What does this suggestion change/add/remove:
Base raids are currently way too unfair for the attacking side, getting into the position where you can do a base raid is already hard enough but if the attacking team doesn't get any kind of buff I don't think there will ever be a successful base raid
I think base raids are very important mechanic because it gives players a reason to keep taking parts in wars and see base wars as an end goal
Base raiding UAN
- You need hackers AND breachers (some doors cannot be breached but hacked, some doors cannot be hacked but must be breached)
- There is only one way in which is the tunnels, because UAN aren't stupid and will just close their big doors that cannot be hacked from outside,
STS can create more ways in with grappling hooks but it this is a very slow way of pushing anything because of how long it takes one person to go up a grappling hook, you will also get shot at as you're making your way up the grappling hook
- If you manage to push to the control rooms to one of the big doors doors and hack them open it won't help much as you will have 30 UAN storming your location and they will just close the door instantly that you spent 10 minutes getting to and hacking
- If you do manage to hack the big doors open from inside the base it will not do much as UAN will be camping the gates with tanks and IFV vehicles
Base raiding NWO
- Get into an elevator > Die to 10 nades as the elevator opens, or tanks
- If you go through tunnel you will just die because you have to go up a ladder and one person can easily kill a group of 10 that are going up the ladder
You also have to worry about the defenders spawning behind you as you're raiding their base and back capping points meaning you cannot have all units focused on the base raid
Suggestions to make base raids balanced for attacking side (not all should be added, but multiple, these are just ideas on what could be done to make it more balanced)
The point of the suggestion is to make attacking bases a bit easier for attackers, not to implement everything I suggested here (there are just ideas what could be done), because currently the way things are no one will win a base raid until the server shuts down
1. Disable combat deployments once the attacking team starts the cap on the enemy base (so they cannot spawn behind you and start capping other points)
2. Allow base bombing during base raids (gives purpose to spec ops job and spies since you can disable sams for 5 mins with hacking)
3. Allow using tac tablet assets inside enemy base during base raids(gives purpose to spec ops job and spies since you can disable missle defences for 5 mins with hacking)
4. Lower the amount of time you need to hold all points for, 10 minutes is too long it should be 5 or just straight up removed, holding all points is very hard because you need to have your team evenly spread out on all 3 objectives and when SC/AC say "everyone group up in base and push xx" which will lead to them neutralizing that objective because the attackers don't have enough time to send people from one point to the other
5. Once the base cap starts the attackers should have an increased cap rate buff (could already be a thing, not sure)
6. This one might be too complicated but perhaps once a cap on base is started the highest online person gets an asset marker which lets them call in an airdrop crate that contains multiple juggernaut suits, or the highest online person is able to choose 3 people they can give 5k combat score to
7. Increased spawn timer for defenders to spawn in their base once the cap on the base has started
8. Once a cap on a base has started, ALL doors should open and stay open, or if possible make it so keypads no longer need to have the correct clearance to be opened, or at least make it so door faulting with the hacking device actually works so a door can't just be instantly closed after hacking it
To those unaware - door faulting a door makes it so it cannot be closed for a certain period of time and if you're hacking an "Average" door, it would be "Strong" to door fault
Possible Positives of the suggestion (At least 2):[/B]
- More of a reason to play the server as a lot of people are motivated to play in wars so they can do a base raid, which are currently not possible
- Balance
Possible Negatives of the suggestion:
Could make base raiding too easy if too many buffs are given to the attacking side
Based on the Positives & Negatives, why should this suggestion be accepted:
Because there needs to be some kind of an end objective that is possible, a lot of players from both sides have been saying that because of the NWO update base raids are not possible and not worth the effort
If needed I can send the footage of today's base raid
If you have any other suggestions please put them in comments below
Base raids are currently way too unfair for the attacking side, getting into the position where you can do a base raid is already hard enough but if the attacking team doesn't get any kind of buff I don't think there will ever be a successful base raid
I think base raids are very important mechanic because it gives players a reason to keep taking parts in wars and see base wars as an end goal
Base raiding UAN
- You need hackers AND breachers (some doors cannot be breached but hacked, some doors cannot be hacked but must be breached)
- There is only one way in which is the tunnels, because UAN aren't stupid and will just close their big doors that cannot be hacked from outside,
STS can create more ways in with grappling hooks but it this is a very slow way of pushing anything because of how long it takes one person to go up a grappling hook, you will also get shot at as you're making your way up the grappling hook
- If you manage to push to the control rooms to one of the big doors doors and hack them open it won't help much as you will have 30 UAN storming your location and they will just close the door instantly that you spent 10 minutes getting to and hacking
- If you do manage to hack the big doors open from inside the base it will not do much as UAN will be camping the gates with tanks and IFV vehicles
Base raiding NWO
- Get into an elevator > Die to 10 nades as the elevator opens, or tanks
- If you go through tunnel you will just die because you have to go up a ladder and one person can easily kill a group of 10 that are going up the ladder
You also have to worry about the defenders spawning behind you as you're raiding their base and back capping points meaning you cannot have all units focused on the base raid
Suggestions to make base raids balanced for attacking side (not all should be added, but multiple, these are just ideas on what could be done to make it more balanced)
The point of the suggestion is to make attacking bases a bit easier for attackers, not to implement everything I suggested here (there are just ideas what could be done), because currently the way things are no one will win a base raid until the server shuts down
1. Disable combat deployments once the attacking team starts the cap on the enemy base (so they cannot spawn behind you and start capping other points)
2. Allow base bombing during base raids (gives purpose to spec ops job and spies since you can disable sams for 5 mins with hacking)
3. Allow using tac tablet assets inside enemy base during base raids(gives purpose to spec ops job and spies since you can disable missle defences for 5 mins with hacking)
4. Lower the amount of time you need to hold all points for, 10 minutes is too long it should be 5 or just straight up removed, holding all points is very hard because you need to have your team evenly spread out on all 3 objectives and when SC/AC say "everyone group up in base and push xx" which will lead to them neutralizing that objective because the attackers don't have enough time to send people from one point to the other
5. Once the base cap starts the attackers should have an increased cap rate buff (could already be a thing, not sure)
6. This one might be too complicated but perhaps once a cap on base is started the highest online person gets an asset marker which lets them call in an airdrop crate that contains multiple juggernaut suits, or the highest online person is able to choose 3 people they can give 5k combat score to
7. Increased spawn timer for defenders to spawn in their base once the cap on the base has started
8. Once a cap on a base has started, ALL doors should open and stay open, or if possible make it so keypads no longer need to have the correct clearance to be opened, or at least make it so door faulting with the hacking device actually works so a door can't just be instantly closed after hacking it
To those unaware - door faulting a door makes it so it cannot be closed for a certain period of time and if you're hacking an "Average" door, it would be "Strong" to door fault
Possible Positives of the suggestion (At least 2):[/B]
- More of a reason to play the server as a lot of people are motivated to play in wars so they can do a base raid, which are currently not possible
- Balance
Possible Negatives of the suggestion:
Could make base raiding too easy if too many buffs are given to the attacking side
Based on the Positives & Negatives, why should this suggestion be accepted:
Because there needs to be some kind of an end objective that is possible, a lot of players from both sides have been saying that because of the NWO update base raids are not possible and not worth the effort
If needed I can send the footage of today's base raid
If you have any other suggestions please put them in comments below
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