Rework how ERT fight SCP-173

Apr 6, 2023
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8
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What does this suggestion change/add/remove:
Rework how ERT is able to completly nullify 173's abilities. Maybe change the system so 173 can kill a ERT with three or four hits or that 173 can actually have a chance of escaping from a ERT so they can't just camp it.

Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't find anything similar

Possible Positives of the suggestion (At least 2):
- Gives 173 a way to defend itself against ERT
- 173 can't be killed by practically a single person

Possible Negatives of the suggestion:
- Could make 173 too overpowered against ERT if this is done wrong

Based on the Positives & Negatives, why should this suggestion be accepted:
There should be a way for 173 to defend itself against ERT, at least in some way. Even if they are completly immortal against it, 173 should be able to escape from them since right now it can't even move since somebody that they can't kill is looking at them.

I had one of these experiences today and it was just sad to sit through, since I had just gotten out of my chamber and got around 7 kills for the entire breach. I lucklily hadn't been waiting that long to breach but if this happend after you had waited an hour+ it would have been extremly infuriating. https://medal.tv/games/garrys-mod/clips/kijdffUzz7zXfLaZb?invite=cr-MSwxclksMTgwNTc2OTE2

I do understand this is mainly just an issue during low-pop since if another person arrives, 173 can tp to them to escape that way. But even then, ERT being able to lock 173 in place and dump multiple mags into it is just not a fun mechanic for any party involved in my opinion.
 
...What?
+Support
Wow, 173 went from being overpowered against ERT to basically completely defenceless.
I feel like if it's not desired for 173 to be able to TP directly to and kill ERT, then the TP should be to somewhere ERT can't see.

Although I can see why that might be difficult to implement. You make an excellent point here, though - I just don't think this is within the spirit of what ERT is supposed to be. It's supposed to be extremely difficult yes, but there's supposed to be at least a slim fighting chance.
 
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Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
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-Support

173 being breached at low population has effectively no counters whatsoever unless you can rally 5 or 6 people together (usually a rarity) in which case that would still take an hour to reduce 173 to a beamable mass.

173 when breached with another anomaly is rather balanced depending on the response time during mid to high population and ERT do serve as it's hard counter, as they should be as an intended "soft RP reset".

Your issue exists purely within low population breaches and often ERT is called due to your mass killing causing ERT to be auto called faster, (I am aware that this ERT in particular was a hold over from the last breach, not a usual occurance)
 
-Support

173 being breached at low population has effectively no counters whatsoever unless you can rally 5 or 6 people together (usually a rarity) in which case that would still take an hour to reduce 173 to a beamable mass.

173 when breached with another anomaly is rather balanced depending on the response time during mid to high population and ERT do serve as it's hard counter, as they should be as an intended "soft RP reset".

Your issue exists purely within low population breaches and often ERT is called due to your mass killing causing ERT to be auto called faster, (I am aware that this ERT in particular was a hold over from the last breach, not a usual occurance)
alright, but ert would be resistant to 173?
ert would easily take care of low pop 173 if they stay together (like they always do)
 

Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
411
87
61
alright, but ert would be resistant to 173?
ert would easily take care of low pop 173 if they stay together (like they always do)
And? If you want a fun breach at low pop, pick a reality bender or 966, 173 is impossible to fight at low pop and it's just a cheap way to farm XP via the sheer number of kills you'll get.