What does this suggestion change/add/remove:
1. Give the regimental commander job a vehicle repair tool. (ALREADY INGAME, I GOT MISINFORMATION)
2. Shorten the spread and (if possible) add more stability to the 3rd gunner (commander) seat on the tanks, such as T-90 and M1A2.
3. Reduce arti rocket VFX to reduce lag when shooting, which is extremely noticeable during war.
4. Slow down IFV fire-rate, and give them more damage-per-shot.
5. Give Armoured Regiments access to GMG-capable vehicles.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to this extent.
Possible Positives of the suggestion (At least 2):
1. It makes sense for a Regimental Command position to have every necessary tool to their regiment, such as the vehicle repair tool.
1.1. RC's wouldn't have to keep swapping to engineer job and back in order to fix their vehicles, during war for example.
(ALREADY INGAME, I GOT MISINFORMATION)
2. Right now 3rd seat in Tanks isn't very desirable to have, because it's simply not good enough, 2 in a MBT and 1 on foot shouldn't be better than having 3 people in a MBT.
3. Self-explanatory
4. This would make IFV's more entertaining to play, considering vehicles like that dont tend to last very much on the battlefield, and having to repeatedly shoot whilst standing still, doing minimal damage, is not very fun to play.
5. This type of vehicle should be shared between Infantry and Armoured Regiments, it can be useful depending on the situation, and sometimes ISAF/IVG cannot spare people to use it.
Possible Negatives of the suggestion:
1. None.
2. None.
3. Depending on how it's done, the rockets could become harder to see for both the helis and the Arti gunners.
4. Making IFV's gameplay more hit&run could make them slightly stronger in certain scenarios, but overall it's not an extremely "bad" negative, as it would make armoured regiments take out a bigger variety of vehicles.
5. Could conflict with IVG/ISAF.
Based on the Positives & Negatives, why should this suggestion be accepted:
To preface, most of these ideas have been thought out between me, 17th and other 1stAL members.
All of these changes would considerably improve our QoL, between all that could be changed, I don't think most of these changes would make a huge difference to war efforts, but it would make our regiments more fun to be played, and enjoyed, as this could work well to bring more people over to these regiments.
The Arti one would particularly be useful towards everyone on the server, maybe not for whoever is flying the enemy helicopter, but the significant lag reduction would be amazing.
There aren't many things to be said, most of these changes are pure QoL, aside from the situationals 3 and 4. Even if they take long to implement, we would be happy just knowing they would be implemented. Godbless.
EDIT: Regarding point 1: Can someone confirm if the 17th/1stAL (actually ingame) get the vehicle repair tool?
2. Shorten the spread and (if possible) add more stability to the 3rd gunner (commander) seat on the tanks, such as T-90 and M1A2.
3. Reduce arti rocket VFX to reduce lag when shooting, which is extremely noticeable during war.
4. Slow down IFV fire-rate, and give them more damage-per-shot.
5. Give Armoured Regiments access to GMG-capable vehicles.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to this extent.
Possible Positives of the suggestion (At least 2):
1.1. RC's wouldn't have to keep swapping to engineer job and back in order to fix their vehicles, during war for example.
(ALREADY INGAME, I GOT MISINFORMATION)
2. Right now 3rd seat in Tanks isn't very desirable to have, because it's simply not good enough, 2 in a MBT and 1 on foot shouldn't be better than having 3 people in a MBT.
3. Self-explanatory
4. This would make IFV's more entertaining to play, considering vehicles like that dont tend to last very much on the battlefield, and having to repeatedly shoot whilst standing still, doing minimal damage, is not very fun to play.
5. This type of vehicle should be shared between Infantry and Armoured Regiments, it can be useful depending on the situation, and sometimes ISAF/IVG cannot spare people to use it.
Possible Negatives of the suggestion:
1. None.
2. None.
3. Depending on how it's done, the rockets could become harder to see for both the helis and the Arti gunners.
4. Making IFV's gameplay more hit&run could make them slightly stronger in certain scenarios, but overall it's not an extremely "bad" negative, as it would make armoured regiments take out a bigger variety of vehicles.
5. Could conflict with IVG/ISAF.
Based on the Positives & Negatives, why should this suggestion be accepted:
To preface, most of these ideas have been thought out between me, 17th and other 1stAL members.
All of these changes would considerably improve our QoL, between all that could be changed, I don't think most of these changes would make a huge difference to war efforts, but it would make our regiments more fun to be played, and enjoyed, as this could work well to bring more people over to these regiments.
The Arti one would particularly be useful towards everyone on the server, maybe not for whoever is flying the enemy helicopter, but the significant lag reduction would be amazing.
There aren't many things to be said, most of these changes are pure QoL, aside from the situationals 3 and 4. Even if they take long to implement, we would be happy just knowing they would be implemented. Godbless.
EDIT: Regarding point 1: Can someone confirm if the 17th/1stAL (actually ingame) get the vehicle repair tool?
Last edited:
Upvote
0