Content Suggestion Revisiting 096 QoL Changes

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What does this suggestion change/add/remove:

  • Even if just only in D-Block, make crouched speed while enraged equal to run speed while enraged - In addition to the planned change of allowing 096 to jump.

  • Implement the ability for 096 to see vague regional locations of 096-1s on HUD.

  • EDIT: (For timer purposes) Give 096 a bodycam, probably hide it inside his model or make it invisible for him.

  • EDIT 2: Remove 22415's ability to bucket 096.

Has something similar been suggested before? If so, why is your suggestion different?:

This is a direct re-opening of the denied points in
From December.

As well as the corresponding points from my prior suggestion on this topic last year:
These discussions are significantly aged - Plus I feel they were resolved somewhat strangely. More on that later.

EDIT:
This is additionally a re-opening of
Seeking to resolve that issue via a different and existing implementation.
Possible Positives of the suggestion (At least 2):
  • Improved breach experience for 096.

  • Completely stamps out D-Class abusing vents & railings to prolong their escape from 096 - Additionally preventing instances of chain exposures of 096's face to the D-Class spawn area.

  • Faster breaches.

  • Ease of access to 096 SWEP - Especially for newer players that may not be aware of sub-levels and zones like elevators, or returning players unaware of map changes.

  • EDIT: Assists with enforcing 096's specific rules.

  • EDIT 2: Prevents a role that cannot be targeted by 096 from directly being able to contain it - Note: Just to nip this in the bud, I know ERT & OSuits are also not targetable by 096. 22415 is hardly comparable as the former are roles that only contribute to breach response under certain circumstances, while 22415 is available any time.

Possible Negatives of the suggestion:

  • Unsure about any existing implementation of map regions in any functionality, but if there isn't anything suitable, may need additions or adjustments depending on what is present.

  • Requires significant alteration to the 096 SWEP.

  • EDIT: Just straight up adding a bodycam to 096 without anything to make it make sense may look strange.

Based on the Positives & Negatives, why should this suggestion be accepted:

I'm happy that Content changed their position on jumping and I highly anticipate the planned change to allow 096 to jump - But I'm still unchanged on my stance about crouch speed and vents.

As things are presently, for 096 to get any D-Class that are trying to abuse railings and vents to evade him, 096 has to slide around in the vent crouched anyway. I had a 096 breach that got to D-Block earlier today and was reminded why I hate D-Block as 096 and why I originally made both the suggestion linked above, as well as the precursor suggestion to remove D-Block as a pic spawn location.

I don't get the continued resistance to this idea. Even if 096 is able to jump, when you run into D-Block, some guy is always gonna run into vents and then 096 is gonna be slowed down in the vents, then the guy can pop out at the other end, see if 096 is close and then jump the railing when he is. And then head straight back into vents when 096 is out.

"Oh, just turn around" Okay, what're you gonna do about the conga line of MTF behind you? It's just weird and stupid and 096 should just be able to move quicker through the vents rather than have to go through all this horseplay. Like, I'm all for D-Class stuff, but this is something I'd absolutely like to cull entirely. It's ridiculous.

EDIT:
As for the bodycam part - It seems strange on the surface, like why would 096 need a bodycam? And to answer that, I'd like to raise the denial for the 096 timer suggestion:
We believe that this addition to the SCP is unnecessary and would be inaccurate, as certain things cannot be coded in that manner. All interactions need to be coded and flagged to function correctly; any deviation would render the system ineffective. We also think you should be aware of this rule, as the SCP is a whitelisted SCP with special regulations in place. Counting to 60 is also a possibility, or utilising an external system to track the time.
Which itself may seem somewhat weird initially - It's a timer. KH has (or at least for a time, had) a timer. There's some apparent weird complication it time accuracy, I guess? Okay - It's not a timer in the conventional sense, but bodycams have a time display built-in. You ever look at the top-right with a bodycam active? It shows the current time.

If we can't have a timer, then let us use the bodycam's time display on 096. And the best part about that is at minimum, it... Should require no additional implementation? You can just add a bodycam to 096's loadout and then we'll be able to use that. After all, the actual function of the bodycam is RP-based and has no actual gameplay mechanics - If it needs to not look weird, you could try doing something to make it not look weird. Or you could just contextualise it ICly as an attempt to put some kind of tracker on him or w/e.

A strange solution to a strange problem.

EDIT 2:
Also 22415 being able to bucket you is just not fun imo since he cant be a target and you cant do anything about it
22415 can bucket you? That's kind of ridiculous IMO. Added.
 
Last edited:

Sindrathion

Well-known Member
Nov 4, 2024
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Great suggestions, breaching as 096 is a pita currently. Personally I would add let 096 change dimensions to the ones his targets are in if any are. Last time I breached I couldn't do anything and they just hid in a dimension until people could fix the doors and contain me. Lore wise he should be able to do it already anyway.

Also 22415 being able to bucket you is just not fun imo since he cant be a target and you cant do anything about it
 
Personally I would add let 096 change dimensions to the ones his targets are in if any are. Last time I breached I couldn't do anything and they just hid in a dimension until people could fix the doors and contain me. Lore wise he should be able to do it already anyway.
I do agree to some level on the idea of if the target is in dimension, 096 should be able to just go to that dimension to chase them down and then be kicked out when all targets in that dimension are killed/no longer in the dimension - Instead of what I understand to be current intention? Not sure that it happens currently, but my recollection is that 096 is designed to deaggro targets that go into other dimensions. It seems like that stopped working? Are you sure they were in a dimension and not just on Anima?

I have thought about this, but ultimately never said anything about it because when I think about the design philosophy behind this decision of how 096 interacts with them, it makes sense considering that the capability for 096 to enter dimensions if a target is in them may be abusable to a potentially devastating degree, especially if there's bugs with it - And because of the nature of dimensions on the server, how it works, it's very easy to run into potential hard-to-fix issues such as:
  • People being able to see 096 (including pics) from another dimension (Which to my knowledge, used to be a thing until it was fixed - But would make sense for it to have the distinct possibility of cropping up again if this were attempted)

  • 096 being bucketable/beamable from another dimension

  • Even worse, 096 not being bucketable/beamable while in the same dimension, because even though you're in the same dimension, maybe the game screwed up somewhere along the line, forgot a check or something as a result of a lagspike or w/e, and decided you're in different dimensions

  • The logic that would kick 096 out when all targets die/leave dimension breaking for whatever reason, leaving 096 stuck in the dimension

  • The target trapping 096 by keeping them behind a door they are not able to break (Which I'm pretty sure is a rulebreak too, but - I'm only currently aware of one set of doors that 096 can't break, but I'll leave this vaguer to cover my bases)

  • And more!
I agree that being able to just use dimensions to escape 096 is stupid and yes, in an ideal world, 096 could chase down targets in dimensions and kill them too before just leaving; However i forsee far too many issues with that compared to just having 096 deaggro targets that enter the dimension. I would say this iis a case of gameplay balance > lore, but it's not even that, really - It's that I think further examining the interactions between 096 and Dimensions is too much of a hassle to deal with right now, especially as IIRC, Dimensions is a core addon and thus limits the amount of developers that are able to work on it.

One compromise here could be to consider dying to 096 an inevitability once targeted, much like the nuke (i.e. you can't hide in 860 to escape the nuke, that's explicitly against the rules - This would the same sort of thing). However that approach then puts work on Staff in instances where people violate it and IMO given the impact it has, it's just not worth, really. I agree with you that it should change, though.
Also 22415 being able to bucket you is just not fun imo since he cant be a target and you cant do anything about it
22415 can bucket you? That's kind of ridiculous IMO. Added.