Rule Suggestion (Rule + Content) Post Nuke Raids/ QOL Raids

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:
Adds a alonger cool down for when CI can raid after a nuke
Making it FailRP for Deep Covers to breach SCPs (other than to kidnap them like GOC) (Or making the SCPs body mass 1% automatically to make it so they can only kidnap it instead of saying "We tried to Kidnap it"
Adding an Auto +45 minute delay for Breaches after a nuke & Auto fixing doors/power
Has something similar been suggested before? If so, why is your suggestion different?:

Not that i know of?

Possible Positives of the suggestion (At least 2):

1: Promotes longer lasting RP for all GOIs on the server (Since CI isnt raiding as much it will promote Proper RP with in their reg, and to other people. GOC, To allow RP with foundation more, and Foundation allows non combatives to RP around more areas of the site with out worry of dying to a CI raid or random SCP breach)

2: Makes Deep covers breaching SCPs less harmful (with the potentially new CI Raid cooldown changes, it will make it less harm full for server health)

3: Should there be no staff on after a nuke to fix the power, doors, and delay breaches. there is an auto system to do it :D

4: Makes it easier for GMs to do events regarding HCZ and the SCPs there (since they dont have to worry about DCs coming in and breaching SCPs)
Possible Negatives of the suggestion:

1: CI cant be a "We only raid and ruin the foundation" faction (Or at the very least lower that mentality), and instead forcing them to RP with each other/Civis on surface/Surface GOIs

2: Nothing at all

3: Takes away a thing that admins/gms have to do

4: Nothing at all

Based on the Positives & Negatives, why should this suggestion be accepted:

This suggestion should be accepted because it significantly enhances the overall quality and sustainability of RP across all factions. By reducing the frequency of CI raids and implementing cooldowns, it fosters a more immersive and balanced environment where various GOIs can engage in meaningful interactions, rather than constant combat. It encourages deeper RP opportunities for both combative and non-combative roles, particularly benefiting the Foundation and other on-site personnel who often get sidelined during frequent breaches.


Additionally, the inclusion of automated systems post-nuke improves server stability during low-staff periods, minimizing disruptions and maintaining the flow of RP. While it does shift some traditional CI behaviors, it challenges them to explore richer roleplay paths, including diplomacy, espionage, and interactions with surface entities. Overall, the benefits to server health, player engagement, and event planning outweigh the minor drawbacks.
 
Realistically speaking. SCP Containment boxs are the highest budget spending on foundation, Deep covers wouldent be able to hack it by them self IC, It would need a whole team of hackers (Think of any attack on the pentagon or any other gov building) It never happens with 1 or 2 people. Its always a group of people
Whilst yes, this makes sense and I agree that they should be harder to hack out, you forget its a game, and if the game isnt entertaining whats the point of playing?
Not to mention, Deep covers are ment to gather info, Assassinate HVTs, Kidnap people, Ect. Not cause chaos by breaching large amounts of SCPs, They are Spys. Look in every peice of media, Spys are always in the shadows, Blending in, Lying, all to get one or two objectives.
Yes but no, deep covers are undercover operatives and whilst that is what they do, they also sabotage, like real spies.
ci dont give a crap about roleplay except maybe the people close to holding leading positions

ci is a faction that doesnt give a shit about roleplay

any suggestion to nerf them is a good suggestion
Your just ignorant, there are tons that give a shit about rp.
Chaos Insurgency,

Now please could you remind me of what SCP-RP Stands for?

Secure Contain Protect Roleplay.

How could you Roleplay if you are dying 24/7 with out NLRing and or Meta gaming if you cant even be alive for longer than 10 minutes?
Thats SOPs job to keep CI out, but they suck at it. Doesnt mean CI needs to be nerfed
 
Aug 4, 2023
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You bring up a lot of good points here, so ill have to chop it up :D
Hi, thanks for responding and awsnering my "opinion", i will also awsner yours and chop it up.

I agree with you that it should be an IC rule, but so far on UK. There are only 2 people who care about IC stuff, Niox and Johnson (MCom? and COM)
The rest of the CO team and the reg care very little about RP and only want to raid and kill treating it as a Cod lobby, While i understand the argument of "Let the COM make an order to not do it" He isnt on the server 24/7 and there for cant always enforce that ruleing
While on US they made the argument of Info breaching to civs is good rp. Ill let that speak for it self.
wait, really? on UK only two people care? i thought it was three (if counting niox), for me in my opinion LTCOM and COM should be ones caring about reg and RP overall by far, if it true that the UK LTCOM of CI (Bananolas, which i note was a former staff of the rank HMOD, i think) does not care about RP outside of reg, then SL or higher (idk who can "check" the regs quality) should check the UK CI COMs or question them, but just my opinion. also, idk what is happeing on USA CI but damn.

This would be the same thing as Class-Fing a D-Class TB to be your personal hitman (That has been stated to be Indirect RDM), You beating around the bush to break the rules or finding a loophole to break the rules is still breaking the rules. Frankly put it, You worrying about them trying to find a loop hole just proves that CI have made a reputation for them self as Rule bending and RP Avoiding.

Sure they could make a D-Class hack it but in all reality the upper majority of D-Class arnt very good hackers, They cant pick and choice who they get. What they might do is get a CI player to hop on D-Class and hack the SCP, But that just Loops back to the argument that was made already of CI not caring about RP.
didnt know that class-Fing a D-Class TB to be your hitman was RDM (unless it counts only for foundation, idk about CI and UNGOC or D-Class it self), im not worrying about them finding a loophole but just saying my opinion and "possible future".

about D-Class upper majority, i agree with it but remember, there is also a "minority" with in a majority so if DCs have "OOC connections" with minority that are made and not discovered lets say for long time, the effects will be happening still, also agreeing with CI hopping on D-Class.

also forget to put in my post but i will put it here:

i forget to say in my post that SCP-035 will be also used to do the loophole, since if 035 gets "control" of the player, it will make 035 to play as the player, and yes the mask on the face will make it so that "Hey thats 035" but imagine that DCs somehow get a kidnapped CL3+ foundation and make them to put the mask and if 035 is a fast and good hacker and wants to breach scps, it will not cause 3 breaches like with D-Classes but 4 (if they didnt remove breach tool for 035 if he breached with the someone putting his mask on but i think they didnt), so it will far worse due 1 free breach, also 035 can "tank the dmg" ( has 2K hp with 60+ players).

Any who, Seriously thanks for taking the time and leaving your opinion :D
Np, now read my "yap" and reply.
@TheKupKake