Stryker Graham's Game Master Application

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Edited: 22/04/2021 @ 10:47 [No more edit's to be made, unless asked to make changes/additions]


Original Steam login name (your accounts first ever name):

Stani Gaming



For how long have you played on CG MRP:




Age:




In what country are you located?:




Time zone:




In-game name and Previous Names:

NATO name (regiment and rank): MP 2LT Stryker Graham
USSR name (regiment and rank): ABT MSGT Ahmed Habbibi
Civilian name: **Classified**/Soviet Spoon



Steam ID:

STEAM_0:1:164481194



Do you have a mic?:




Is this the first application you made? If no, link all previous applications:




Have you received any kicks/bans/warning? and why?:

Kicks have been (Lag Prevention), Warnings (2 sits for RDM in 1 month), that is as much as I can remember.



Do you have any previous experience as a Gamemaster/Event Manager in a community?:

Yes, I was the event manager for another server which I will not disclose as per rules.



Do you have any previous experience with serious roleplay?:

Yes, I have had experience in serious roleplay. Both law enforcement and military RP across multiple games/servers, and from these experiences I have learned the roles in many different ways in my efforts to improve my RP between myself and others that interact with me.



How many hours can you be on everyday?:



2-3 hours +



Why do you want to become a Gamemaster on our server?:

I used to be an Event Manager for another community that was disbanded, as well as being an Ex-Staff here on CC/MRP. I thought that I would be better off working as one of the GM’s instead of going back to staff. I believe GM would fit me better, this is because my aims are to keep things active and fun in this RP community.



What do you think you would be able to help us with on the server? Why are you special over the other applicants?:

I can create fun mini events with ideas from fellow community players and take the ideas and merge them in a way that everyone can be involved in an event that creates fun RP.
Events being mini games as little booster activities for moral. Also, these mini events can lead to main events which will have some back story to them for an in-depth feel to the event.



Please List 5 small event ideas (Which wouldn't require a map change):

Militia’s Black-Market Rush

Rough Background :

Diffuse all bombs within 10 minutes to win a secondary weapon.

Back Story :

KGB & MP's :
[Private Contractor Secure-line Connection Established]

[Please Insert Communications Key To Confirm Connection Status]

[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]

**Radio Static**

Hello? … All Regiments, Soviet Spoon here spreading words of warning to everyone near East & West Town. Militia have planted multiple high explosives around their town, their plan is to keep these hidden and when the Pre-War starts.

**Radio Static**

You still there? … Sorry bad connection anyways they plan to use these explosives to kill the MP’s & KGB’s!!!

**Loud Bangs … Screams … Yelling …**

Militia have come to silence me, quick defuse the bombs before they can fulfil their plans. Good Luck Sirs.

**Gun Shot … Silence … Radio Cuts To Static**

NATO Operation Lighthouse

Rough Background :

An MRAP convoy is heading from settlement to the NATO base, they must provide an escort to the vehicle that will be travelling through border with a 5 minute stop for regrouping. They must prevent the militia form killing the VIP, this VIP will be carrying intel on two of the USSR's FOB's for next war. If NATO fail to get the VIP to the base alive then no intel will be given, this informant is highly wanted by the militia as a bounty.

Back Stories :

USSR & Militia's :

[Militia Secure-line Connection Established With USSR]

[Please Insert Communication Key To Confirm Connection Status]

[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]

**Radio Static**

Hello Comrade? … Here is your objective, intercept the MRAP convoy by any means necessary which will be escorting a high value target to NATO base. This VIP is very valuable to the UHC, if you manage to get the target without injury our boss will double your pay.

**Radio Static**

You still there, Comrade? … Good, thought I lost you there. Our intel has informed us that the convoy will be taking the route through Settlement from Mountain Radio Station where the VIP was collected, we also have intel from a local camper living near the border who says they have seen NATO set up a temporary regrouping station.

**Radio Static**

Now Comrade … This target will be carrying intel on the NATO scum, we need that intel to be secured if the VIP is to be killed. He holds information on their new FOB’s for our next advance however, make sure to try getting him here alive he will be more valuable that way.

**Radio Static**

Good Luck Comrade … USSR out

[Secure-line Connection Ended]

NATO & PMC's :

[Private Contractor Secure-line Connection Established With NATO]

[Please Insert Communication Key To Confirm Connection Status]

[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]

**Radio Static**

Hello? … We have received an urgent message that one of our spies have been detected and they have sensitive NATO information that USSR cannot be allowed to get their hands on, so NHC has decided to extract our spy to protect our information and possible gain USSR secrets on their security force KGB.

**Radio Static**

You still there? … Good, thought I lost you there. Here is your objective, rendezvous with our spy at the Radio Station the Mountain FOB

**Radio Static**

Now NATO … This spy is a high priority target to the Militia and USSR scum, and will be tracked and attempted capture with extreme prejudice.

**Radio Static**

Good Luck Sirs … PMC out

[Secure-line Connection Ended]



USSR Operation Valkyrie

Rough Background :

Militia are trying to kidnap a UHC Officer, the USSR must try and prevent this from happening. However the USSR must get the UHC extracted back to the USSR base, caution must be taken as Militia have laid many traps. USSR can use any ground method to get the UHC Officer back to their base, however they must stop to regroup for 5 minutes at West Town.

Back Story :

All USSR Regiments :

[UHC Secure-line Connection Established With All USSR Regiments]

[Please Insert Communication Key To Confirm Connection Status]

[Status: Connected … Please Enter Decryption Password … Decryption Password Accepted]

**Radio Static**

Hello Comrade? … Here is your objective, intercept the Militia convoy by any means necessary which will be taking our fellow captured UHC to NATO base. This UHC is very valuable to the NHC, if you manage to get the UHC back to our USSR without injury all soldiers participating in the recapture will receive a random one-time use primary weapon.

**Radio Static**

You still there, Comrade? … Good, thought I lost you there. Our intel has informed us that the convoy will be taking the route through East Town from Mosque where the UHC was kidnaped, we also have intel from a local civilian living in East Town who says they have seen Militia setting up a blockade and regrouping station.

**Radio Static**

Now Comrade … This UHC will be carrying intel on the position of all our FOB’s, Vehicle Stocks & Soldier count, we need that intel to be secured if the UHC is to be killed. However, make sure to try getting him back alive he will be more valuable that way.

**Radio Static**

Good Luck Comrade … USSR out.

[Secure-line Connection Ended]

Civilian Terror – Militia, Private Contractors and Civilians are all angry about their land being used for a war they didn't sign-up for, they have planned an uprising with the intent to kill as many NATO and USSR they see in their Town (East & West). NATO & USSR are racing to retrieve intel about where 2 of their enemies FOB's are.

Global Destruction – Both NATO & USSR must try to stay alive, while all ground troops try to take the other teams helicopters. Last team to stay flying get a prize of 1 primary and 1 secondary weapon for the next war.



Please List 2 Big Event Ideas (Which would be what we call (Map Change Events):

Mayhem Square – Teams must try and rescue the hostage from the opposing team and keep them for 10 minutes. Once rescued they must rendezvous at the extraction point, once they are all at the exit point, they must hold there for 5 minutes. However to ensure they helicopter can take off, each hostage must be taken through each capture point and held there for 15 minutes. (Only 2 checkpoints per team, Map - Fork)
Hardpoint Intel – Teams must capture 4 objectives for the opposing teams base, while at the same time they must also defend their flags. In addition there will be militia attacking anyone who goes through these areas: Outpost, Town (North, West, South) and Hilltop. (Only Infantry classes may be used, Map - Predator)



What missions would you make for each regiment in Nato(SAS,MP,17th,JAF,ISAF) please list 1 mission per regiment:

SAS will clear the kill house/mosque (if enough militia are on) of enemies and retrieve the hostage that is held within, however they may only use their pistols with silencers. The enemy (Volunteers/Militia) that are holding the hostage at kill house/mosque will be armed with a bayonet and pistol, but there will be proximity mines within the kill house/mosque to look out for.

While SAS clear kill house/mosque, MP will be securing the area to ensure that SAS doesn't get ambushed. Anyone who leaves the kill house/mosque who isn't SAS are to be detained for questioning, once the SAS have retrieved the hostage and met with MP they are to exfil to airfield on foot while protecting the hostage.

While MP & SAS do their duties, JAF will Fly to airfield and wait for them to arrive for extraction back to base. ISAF will accompany JAF to ensure that the area is safe while they wait for SAS & MP to arrive with the hostage, 17th AR will provide armoured transport for ground troops to get them to base in case militia or USSR attack them upon return to base.




What missions would you make for each regiment in USSR(AG,KGB,10TH,ABT,SHA) please list 1 mission per regiment:

AG must rescue a kidnaped CO, however they must first search for the CO at possible location that they could have been taken hostage without the use of body Cam’s, GPS trackers and UAVs within 15 minutes. If AG win, they receive 1 primary weapon.

KGB must search and locate the spy on base, they must then detain and interrogate the spy when found to obtain the code to deactivate the bomb in their bunks within 10 minutes. If KGB win, they receive 1 secondary weapon.

10th must destroy all militia huts found in mosque and eliminate the militia hiding in the mosque area while taking heavy fire from both RPG's and Rifles within 15 minutes. If 10th win, they receive 1 primary weapon.

ABT are to perform an air show with several helicopters within 20minutes, they must perform 2 barrel rolls (both left and right), evade the stingers (6 will be shot), 2 flips (both backwards and forwards) and finally they must perform a close pass-over the USSR base. If ABT win they receive 1 secondary weapon.

SHA – Kill all armed militia at mosque within 15 minutes (2 USSR regiments must volunteer to become militia to go against SHA). If SHA win, they receive 1 primary weapon. If the 2 Regiments win they receive 1 secondary weapon.


Thank you for taking the time to read my application,
 
Last edited:

Cluster

CC VIP++
Donator
Dec 24, 2020
106
45
91
=Neutral

Even tho I have played with you a bit in CC, I haven't really interacted with you recently so I'm unsure of rule knowledge and maturity therefore I can't give a verdict.

Good Luck!
 
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GSG9 STUN

CG Platinum VIP
Donator
Jan 17, 2021
32
23
21
-Support
  • Application lacks detail. "Do you have any previous experience with serious roleplay?" You replied with "Yes". Explain some of the serious RP you have done and provide some experiences that you have had.
  • Application seems rushed and was not checked once it was finished. Lots of grammar issues.
  • Some of the event ideas you have given don't sound like events. It just sounds like a chaotic peacetime. Militia/someone kidnapping a high ranking USSR official happens like twice a week and people will obviously go to save the high ranking official. The only difference you made was making the militia not sell the hostage and instead hold their ground. USSR would steam roll a group of militia. They would not make a big theat. If you want that event idea to work then you need more spice to make things interesting.
  • Not a lot of story or background to the event ideas. Get creative ?
Now +Support
-Good story backgrounds added
-Detailed app after improvements
-Active in game & TS3
-Never had an issue with you


You have improved your application a lot more with details on events and formatting. Very big improvement and you have ticked all the boxes as well as take feedback on your application very well. Best of luck.
 
Last edited:
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Reactions: Stani Gaming
+support
-Fun event
-Mature


Hi stryker I have known you a long time and even when you were staff you were a lot of fun (I won't delve into certain things lol) you always hosted fun little mini events as staff in mornings to keep people from going AFK which was fantastic and would love for you to become a GM

Best of luck!
Thank you CL4P, as you know that means a lot to me. I am glad you liked my ideas and ways that I try to keep things active. As for the other comments above yours, I will be editing this application with detailed back stories and in depth descriptions to my events.
 
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N/.A

MRP War Veteran
Donator
Mar 30, 2021
212
61
91
+ Support

- Very mature
- Good event ideas
- Previous experience
- Easy to communicate with
 
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Beans

CG Platinum VIP
Donator
Dec 20, 2020
131
76
91
Heinz
Denied

You have advertised your application. This violates the application rules for Game Masters.
You may reapply in 2 weeks.​
Locked. ?
 
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