What does this suggestion change/add/remove:
Rework how ERT is able to completly nullify 173's abilities. Maybe change the system so 173 can kill a ERT with three or four hits or that 173 can actually have a chance of escaping from a ERT so they can't just camp it.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't find anything similar
Possible Positives of the suggestion (At least 2):
- Gives 173 a way to defend itself against ERT
- 173 can't be killed by practically a single person
Possible Negatives of the suggestion:
- Could make 173 too overpowered against ERT if this is done wrong
Based on the Positives & Negatives, why should this suggestion be accepted:
There should be a way for 173 to defend itself against ERT, at least in some way. Even if they are completly immortal against it, 173 should be able to escape from them since right now it can't even move since somebody that they can't kill is looking at them.
I had one of these experiences today and it was just sad to sit through, since I had just gotten out of my chamber and got around 7 kills for the entire breach. I lucklily hadn't been waiting that long to breach but if this happend after you had waited an hour+ it would have been extremly infuriating. https://medal.tv/games/garrys-mod/clips/kijdffUzz7zXfLaZb?invite=cr-MSwxclksMTgwNTc2OTE2
I do understand this is mainly just an issue during low-pop since if another person arrives, 173 can tp to them to escape that way. But even then, ERT being able to lock 173 in place and dump multiple mags into it is just not a fun mechanic for any party involved in my opinion.
Rework how ERT is able to completly nullify 173's abilities. Maybe change the system so 173 can kill a ERT with three or four hits or that 173 can actually have a chance of escaping from a ERT so they can't just camp it.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't find anything similar
Possible Positives of the suggestion (At least 2):
- Gives 173 a way to defend itself against ERT
- 173 can't be killed by practically a single person
Possible Negatives of the suggestion:
- Could make 173 too overpowered against ERT if this is done wrong
Based on the Positives & Negatives, why should this suggestion be accepted:
There should be a way for 173 to defend itself against ERT, at least in some way. Even if they are completly immortal against it, 173 should be able to escape from them since right now it can't even move since somebody that they can't kill is looking at them.
I had one of these experiences today and it was just sad to sit through, since I had just gotten out of my chamber and got around 7 kills for the entire breach. I lucklily hadn't been waiting that long to breach but if this happend after you had waited an hour+ it would have been extremly infuriating. https://medal.tv/games/garrys-mod/clips/kijdffUzz7zXfLaZb?invite=cr-MSwxclksMTgwNTc2OTE2
I do understand this is mainly just an issue during low-pop since if another person arrives, 173 can tp to them to escape that way. But even then, ERT being able to lock 173 in place and dump multiple mags into it is just not a fun mechanic for any party involved in my opinion.