Rule Suggestion (Rule + Content) Post Nuke Raids/ QOL Raids

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:
Adds a alonger cool down for when CI can raid after a nuke
Making it FailRP for Deep Covers to breach SCPs (other than to kidnap them like GOC) (Or making the SCPs body mass 1% automatically to make it so they can only kidnap it instead of saying "We tried to Kidnap it"
Adding an Auto +45 minute delay for Breaches after a nuke & Auto fixing doors/power
Has something similar been suggested before? If so, why is your suggestion different?:

Not that i know of?

Possible Positives of the suggestion (At least 2):

1: Promotes longer lasting RP for all GOIs on the server (Since CI isnt raiding as much it will promote Proper RP with in their reg, and to other people. GOC, To allow RP with foundation more, and Foundation allows non combatives to RP around more areas of the site with out worry of dying to a CI raid or random SCP breach)

2: Makes Deep covers breaching SCPs less harmful (with the potentially new CI Raid cooldown changes, it will make it less harm full for server health)

3: Should there be no staff on after a nuke to fix the power, doors, and delay breaches. there is an auto system to do it :D

4: Makes it easier for GMs to do events regarding HCZ and the SCPs there (since they dont have to worry about DCs coming in and breaching SCPs)
Possible Negatives of the suggestion:

1: CI cant be a "We only raid and ruin the foundation" faction (Or at the very least lower that mentality), and instead forcing them to RP with each other/Civis on surface/Surface GOIs

2: Nothing at all

3: Takes away a thing that admins/gms have to do

4: Nothing at all

Based on the Positives & Negatives, why should this suggestion be accepted:

This suggestion should be accepted because it significantly enhances the overall quality and sustainability of RP across all factions. By reducing the frequency of CI raids and implementing cooldowns, it fosters a more immersive and balanced environment where various GOIs can engage in meaningful interactions, rather than constant combat. It encourages deeper RP opportunities for both combative and non-combative roles, particularly benefiting the Foundation and other on-site personnel who often get sidelined during frequent breaches.


Additionally, the inclusion of automated systems post-nuke improves server stability during low-staff periods, minimizing disruptions and maintaining the flow of RP. While it does shift some traditional CI behaviors, it challenges them to explore richer roleplay paths, including diplomacy, espionage, and interactions with surface entities. Overall, the benefits to server health, player engagement, and event planning outweigh the minor drawbacks.
 
Honestly not a bad idea but it depends on what happens with the raid cooldown increase for CI. Straight after a nuke, I doubt any sane CI CO's would auth a main raid or DC anyways.
This was posted because so many people crashed out that a MR happened 10 minutes on the dot after a nuke, Breaching 7722, and raiding reactor
 
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no, but saying dc's cant breach scps without kidnapping them is ruleplay

Yes.

And as much as some people don't want to admit it, ruleplay is a necessary tool in balancing fun and the creation of RP.

Without ruleplay CI could always raid, or SCPs could choose to never interact with RP / tests, or a dozen other negatives of things that are not quite FailRP (the main rule) but for balance and the production of RP needs to exist.

Frankly, without ruleplay then roleplay itself would never be able to exist.
 
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Making it FailRP for Deep Covers to breach SCPs (other than to kidnap them like GOC) (Or making the SCPs body mass 1% automatically to make it so they can only kidnap it instead of saying "We tried to Kidnap it"
if DC breaching will be "FailRP" and not IC rule in CI faction, it will be subject to the loophole that is hard to do but possible:

if DC can't breach scps (if this rule or rulling is added) then they can use D-Class to do it and if D-Class is a fast and a good hacker, it will cause the same effects (mass breaching, nuke, RP being stopped) and yeah, it will hard to do it but imagine they get the "good disguises" and take D-Class for "testing in HCZ" from dblock, the loophole happens because since D-Class wont be affected by this "new" rule/rulling, unless CI higher ups will make new IC rule to "not take d-classes for breaching" if this get added, also the "automactically 1% body mass" will not work if DCs breach the SCP with the use of D-Class (D-Class hacks the SCP out which server will count as not CI).

also not putting "+/-/=" supports but just saying what will happen, its not impossible but not 100% possible.
 
Yes.

And as much as some people don't want to admit it, ruleplay is a necessary tool in balancing fun and the creation of RP.

Without ruleplay CI could always raid, or SCPs could choose to never interact with RP / tests, or a dozen other negatives of things that are not quite FailRP (the main rule) but for balance and the production of RP needs to exist.

Frankly, without ruleplay then roleplay itself would never be able to exist.
remind me what the name of CI is unabbreviated?