What does this suggestion change/add/remove:
Cooldown for defibrillating dead players to then take hostage.
Possible Positives of the suggestion (At least 2):
Taking hostages shouldn't happen as often as it does, having medics defib the dead and helpless just to take hostage for 15-20 minutes is very annoying. If you engage in a combat situation, you shouldn't expect to be kidnapped after you die. It requires no effort from whoever is taking you hostage and the hostage RP isn't needed as often as it is happening, one point to mention is the ridiculous amount of money that CI exploits foundation players for , so ive done a survey, the majority of CI's money comes from hostage kidnappings provided by the proof below.
Possible Negatives of the suggestion:
Hostage taking is all about money, players do it because of the economy, there is absolutely no RP within kidnapping, its all about the money, also the possible negative is CI wont get as much money.
Based on the Positives & Negatives, why should this suggestion be accepted:
Having this suggestion accepted means that players get to enjoy going out onto surface and not worry for whether after one death they will have to sit in a cell for 20 minutes, and probably not being shamed for being kidnapped, i suggest there should be a cooldown for kidnapping because of the frequency of kidnaps done by CI daily.
Note: please refrain from saying skill issue or anything else give actual refutations and reasonings for why this should/shouldnt be accepted
Cooldown for defibrillating dead players to then take hostage.
Possible Positives of the suggestion (At least 2):
Taking hostages shouldn't happen as often as it does, having medics defib the dead and helpless just to take hostage for 15-20 minutes is very annoying. If you engage in a combat situation, you shouldn't expect to be kidnapped after you die. It requires no effort from whoever is taking you hostage and the hostage RP isn't needed as often as it is happening, one point to mention is the ridiculous amount of money that CI exploits foundation players for , so ive done a survey, the majority of CI's money comes from hostage kidnappings provided by the proof below.
Possible Negatives of the suggestion:
Hostage taking is all about money, players do it because of the economy, there is absolutely no RP within kidnapping, its all about the money, also the possible negative is CI wont get as much money.
Based on the Positives & Negatives, why should this suggestion be accepted:
Having this suggestion accepted means that players get to enjoy going out onto surface and not worry for whether after one death they will have to sit in a cell for 20 minutes, and probably not being shamed for being kidnapped, i suggest there should be a cooldown for kidnapping because of the frequency of kidnaps done by CI daily.
Note: please refrain from saying skill issue or anything else give actual refutations and reasonings for why this should/shouldnt be accepted
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