Rule Suggestion (Rule + Content) Post Nuke Raids/ QOL Raids

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:
Adds a alonger cool down for when CI can raid after a nuke
Making it FailRP for Deep Covers to breach SCPs (other than to kidnap them like GOC) (Or making the SCPs body mass 1% automatically to make it so they can only kidnap it instead of saying "We tried to Kidnap it"
Adding an Auto +45 minute delay for Breaches after a nuke & Auto fixing doors/power
Has something similar been suggested before? If so, why is your suggestion different?:

Not that i know of?

Possible Positives of the suggestion (At least 2):

1: Promotes longer lasting RP for all GOIs on the server (Since CI isnt raiding as much it will promote Proper RP with in their reg, and to other people. GOC, To allow RP with foundation more, and Foundation allows non combatives to RP around more areas of the site with out worry of dying to a CI raid or random SCP breach)

2: Makes Deep covers breaching SCPs less harmful (with the potentially new CI Raid cooldown changes, it will make it less harm full for server health)

3: Should there be no staff on after a nuke to fix the power, doors, and delay breaches. there is an auto system to do it :D

4: Makes it easier for GMs to do events regarding HCZ and the SCPs there (since they dont have to worry about DCs coming in and breaching SCPs)
Possible Negatives of the suggestion:

1: CI cant be a "We only raid and ruin the foundation" faction (Or at the very least lower that mentality), and instead forcing them to RP with each other/Civis on surface/Surface GOIs

2: Nothing at all

3: Takes away a thing that admins/gms have to do

4: Nothing at all

Based on the Positives & Negatives, why should this suggestion be accepted:

This suggestion should be accepted because it significantly enhances the overall quality and sustainability of RP across all factions. By reducing the frequency of CI raids and implementing cooldowns, it fosters a more immersive and balanced environment where various GOIs can engage in meaningful interactions, rather than constant combat. It encourages deeper RP opportunities for both combative and non-combative roles, particularly benefiting the Foundation and other on-site personnel who often get sidelined during frequent breaches.


Additionally, the inclusion of automated systems post-nuke improves server stability during low-staff periods, minimizing disruptions and maintaining the flow of RP. While it does shift some traditional CI behaviors, it challenges them to explore richer roleplay paths, including diplomacy, espionage, and interactions with surface entities. Overall, the benefits to server health, player engagement, and event planning outweigh the minor drawbacks.
 
Realistically speaking. SCP Containment boxs are the highest budget spending on foundation, Deep covers wouldent be able to hack it by them self IC, It would need a whole team of hackers (Think of any attack on the pentagon or any other gov building) It never happens with 1 or 2 people. Its always a group of people
Whilst yes, this makes sense and I agree that they should be harder to hack out, you forget its a game, and if the game isnt entertaining whats the point of playing?
Not to mention, Deep covers are ment to gather info, Assassinate HVTs, Kidnap people, Ect. Not cause chaos by breaching large amounts of SCPs, They are Spys. Look in every peice of media, Spys are always in the shadows, Blending in, Lying, all to get one or two objectives.
Yes but no, deep covers are undercover operatives and whilst that is what they do, they also sabotage, like real spies.
ci dont give a crap about roleplay except maybe the people close to holding leading positions

ci is a faction that doesnt give a shit about roleplay

any suggestion to nerf them is a good suggestion
Your just ignorant, there are tons that give a shit about rp.
Chaos Insurgency,

Now please could you remind me of what SCP-RP Stands for?

Secure Contain Protect Roleplay.

How could you Roleplay if you are dying 24/7 with out NLRing and or Meta gaming if you cant even be alive for longer than 10 minutes?
Thats SOPs job to keep CI out, but they suck at it. Doesnt mean CI needs to be nerfed
 
Aug 4, 2023
17
2
61
You bring up a lot of good points here, so ill have to chop it up :D
Hi, thanks for responding and awsnering my "opinion", i will also awsner yours and chop it up.

I agree with you that it should be an IC rule, but so far on UK. There are only 2 people who care about IC stuff, Niox and Johnson (MCom? and COM)
The rest of the CO team and the reg care very little about RP and only want to raid and kill treating it as a Cod lobby, While i understand the argument of "Let the COM make an order to not do it" He isnt on the server 24/7 and there for cant always enforce that ruleing
While on US they made the argument of Info breaching to civs is good rp. Ill let that speak for it self.
wait, really? on UK only two people care? i thought it was three (if counting niox), for me in my opinion LTCOM and COM should be ones caring about reg and RP overall by far, if it true that the UK LTCOM of CI (Bananolas, which i note was a former staff of the rank HMOD, i think) does not care about RP outside of reg, then SL or higher (idk who can "check" the regs quality) should check the UK CI COMs or question them, but just my opinion. also, idk what is happeing on USA CI but damn.

This would be the same thing as Class-Fing a D-Class TB to be your personal hitman (That has been stated to be Indirect RDM), You beating around the bush to break the rules or finding a loophole to break the rules is still breaking the rules. Frankly put it, You worrying about them trying to find a loop hole just proves that CI have made a reputation for them self as Rule bending and RP Avoiding.

Sure they could make a D-Class hack it but in all reality the upper majority of D-Class arnt very good hackers, They cant pick and choice who they get. What they might do is get a CI player to hop on D-Class and hack the SCP, But that just Loops back to the argument that was made already of CI not caring about RP.
didnt know that class-Fing a D-Class TB to be your hitman was RDM (unless it counts only for foundation, idk about CI and UNGOC or D-Class it self), im not worrying about them finding a loophole but just saying my opinion and "possible future".

about D-Class upper majority, i agree with it but remember, there is also a "minority" with in a majority so if DCs have "OOC connections" with minority that are made and not discovered lets say for long time, the effects will be happening still, also agreeing with CI hopping on D-Class.

also forget to put in my post but i will put it here:

i forget to say in my post that SCP-035 will be also used to do the loophole, since if 035 gets "control" of the player, it will make 035 to play as the player, and yes the mask on the face will make it so that "Hey thats 035" but imagine that DCs somehow get a kidnapped CL3+ foundation and make them to put the mask and if 035 is a fast and good hacker and wants to breach scps, it will not cause 3 breaches like with D-Classes but 4 (if they didnt remove breach tool for 035 if he breached with the someone putting his mask on but i think they didnt), so it will far worse due 1 free breach, also 035 can "tank the dmg" ( has 2K hp with 60+ players).

Any who, Seriously thanks for taking the time and leaving your opinion :D
Np, now read my "yap" and reply.
@TheKupKake
 
Whilst yes, this makes sense and I agree that they should be harder to hack out, you forget its a game, and if the game isnt entertaining whats the point of playing?
So foundation (that holds 90% of the players) has to suffer so 5% of the players (CI) enjoy them self? In what world does it make sense?
Yes but no, deep covers are undercover operatives and whilst that is what they do, they also sabotage, like real spies.
Sabotage
/ˈsæb.ə.tɑːʒ/ the act of damaging or destroying equipment, weapons, or buildings in order to prevent the success of an enemy or competitor

In other words, Hacking reactors, Destroying Electrical boxes, Info breachs, ect ect.
And that creates investigation RP.
Your just ignorant, there are tons that give a shit about rp.
Please do share names. Im curious.
Thats SOPs job to keep CI out, but they suck at it. Doesnt mean CI needs to be nerfed
???
SOP keep so many CI raids out of base, but CI get more and more agitated and call for more and more RP ruining raids.

In this example please do share your point of view:

CI breach 2-3 SCPs, A natural breach happens ending in a nuke. Then right after that 10 minute nuke cool down, They go hack reactors and breach yet another SCP.

How is that fair in any way?

1:30 hrs removed of potential RP from the Nuke, and then another 45 Mins removed from the reactor raid. All because "Skill issue".

Mind you, you stated this your self
"if the game isnt entertaining whats the point of playing?"
 
should check the UK CI COMs or question them
Now as much as i agree, Staff are also players. They need to have fun while playing the game.
unless it counts only for foundation
It only counts for F on F kills since its proxy killing but ye
since if 035 gets "control" of the player,
To be fair, Staff have been getting alot of CI players in trouble for teaming/Calling in IC comms for spamming Flag on 035 or what ever SCP, But the biggest thing to mention here, This is an SCP. Augers, AA12 and ERT do extra DMG to the SCPs, Not to mention they can be killed very easily since we know how they would move. The biggest issue isnt if they breach the SCP, Its how or why. If its to get samples then fair game, If its during a main raid as a side objective. Fair, but if its purely just "Ha ha DC Goes BRRRRT" Thats just dumb cuz now you have up of 20 potential SCPs that could be breached because why not?

At the end of the day its up to the CI CO's to manage the damage that their reg does, Some people do control that, but some dont care to even think about it since "well its foundation, they have 400x the players we do" untill you see that they are raiding back to back 45 mins on the dot, and on top of all of that dmg, half of the sites combatives are dealing with an SCP thats 10k HP+ and a CI raid pushing from behind. Its just pain and honestly ive seen people alt f4 on mass since its no longer fun to play.
Np, now read my "yap" and reply.
Nuh uh
 
What does this suggestion change/add/remove:
Adds a alonger cool down for when CI can raid after a nuke
SPECIFICS! "Make it longer" tells me nothing. 5 more minutes? Who cares. 15 more minutes? Yeah that's fair. 30 more minutes - now hold your horses there. A 15 minute increase would be great compared to the current 5 (at least i think it's 5 idk). Let's site get more settled and all.
+Support for 15 extra minutes.

Making it FailRP for Deep Covers to breach SCPs (other than to kidnap them like GOC) (Or making the SCPs body mass 1% automatically to make it so they can only kidnap it instead of saying "We tried to Kidnap it"
Deep Covers sneaking into HCZ and being able to hack out stuff is bullshit. For Main Raids they travel in loud ass groups that have counterplay, for Deep Cover's its "Oh well" because HCZ is far too big for this shit. This is 500% ruleplay, and I feel like you could approach CI OOC about the creation of a policy like this, but this is also a solution.
Also the 1% feature wouldn't work because you can just through a hostage into 035 and oh wow 100% bodymass isn't that magic. And if he was on 1%, well he'll only survive on 20 HP for so long (Honestly if decay timer was slower this would actually be pretty cooler, it would make decay have some actual meaning in RP during interviews/tests).
+Support leaning towards +/-Neutral

What does this suggestion change/add/remove:
Adding an Auto +45 minute delay for Breaches after a nuke & Auto fixing doors/power
Too inconsistent. Imagine a breach happens right before nuke goes off. That means the next SCP's will have to wait what, 3 hours for their next breach? Comparatively, let's say nuke just went off and a breach is going to happen in the next 10 minutes. Timer should be increased by like 50 minutes or something to make it an hour. I feel like staff should just handle this.
-Support

No CI can convince me they actually care about Roleplay except @Niox
I will say there are those that do care about CI's roleplay, especially those within R&D, but Foundation roleplay? Eh probs not.

I agree with you that it should be an IC rule, but so far on UK. There are only 2 people who care about IC stuff, Niox and Johnson (MCom? and COM)
The Niox glaze today is crazy fr

Possible Negatives of the suggestion:
1: CI cant be a "We only raid and ruin the foundation" faction (Or at the very least lower that mentality), and instead forcing them to RP with each other/Civis on surface/Surface GOIs
This is a horrendous take. Surface is a boring as fuck place with boring as fuck shit to do with barely any people on it. Any civilians on are basically NPC's, or silly little minges. Saying this will force my regiment to RP on surface like it has always been an option is just a lie.

anyways thats my dogshit opinion bye
 
  • Like
Reactions: Emilia Foddg
Apr 18, 2022
253
1
44
111
Making it FailRP for Deep Covers to breach SCPs
The main thing that I have a problem with in regards to this suggestion is that ^. In my opinion it is already difficult enough getting into the facility, getting a disguise, getting a good keycard and so on additionally when breaching an SCP via a TE-5 E-11 + CU get an alert with a rough location of the hacking. Fully dissallowing deep covers to breach scps would in my opinion be bad seeing as they will pose less of a threat to the foundation, as you know their main objective is to disrupt the foundation's operations "Secure. Contain. Protect" and dissallowing one of the core objectives for CI would in my opinion not work.

Additionally listings of the negative part should be worked on, first and foremost you are disabling one of the core objectives for CI, second of you would lessen the threat of a DC which would in turn make finding DCs lesser of a priority.

However instead of fully dissallowing DCs to breach scps you could in turn change the way it would work ex. The objective of the raid not allowing the same objective of a DC to happen twice in a row objectives would vary from kidnapping, breaching and so on. You could aswell change the rules for DCs only allowing a raid to happen when a specific player count is met (65 or summin).

GG
 
  • Love
Reactions: Emilia Foddg
However instead of fully dissallowing DCs to breach scps you could in turn change the way it would work ex. The objective of the raid not allowing the same objective of a DC to happen twice in a row objectives would vary from kidnapping, breaching and so on. You could aswell change the rules for DCs only allowing a raid to happen when a specific player count is met (65 or summin).
I like your idea, issue is that this is normally already the case. DC's do 1 breach, and it can be soooooo hectic.
Also if they breach 035 there's no hacking alert or anything, since they can just feed a hostage inside his CC.
 
CI breach 2-3 SCPs, A natural breach happens ending in a nuke. Then right after that 10 minute nuke cool down, They go hack reactors and breach yet another SCP.

How is that fair in any way?

1:30 hrs removed of potential RP from the Nuke, and then another 45 Mins removed from the reactor raid. All because "Skill issue".

Mind you, you stated this your self
"if the game isnt entertaining whats the point of playing?"
1. (off-topic) increasing the breach queue after an scp has been hacked out "could" fix most of these issues
2. its totally fair, if you fuck up and let a raid go through, and you arent able to kill them all you should suffer the consequences.