Rule Suggestion SCP-22415-3 Direct SCP Combat Rule

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
Status
Not open for further replies.
Aug 23, 2022
121
17
91
What does this suggestion change/add/remove:
This Rule makes it so SCP-22415-3 Is not allowed to directly combat breached SCPs with his beam / Ability, and only allowed use these items to defend Non-Combative Personnel

Has something similar been suggested before? If so, why is your suggestion different?:
Yes, something similar has been suggested, My suggestion is different because it does not involve removing items from 22415.

Possible Positives of the suggestion (At least 2):
1. Makes playing as a breached SCP enjoyable again.
2. Forces the 22415-3 Player to focus more on the Roleplay side of the server and not "When that breach gonna happen?"


Possible Negatives of the suggestion:
I do not see any negatives with this rule

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this suggestion should be accepted so players on the 22415-3 job do not have their whitelist taken for something they did not know was against the rules.
And so people playing as normal SCPs that can breach quit complaining about 22415-3 being too over powered.
 

James "P. Sage"

Active member
Mar 27, 2024
12
0
21
-Support
I don't think that this should be removed at all. He is helping which he is a helper doing what is morally right. Removing that would be removing the SCP itself. As is states in the info section of the SCP (image provided). If you wanted to change it, make it to where he can only do it AFTER a certain percentage or after a certain amount of time that the SCP has been breached.
Medal_MqfZe3aniq.png
 
Again, this is just a minor nerf to SCP movement. It does nerf SCPs a bit, and that's a good thing. Breaches way too often get into ULCZ/LCZP and just ruin RP for like 15 minutes to an hour because they just run around killing everyone. One of the major problems with SCP breaches is how often they end up around there and stay around there - there's no incentive for SCPs to stay in LCZ for long, and there was no real thing slowing them down from getting there, other than BDs (SCPs just spend 5 minutes breaking them and insta-killing E-11, and then that's it, and that's if they're even closed in the first place).
 
-Support
I don't think that this should be removed at all. He is helping which he is a helper doing what is morally right. Removing that would be removing the SCP itself. As is states in the info section of the SCP (image provided). If you wanted to change it, make it to where he can only do it AFTER a certain percentage or after a certain amount of time that the SCP has been breached.
View attachment 15272

I can guarantee you when they made -3 they assumed people would actually use the repel and not just the beam.
 

YandereMuffin

Administrator
Administrator
SCP-RP Staff
Event Team
Dec 25, 2023
153
27
41
+ Support
I think an easy, and instant, rule fix to this would just be not allowing him to beam SCPs above like 20% - meaning the beam is more utilized for actually re-containing them rather than just slowing them down and annoying them.
 
  • Like
Reactions: Sully
-Support
I don't think that this should be removed at all. He is helping which he is a helper doing what is morally right. Removing that would be removing the SCP itself. As is states in the info section of the SCP (image provided). If you wanted to change it, make it to where he can only do it AFTER a certain percentage or after a certain amount of time that the SCP has been breached.
View attachment 15272

If 22415-3 remains in the game the same way he is w/o major changes, the site will become a lot more dull because the actually fun breaches will end in sub 10 minutes when people start catching on. Let's review:
  • 22415-3 has his push ability, that can also launch SCPs into the sky when you crouch and use it.
  • 22415-3 has an Anomaly Containment Beam which he can use at any time, for however long he wants until the beam runs out of charge.
  • 22415-3 has infinite effective health, as only one SCP can combat against 22415-3, that being 035. 22415 can permanently and infinitely beam any SCP he wants with zero pushback possible.
The helpers were not meant to be as much of a fun stomper as they are. However, there is that funny little SCP which I mentioned, 035.
035 is effectively the only counter to 22415-3, as he can easily shoot 22415-3, beam him, cuff him, and stick him inside of a room. This causes two effects:


One, 22415-3 makes already minuet breaches, say 9000s and 912 at full pop, and makes them significantly less fun for all parties by ending the breach before any combat can even begin.

Two, 22415-3 doesn't do anything against the truly massive breaches where his beams would actually be good for server health. In fact, his existence actively incentivizes effectively pub stomping the entire server with overpowered SCPs in order to have any chance at a fun breach, and discourages playing weaker SCPs at the chance Ricky comes along and ruins your fun.

The solution is pretty obvious, which is removing the beams full stop. The push is already incredibly powerful in defending non combatants and is commonly abused w/ Teslas. 22415-3 isn't meant to ruin fun, he's supposed to be a helper. Other people who can actually die are able to beam just fine without his help.

I'm 99% sure if the devs saw how the Helpers were being used, it'd be completely different from how they were envisioned to play.
 
Last edited:
If 22415-3 remains in the game the same way he is w/o major changes, the site will become a lot more dull because the actually fun breaches will end in sub 10 minutes when people start catching on. Let's review:
  • 22415-3 has his push ability, that can also launch SCPs into the sky when you crouch and use it.
  • 22415-3 has an Anomaly Containment Beam which he can use at any time, for however long he wants until the beam runs out of charge.
  • 22415-3 has infinite effective health, as only one SCP can combat against 22415-3, that being 035. 22415 can permanently and infinitely beam any SCP he wants with zero pushback possible.
The helpers were not meant to be as much of a fun stomper as they are. However, there is that funny little SCP which I mentioned, 035.
035 is effectively the only counter to 22415-3, as he can easily shoot 22415-3, beam him, cuff him, and stick him inside of a room. This causes two effects:


One, 22415-3 makes already minuet breaches, say 9000s and 912 at full pop, and makes them significantly less fun for all parties by ending the breach before any combat can even begin.

Two, 22415-3 doesn't do anything against the truly massive breaches where his beams would actually be good for server health. In fact, his existence actively incentivizes effectively pub stomping the entire server with overpowered SCPs in order to have any chance at a fun breach, and discourages playing weaker SCPs at the chance Ricky comes along and ruins your fun.

The solution is pretty obvious, which is removing the beams full stop. The push is already incredibly powerful in defending non combatants and is commonly abused w/ Teslas. 22415-3 isn't meant to ruin fun, he's supposed to be a helper. Other people who can actually die are able to beam just fine without his help.

I'm 99% sure if the devs saw how the Helpers were being used, it'd be completely different from how they were envisioned to play.
The beams have limited charge before you need to wait for them, and they only slow SCPs slightly unless you're <=10% BM. 22415s are always supposed to prioritise getting non-combatives to safety over anything else, so you can call a sit if they're not doing that to focus on you. It is against 22415's rules to use the push ability to harm an SCP, so things like pushing through Teslas, or into the air where they will then take fall damage, is against the rules already and you can call a sit.

It very much sounds like a combation of:
  1. Whining over nothing
  2. Whining over players breaking already existing rules without anyone ever calling a sit, otherwise people would cut down on it to avoid getting their whitelist removed
 
  • Like
Reactions: Kevin Ki
The beams have limited charge before you need to wait for them, and they only slow SCPs slightly unless you're <=10% BM. 22415s are always supposed to prioritise getting non-combatives to safety over anything else, so you can call a sit if they're not doing that to focus on you. It is against 22415's rules to use the push ability to harm an SCP, so things like pushing through Teslas, or into the air where they will then take fall damage, is against the rules already and you can call a sit.

It very much sounds like a combation of:
  1. Whining over nothing
  2. Whining over players breaking already existing rules without anyone ever calling a sit, otherwise people would cut down on it to avoid getting their whitelist removed
the point of the suggestion is literally to add that rule which currently does not exist.

And no people, a mostly agreed upon sentiment regarding what an SCP can and cannot do that's not written in the rules or in staff rulings is NOT a rule.
1715534811063.png
 
Last edited:
Status
Not open for further replies.