What does this suggestion change/add/remove:
Currently, most 096 breaches are felled by a single unimmersive thing happening. You'll be running down a hallway extremely fast, or bashing down a door/shield, when some random person will stick a bucket on the rampaging monster. What I'm proposing is changing it so that while SCP-096 is in his 'enraged' state, he is incapable of being bucketed. Failing that, add a rule that prohibits such behavoir from interfering with legitimate breaches in such a way that RP is being broken by a mechanic that is constantly abused.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
Aside from what appears to be a very basic misuse of game mechanics being rectified, I believe this would help to improve the RP aspect of SCP-096 a great deal. Already players are expected to not abuse the existing sight mechanics and act out the 'Shy Guy' angle during their breaches, but having such an instant shutdown begets more rulebreakers who would rather ignore RP for the sake of not getting captured without any effort. This would, in turn, cause the players to elevate the horror aspect of knowing 096 is around instead of burying it behind what must be oversight on the part of his recontainment mechanics.
Currently, most 096 breaches are felled by a single unimmersive thing happening. You'll be running down a hallway extremely fast, or bashing down a door/shield, when some random person will stick a bucket on the rampaging monster. What I'm proposing is changing it so that while SCP-096 is in his 'enraged' state, he is incapable of being bucketed. Failing that, add a rule that prohibits such behavoir from interfering with legitimate breaches in such a way that RP is being broken by a mechanic that is constantly abused.
Possible Positives of the suggestion (At least 2):
- Immersion will be maintained as to the destructive nature of a cognitohazard breach. This includes the response methods of those whose responsibility it is.
- SCP-096 players cannot be immediately captured by virtue of being bucketed during the half-second they are near someone while running to a target. This is especially relevant to 096 solo breaches where he can end up bucketed instantly with no chance for recourse.
- More interesting and nuanced gameplay on the part of recontainment efforts, as they cannot simply 'Mouse 1' to win, as it were. Protection of non-combatants and proper security would need to be followed.
Possible Negatives of the suggestion:
- It will become more difficult to contain a code 4 when it occurs in the future. This can lead to increased downtime for research and other RP during each breach.
- There would be an increase in complaints that SCP-096 has become 'too powerful' despite the prevalent availability of scrambles that half the playerbase wears even outside code 4s.
Based on the Positives & Negatives, why should this suggestion be accepted:
Aside from what appears to be a very basic misuse of game mechanics being rectified, I believe this would help to improve the RP aspect of SCP-096 a great deal. Already players are expected to not abuse the existing sight mechanics and act out the 'Shy Guy' angle during their breaches, but having such an instant shutdown begets more rulebreakers who would rather ignore RP for the sake of not getting captured without any effort. This would, in turn, cause the players to elevate the horror aspect of knowing 096 is around instead of burying it behind what must be oversight on the part of his recontainment mechanics.