Denied SCP 912 Buff

This suggestion has been denied and will not receive development.
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MazuzaM

Well-known Member
Apr 7, 2022
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What does this suggestion change/add/remove:
Upon breach SCP-912 will be given the AR-15 instead of the Glock

Possible Positives of the suggestion (At least 2):
- 912 is more playable during breaches
- The AR 15 is not a very strong weapon so it's still managable to fight against and fun to play with

Possible Negatives of the suggestion:
- Harder time to contain 912, however the weapon isnt super strong so MTFs will still have advantage against 912

Based on the Positives & Negatives, why should this suggestion be accepted:
912 is technically a SWAT operator why wouldnt he get a rifle, it's not too strong to play against but it's enjoyable to play with, 912 is shit to play during breaches
 
Jul 26, 2022
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NY?
+Support
- FOR REAL i mean its a SCP and it gets a measly pistol he has swat armor a swat member is not going to pull out a pistol ar-15 is more realistic not to op and not to bad its a pretty okay gun i think it fits more then 912 holding that gun looking stupid running around
 
+Support

Even let him pick up guns from corpses instead, currently the Glock is a pea shooter that only is good at dealing with unarmored unarmed lads.

ATM 912 is more of an annoyance then a threat when breached, and giving him some more firepower (AR-15 is honestly a great pick), would make him an ACTUAL threat instead of the "Aw god damnit, we have to waste 3 minutes containing him"
 
ah, because 2 e11 dont take 4 full mags of a glock to kill.
Okay ? Quite literally cope. E-11 have 100 health, 100 armour at the most.

912 is not a terminatable SCP, once you're low enough to be beamed, converse your ammo, wait until the feller with the beam shows up, kill him.

Another thing to add is, SCP-912 is one of the few SCPS who are free to roam around, and don't have to remain in containment. 912 serves a purpose other than mindlessly breaching, if you want to breach as an SCP, don't play 912...
 
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Okay ? Quite literally cope. E-11 have 100 health, 100 armour at the most.

912 is not a terminatable SCP, once you're low enough to be beamed, converse your ammo, wait until the feller with the beam shows up, kill him.

Another thing to add is, SCP-912 is one of the few SCPS who are free to roam around, and don't have to remain in containment. 912 serves a purpose other than mindlessly breaching, if you want to breach as an SCP, don't play 912...
100 HP = 1 Mag unless your a god, so 4 mags for 2 E11
What happens when theres 2 E11 both with beams? Takes 4 mags to kill them both
The last point is just irrelevant
 

Darren

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Jul 14, 2022
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It's opinionated, my post is what I think. It's entirely a skill issue on your part, but my post is still valid :p
clearly a skil issue when it takes 4 mags to kill 2 mtf bare in mind there is usually 50 on at peak times
 
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