but with some fancy lore. Basic idea.

For small events I give you an +support

Map Change

Lore:
Its just lore (only lack of detail where this operation is going to be)
Fun: Sounds fun
Detail: Lack of detail like workshop map or where the operation is located

For map change i give you an neutral leaning -sup

Regimental missions

RMP/FSB:
This event could have alot of RP potential def in petrol it would be very good I like.

SAS/AG: Sounds cool also could have some rp with the TPA stealing the warhead

ISAF/SHA: This event sounds kinda like an normal find the blueprint event

JAF/ABT: This sounds very fun

17th/10th: Sounds kinda plain

For regimental missions I give you an +sup
 
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