Original Steam login name (your accounts first ever name):
For how long have you played on CG MRP:
Age:
In what country are you located?:
Time zone:
In-game name and Previous Names:
Steam ID:
Do you have a mic?:
Is this the first application you made? If no, link all previous applications:
For Game Master, No:
Have you received any kicks/bans/warning? and why?:
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Do you have any previous experience with serious roleplay?:
How many hours can you be on everyday?:
Why do you want to become a Gamemaster on our server?:
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
Please List 5 small event ideas (Which wouldn't require a map change):
Please List 2 Big Event Ideas (Which would be what we call (Map Change Events):
Operation Westbourne Circus Map Change
Operation Trap Door Map Change
What missions would you make for each regiment in NATO (SAS,MP,17th,JAF,ISAF) please list 1 mission per regiment:
What missions would you make for each regiment in USSR(AG,KGB,10TH,ABT,SHA) please list 1 mission per regiment:
Thank you for taking the time to read my application,
Stani Gaming
For how long have you played on CG MRP:
About 1 1 months, 3 weeks
Age:
In what country are you located?:
England
Time zone:
In-game name and Previous Names:
NATO name (regiment and rank): RMP MAJ Stryker Graham
USSR name (regiment and rank): PVT Ahmed Habbibi
Civilian name: **Classified** (Old) / Soviet Spoon (New)
Steam ID:
STEAM_0:1:164481194
Do you have a mic?:
Is this the first application you made? If no, link all previous applications:
For Game Master, No:
Thread 'Stryker Graham's GM Application (Recently Edited)' https://www.civilgamers.com/community/threads/stryker-grahams-gm-application-recently-edited.651/ [Denied - At the time I wasn't trust worthy]
Thread 'Stryker Graham's Game Master Application' https://www.civilgamers.com/community/threads/stryker-grahams-game-master-application.898/ [Denied - At the time I spoke to someone and mentioned my app by mistake]
Thread 'Stryker Graham's Game Master Application' https://www.civilgamers.com/community/threads/stryker-grahams-gm-application.1055/
[Accepted]
Have you received any kicks/bans/warning? and why?:
Warning (ROE about 2 months ago), that is as much as I can remember.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Yes, I was the event manager for another server which I will not disclose as per rules. However, the events on my other community were weak because we didn't have the resources that CG MPR has, therefore I am sure that any events I can come up with will be interactively fun, intense, problem solving and overall satisfying. I used to do some events for this server for a few months before I left.
Do you have any previous experience with serious roleplay?:
Yes, I have had experience in serious roleplay. Both law enforcement and military RP across multiple games/servers, and from these experiences I have learned the roles in many different ways in my efforts to improve my RP between myself and others that interact with me.
How many hours can you be on everyday?:
2-3 hours +
Why do you want to become a Gamemaster on our server?:
I used to be an Event Manager for another community that was disbanded, as well as being an Ex-Staff here on CC/MRP. I thought that I would be better off working as one of the GM’s instead of going back to staff. I believe GM would fit me better, this is because my aims are to keep things active and fun in this RP community. Also, I believe that I can increase the moral on MRP with both small and large events that follow real events where possible, and even doing little things around the map like treasure hunt type of interactions for civilians.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I can create fun mini events with ideas from fellow community players and take the ideas and merge them in a way that everyone can be involved in an event that creates fun RP, while being able to provide an in-depth background and story to fit along side it.
Events being mini games as little booster activities for moral. Also, these mini events can lead to main events which will have some twists and turns to each action creating different possible scenarios.
Please List 5 small event ideas (Which wouldn't require a map change):
NATO & USSR - Operation Unity
Rough Background :
Diffuse all bombs within 10 minutes to win a secondary weapon.
Back Story :
KGB & MP's :[Private Contractor Secure-line Connection Established]
[Please Insert Communications Key To Confirm Connection Status]
[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]
**Radio Static**
Hello? … All Regiments, Soviet Spoon here spreading words of warning to everyone near the shipwrecks. Militia have planted multiple high explosives around their outpost, their plan is to keep these hidden and when the Pre-War starts.
**Radio Static**
You still there? … Sorry bad connection anyways they plan to use these explosives to kill the MP’s & KGB’s!!!
**Loud Bangs … Screams … Yelling …**
Militia have come to silence me, quick defuse the bombs before they can fulfil their plans. Good Luck Sirs.
**Gun Shot … Silence … Radio Cuts To Static**
NATO - Operation Newmerica
Rough Background :
An MRAP convoy is heading Church to the Factory Beta, they must provide an escort to the vehicle that will be travelling through the ship wrecks with a 5 minute stop for regrouping. They must prevent the militia form killing the VIP, this VIP will be carrying intel on two of the USSR's FOB's for next war. If NATO fail to get the VIP to the base alive then no intel will be given, this informant is highly wanted by the militia as a bounty.
Back Stories :
USSR & Militia's :
[Militia Secure-line Connection Established With USSR]
[Please Insert Communication Key To Confirm Connection Status]
[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]
**Radio Static**
Hello Comrade? … Here is your objective, intercept the MRAP convoy by any means necessary which will be escorting a high value target to NATO base. This VIP is very valuable to the UHC, if you manage to get the target without injury our boss will double your pay.
**Radio Static**
You still there, Comrade? … Good, thought I lost you there. Our intel has informed us that the convoy will be taking the route through Settlement from Mountain Radio Station where the VIP was collected, we also have intel from a local camper living near the border who says they have seen NATO set up a temporary regrouping station.
**Radio Static**
Now Comrade … This target will be carrying intel on the NATO scum, we need that intel to be secured if the VIP is to be killed. He holds information on their new FOB’s for our next advance however, make sure to try getting him here alive he will be more valuable that way.
**Radio Static**
Good Luck Comrade … USSR out
[Secure-line Connection Ended]
NATO & PMC's :
[Private Contractor Secure-line Connection Established With NATO]
[Please Insert Communication Key To Confirm Connection Status]
[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]
**Radio Static**
Hello? … We have received an urgent message that one of our spies have been detected and they have sensitive NATO information that USSR cannot be allowed to get their hands on, so NHC has decided to extract our spy to protect our information and possible gain USSR secrets on their security force KGB.
**Radio Static**
You still there? … Good, thought I lost you there. Here is your objective, rendezvous with our spy at the Radio Station the Mountain FOB
**Radio Static**
Now NATO … This spy is a high priority target to the Militia and USSR scum, and will be tracked and attempted capture with extreme prejudice.
**Radio Static**
Good Luck Sirs … PMC out
[Secure-line Connection Ended]
USSR - Operation Overlord
Rough Background :
Militia are trying to kidnap a UHC Officer, the USSR must try and prevent this from happening. However the USSR must get the UHC extracted back to the USSR base, caution must be taken as Militia have laid many traps. USSR can use any ground method to get the UHC Officer back to their base, however they must stop to regroup for 5 minutes at Shipping Yard.
Back Story :
All USSR Regiments :
[UHC Secure-line Connection Established With All USSR Regiments]
[Please Insert Communication Key To Confirm Connection Status]
[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]
**Radio Static**
Hello Comrade? … Here is your objective, intercept the Militia convoy by any means necessary which will be taking our fellow captured UHC to NATO base. This UHC is very valuable to the NHC, if you manage to get the UHC back to our USSR without injury all soldiers participating in the recapture will receive a random one-time use primary weapon.
**Radio Static**
You still there, Comrade? … Good, thought I lost you there. Our intel has informed us that the convoy will be taking the route taking them past Bridge from Factory Gamma where the UHC was kidnaped, we also have intel from a local civilian working at Factory Beta who says they have seen Militia setting up a blockade and regrouping station on the bridge that connects the two factories.
**Radio Static**
Now Comrade … This UHC will be carrying intel on the position of all our FOB’s, Vehicle Stocks & Soldier count, we need that intel to be secured if the UHC is to be killed. However, make sure to try getting him back alive he will be more valuable that way.
**Radio Static**
Good Luck Comrade … USSR out.
[Secure-line Connection Ended]
Militia/Civilian/Private Contractor - Operation Raven
Rough Background :
Militia, Private Contractors and Civilians are all angry about their land being used for a war they didn't sign-up for, they have planned an uprising with the intent to kill as many NATO and USSR they see in their Village. NATO & USSR are racing to retrieve intel about where their enemies FOB's are.
Back Story :
All NATO Regiments :
[UN Secure-line Connection Established With All NATO Regiments]
[Please Insert Communication Key To Confirm Connection Status]
[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]
**Radio Static**
Hello? … Here is your objective, protect NATO base at all cost. The NHC is very concerned for their safety, especially during this extremely unsettling movement with the UN negotiations with the locals.
**Radio Static**
You still there,? … Good, thought I lost you there. Our intel has informed us that the locals plan to throw an uprising against the NATO, Caves Shipping Yard are a threat to the NHC's safety/security. An kidnaping attempt by the Militia was foiled by our SAS, we also have intel from a defective USSR living in the Village between the shipyard and caves under UN protection who says they have seen Militia setting up a workshop at the petrol station.
**Radio Static**
Now … This NHC have ordered that our Vehicle Stocks & Soldier Count is to be kept up to date at all times though out today, we need NATO base on lockdown for the next few hours and NHC is highly guarded. However, make sure to try keep activities going as normal while our attacks from the locals are imminent, we need all the men we can get.
**Radio Static**
Good Luck … UN out.
[Secure-line Connection Ended]
Global - Operation Bite-Mark
Rough Background :
A crazy scientist created a bio weapon that created a mutation which affected millions of people within a bio lab situated inside the nuclear weapons Factory of sector Beta, NATO & USSR unite to help defeat the virus and save mankind from this disastrous disease that mutates by the minute.
Back Stories :
Global:
[Global Bio Attack Alert ]
[Incoming Message From Global Defense]
[Status: Connected: 957.218.3.46]
**Radio Static**
Standby for an important message from the united defense union, a nuclear bio weapon launch has been detected in your sector.
**Radio Static**
All local bases have been set to FPCON Status 5, this is a active bio attack with more than 4 million people infected.
**Radio Static**
All military personnel in the area of Factories: Alpha, Beta & Gamma, have been advised to quarantine and have tests run for traces of bio weapon mutations/chemical residue. All other military personnel and civilians, local militia and contractors of private status have been advised to work with any and all military in eradicating infected humans. Descriptions of the mutation have not yet been given, however they have been described to have blue eyes and cracked skin. Your task as a united defense is to eliminate all hostiles.
**Radio Static**
Good Luck Survivors … United Defense out.
[Communication Terminated]
Please List 2 Big Event Ideas (Which would be what we call (Map Change Events):
Private Contractor's - Operation Raptor One
Map Change To:Operation Westbourne Circus Map Change
Rough Background :
Raptor One - Transmission Video Idea [<-- Click for YT Video]Teams must try and secure intel from the militia radio outpost, while preventing the enemy from stealing the intel. Once the intel is secured they are to rendezvous at the extraction point, once they are all at the extraction point, they must hold there for 10 minutes. However to ensure they helicopter can take off, each the intel must be decrypted using the codes found around the compound. The codes must be used to create a sequence that is input into the secure upload/transfer console. Once uploaded [takes 10 minutes] the teams can then continue with their exfil.
Private Contractor's - Operation Trap-door
Map Change To:Operation Trap Door Map Change
Rough Background :
Teams must capture 4 objectives for the opposing teams base, while at the same time they must also defend their flags. In addition there will be militia attacking anyone who goes through these areas: Shipyard, Church and Factory Beta [Including Bridge].
What missions would you make for each regiment in NATO (SAS,MP,17th,JAF,ISAF) please list 1 mission per regiment:
SAS will clear the kill house/mosque (if enough militia are on) of enemies and retrieve the hostage that is held within, however they may only use their pistols with silencers. The enemy (Volunteers/Militia) that are holding the hostage at kill house/mosque will be armed with a bayonet and pistol, but there will be proximity mines within the kill house/mosque to look out for.
While SAS clear kill house/mosque, MP will be securing the area to ensure that SAS doesn't get ambushed. Anyone who leaves the kill house/mosque who isn't SAS are to be detained for questioning, once the SAS have retrieved the hostage and met with MP they are to exfil to airfield on foot while protecting the hostage.
While MP & SAS do their duties, JAF will Fly to airfield and wait for them to arrive for extraction back to base. ISAF will accompany JAF to ensure that the area is safe while they wait for SAS & MP to arrive with the hostage, 17th AR will provide armored transport for ground troops to get them to base in case militia or USSR attack them upon return to base.
What missions would you make for each regiment in USSR(AG,KGB,10TH,ABT,SHA) please list 1 mission per regiment:
AG must rescue a kidnaped CO, however they must first search for the CO at possible location that they could have been taken hostage without the use of body Cam’s, GPS trackers and UAVs within 15 minutes. If AG win, they receive 1 primary weapon.
KGB must search and locate the spy on base, they must then detain and interrogate the spy when found to obtain the code to deactivate the bomb in their bunks within 10 minutes. If KGB win, they receive 1 secondary weapon.
10th must destroy all militia huts found in mosque and eliminate the militia hiding in the mosque area while taking heavy fire from both RPG's and Rifles within 15 minutes. If 10th win, they receive 1 primary weapon.
ABT are to perform an air show with several helicopters within 20minutes, they must perform 2 barrel rolls (both left and right), evade the stingers (6 will be shot), 2 flips (both backwards and forwards) and finally they must perform a close pass-over the USSR base. If ABT win they receive 1 secondary weapon.
SHA – Kill all armed militia at mosque within 15 minutes (2 USSR regiments must volunteer to become militia to go against SHA). If SHA win, they receive 1 primary weapon. If the 2 Regiments win they receive 1 secondary weapon.
Thank you for taking the time to read my application,
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