Denied SCP Minigame (s)

This suggestion has been denied and will not receive development.
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Jay "Corvid"

Trial Game Master
Trial Game Master
Jun 5, 2024
30
8
21
We all probably know the pain of hopping into breach queue and realising "Oh shit theres only 2 hours to go and if i hop off now ill be at the back of the queue"
The pain of waiting hours at a time staring at blank walls or without any testing/sampling because you're playing something like 7722 or 8834. The feeling of not wanting to go afk because if you go afk you'll be booted from the server or kicked out of the queue.

I submit the following suggestion

This suggestion would add;
SCP Minigames, They have a Gameboy like device (removed once they breach) That allows them to play the hacking minigame at chosen levels, eg. easy through to unbreakable. They will gain minimal amounts of scp xp and/or breach que time reduction for actually completing harder code cracks.
This is already a part of SCP-079 where they are able to play the hacking games

Some ruling will have to be made, EG. for realism/rp purposes you have to abandon any game attempt when people enter your chamber for a test. and for passive scp's such as 999, 2295, 912 ect. they do not spawn with a gameboy to encourage RP, though they have breach conditions such as 912.

The possible positives; SCP's become more fun while just sitting in a room waiting for tests/breaching.
It also saves administration time by not letting people just afk as certain scp's because they wont have any excuse too.
If people have other ideas for minigames for the Gameboy they can also be added if approved.

I don't believe anyone has suggested anything before about SPECIFICALLY the minigames but I do believe people have complained about SCP breach queue's being boring or uninteresting to play those more unique scp's

A possible negative would be that some see it as unrequired, stating it wouldn't be realistic to the SCP universe, There would be arguements that SCP's would not be allowed such technology.

I believe that with the amount of negative feedback to those who care for the integrity of RP. and those that wish to enjoy their time, this suggestion might become a debated topic and probably will either live in limbo or be declined. which is unfortunate but I must make the suggestion for the chance of it being accepted.
 
Last edited:

Jay "Corvid"

Trial Game Master
Trial Game Master
Jun 5, 2024
30
8
21
+/-support

The verdict on this suggestion stated that the content team will be looking into ways to make the breach queue less standing around. I'm not 100% convinced that this is the way to do it but it is definitely a start.
I 100% agree that this isnt, and there will probably not be a perfect solution, This suggestion is just one that i created that sounds interesting and that while i agree that the system needs a rework I'm not the perfect person to ask with my limited view on the topic. i am glad that the content team is looking into ways for that and hopefully this sparks an idea
 
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Porcelain

Active member
Apr 22, 2024
28
4
21
+++SUPPORT
Playing SCPs is extremely boring, especially whenever you wait for 4 hours to breach, and nobody comes and samples you. This would fix a lot of the issues.
 
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+Support
the hacking nerf hit SCP gameplay the most - while it made sense to do so and reduce the high frequency of breaches that occur, and while it may not be the primary focus of the server, it remains a fact that SCP breach gameplay is a core component of and major selling point of the server. i agree with the idea of encouraging people to be on SCPs more, making breach queue less "stand around" - which might also help research RP and everything relating to that, improving the roleplay environment in general, etc. etc.

that being said, you can just multi-task while sitting on the breach queue. do something else, w/e, idk. i think anything like this would have to be optional to account for situations where for example, i sit on 096 and then pull something up on the other monitor to tend to. ...obviously, the fact that you can do other things while waiting for the breach queue in itself doesn't really mean much, if people still don't feel incentivised to play SCP jobs. and it's also kinda silly to expect people to entertain themselves while waiting for their entertainment, which is the whole point of the server.

i'm honestly not sure what to do about it and i don't envy CT or devs, either. this is a very difficult problem to reasonably solve.
 

Hypnos

Administrator
Administrator
SCP-RP Staff
Content Team
Mar 6, 2023
34
6
41
[Suggestion Denied]


Hello @Mexiimex , we appreciate you taking the time to make a server suggestion.
After reviewing the contents of your suggestion, the Content Team has chosen to deny your suggestion due to the following reasons.

We feel as though implementing an "SCP Mini Game System" would be under utilized, and would cause some RP conflict. Allowing mini-games to reduce breach timers would unfortunately create more breaches, and on the other hand if we did not implement any reward for these games, would be heavily underused as many people do OOC things to pass their time. Along with this, players doing these mini-games could interfere with individuals testing with SCPs.

Your suggestion will now be locked and marked as denied, thank you for your time!​
 
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