Rule Suggestion Rule 1.02 Clarification for Civilian Trespassing

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What does this suggestion change/add/remove:
Clarifies that Foundation and Global Occult Coalition personnel may not immediately kill Civilians within their base that aren't breaking rules(such as Parawatch entering Site-65), unless the individual is armed, hacking, or otherwise posing a threat to someone's life that isn't their own.

This forces both GOC, and F security, to RP with the trespasser, leading to more RP conducive action overall for both sides, since Parawatch(and other Civilian roles) require an RP reason to enter the site, while the GOC, and F security, do not require an RP reason to kill them if they are trespassing, which I believed to be in violation of Rule 1.1, but an Admin specified it wasn't, in which this rule clarification was suggested.

Has something similar been suggested before? If so, why is your suggestion different?:
Yes, but I was informed by an Admin (kayla - STEAM_0:0:45057867) and a group of other SL (unspecified) that the clarification made here is invalid and no longer enforced.

Possible Positives of the suggestion (At least 2):
+ More RP between Civ. / MTF or Security.
+ Can lead to RP conducive firefights in appropriate scenarios.
+ More accurate to what the Foundation would actually do, specifically the motto "we die in the dark so you can live in the light".

Possible Negatives of the suggestion:
- Civilians might shoot Foundation on sight.
- Civilians might end up feeling like fighting disguised D-Class personnel occasionally.

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe a re-instatement and enforcement of this rule would be appropriate for additional RP between F / GOC and Civilian roles entering the site, rather than F being able to immediately kill any surface role on-sight because they are classified as an intruder(even if they're doing nothing wrong / being cooperative).
 

Aaron Hench

Well-known Member
Sep 11, 2024
42
3
41
Pretty sure it is already a thing. Atleast when I was playing as both F/GOC, if I found a civ trespassing on base, I would cuff em, amnesticize and drag em out. Of course if they pulled out a weapon, they would be dropped.
 
Pretty sure it is already a thing. Atleast when I was playing as both F/GOC, if I found a civ trespassing on base, I would cuff em, amnesticize and drag em out. Of course if they pulled out a weapon, they would be dropped.
I made this post due to an admin ruling that an unwritten rule allowed anyone within the Foundation to kill any surface job as they would be considered intruders, and that even if you're compliant with everything you can still be killed at any point for no reason, which is why I believe it should be altered for more RP.
 
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, but I was informed by an Admin (kayla - STEAM_0:0:45057867) and a group of other SL (unspecified) that the clarification made here is invalid and no longer enforced.
Do you know if there is any reason for this change of Clarification?
+Support
 

"Businessman"

Civil Gamers Expert
Jan 11, 2023
87
13
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Its already a rule (sometimes). This is what happens when you don't draw a clear line between what is a rule break and what is not. It's been like this for the longest. Also killing another GOI without a reason is not considered RDM (sometimes). Your best bet is to become staff and make up rules and get them accepted even if they are contradictory. They won't write them anywhere whatsoever so you can get some free warns or kicks if you are lucky you can get a ban.
 
remember that civs are the ones that need to initiate the RP. facility staff should make an effort to continue this RP, and trust me, ive tried (literally built cases on captured individuals back in the day), but many dont have thought-out backstories that make civilian RP continuous and worthwhile. if their only intent is in running away while spam taking photos, they become an annoyance that is more convenient to shoot than to chase around.
 
remember that civs are the ones that need to initiate the RP. facility staff should make an effort to continue this RP, and trust me, ive tried (literally built cases on captured individuals back in the day), but many dont have thought-out backstories that make civilian RP continuous and worthwhile. if their only intent is in running away while spam taking photos, they become an annoyance that is more convenient to shoot than to chase around.
Civilians as a concept vary due to it being entry-level and an alternative character to F/CI/GOC. There are two types of Civs, theres the new players who dont know how to RP, and the vet players that do know how to RP but dont want to actually do any right then so they get on civ to minge without consequence.

The first can be RPd with easily, even if it isnt good RP, is still RP, while the other will NOT RP and doesnt care to, even though they know how to. This is a problem for GOC as well, but can be overcome by not interacting with those that dont want to RP. Obviously, if a para that doesnt wanna RP breaks into the site multiple times you cant just ignore them. But KOSing them doesnt solve much, since the 'raid' cooldown after dying within the site as para is just 15m.

So how do you make sure those people either do RP or flag off? Simple: Ask a staff if they have a reason to break in. Most of the time they dont, and they cant break into the site without a reason prior. While these reasons vary, usually those who dont wanna RP dont spend any time on surface as a para and immediately go to vents.
 

Aaron Hench

Well-known Member
Sep 11, 2024
42
3
41
So how do you make sure those people either do RP or flag off? Simple: Ask a staff if they have a reason to break in. Most of the time they dont, and they cant break into the site without a reason prior. While these reasons vary, usually those who dont wanna RP dont spend any time on surface as a para and immediately go to vents.
'I am here to expose the potentially biggest secret in the world' or something similar can be said and they have their reason.
 
'I am here to expose the potentially biggest secret in the world' or something similar can be said and they have their reason.
Its not a valid excuse, since they wouldnt know theres any secrets here to begin with. Though more valid reasons might be "theres no guards on surface, and I heard gunfire, so Im thinking something broke out, and I wanna investigate", which gives more RP.
 

Bananolas

Head Moderator
Head Moderator
SCP-RP Staff
Event Team
Jan 16, 2024
38
0
41
+support i think this ssugestion is partially good but i think it may encourage more people to go in civilian and start RP
 
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