Original Steam login name (your accounts first ever name):
Stani Gaming
For how long have you played on CG MRP:
2 months
Age:
18
In what country are you located?:
England
Time zone:
GMT
In-game name and Previous Names:
Stryker Graham/Ahmed Habbibi/**Classified**
Steam ID:
STEAM_0:1:164481194
Do you have a mic?:
Yes
Is this the first application you made? If no, link all previous applications:
For Game Master, Yes
Have you received any kicks/bans/warning? and why?:
Kicks have been (Lag Prevention), Warnings (2 sits for RDM in 1 month), that is as much as I can remember.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Yes, I was the event manager for another server which I will not disclose as per rules.
Do you have any previous experience with serious roleplay?:
Yes
How many hours can you be on everyday?:
2-3 hours +
Why do you want to become a Gamemaster on our server?:
I recently was staff and since my demotion I came to terms that being staff isn’t my thing, I like to keep things active and fun in my communities within RP. Therefore, I decided to try being a GM instead of appealing for my staff role.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I can create fun mini events with ideas from fellow community players and take the ideas and merge them in a way that everyone can be involved in an event that creates fun RP.
Events being mini games as little booster activities for moral. Also, these mini events can lead to main events which will have some back story to them for an in-depth feel to the event.
Please List 5 small event ideas (Which wouldn't require a map change):
Militia’s Black-Market Bombs – Diffuse all bombs within 10 minutes to win a secondary weapon.
NATO’s VIP – An MRAP convoy is heading from settlement to the NATO base, they must provide an escort to the vehicle that will be travelling through border with a 5 minute stop for regrouping. They must prevent the militia form killing the VIP, this VIP will be carrying intel on two of the USSR's FOB's for next war. If NATO fail to get the VIP to the base alive then no intel will be given, this informant is highly wanted by the militia as a bounty.
USSR’s Hell – Militia are trying to kidnap a USSR high ranking officer, they USSR must try and prevent this from happening. However they USSR must get the highest ranking officer to airfield alive for extraction, caution must be taken as Militia have laid many traps. USSR can use any ground method to get the officer to their extraction point, however they must stop to regroup for 5 minutes at border.
Civilian Terror – Militia, Private Contractors and Civilians are all angry about their land being used for a war they didn't sign-up for, they have planned an uprising with the intent to kill as many NATO and USSR they see in their Town (East & West). NATO & USSR are racing to retrieve intel about where 2 of their enemies FOB's are.
Global Destruction – Both NATO & USSR must try to stay alive, while all ground troops try to take the other teams helicopters. Last team to stay flying get a prize of 1 primary and 1 secondary weapon for the next war.
Please List 2 Big Event Ideas (Which would be what we call (Map Change Events):
Mayhem Square – Teams must try and rescue the hostage from the opposing team and keep them for 10 minutes. Once rescued they must rendezvous at the extraction point, once they are all at the exit point, they must hold there for 5 minutes. However to ensure they helicopter can take off, each hostage must be taken through each capture point and held there for 15 minutes. (Only 2 checkpoints per team, Map - Fork)
Hardpoint Intel – Teams must capture 4 objectives for the opposing teams base, while at the same time they must also defend their flags. In addition there will be militia attacking anyone who goes through these areas: Outpost, Town (North, West, South) and Hilltop. (Only Infantry classes may be used, Map - Predator)
What missions would you make for each regiment in Nato(SAS,MP,17th,JAF,ISAF) please list 1 mission per regiment:
SAS will clear the kill house/mosque (if enough militia are on) of enemies and retrieve the hostage that is held within, however they may only use their pistols with silencers. The enemy (Volunteers/Militia) that are holding the hostage at kill house/mosque will be armed with a bayonet and pistol, but there will be proximity mines within the kill house/mosque to look out for.
While SAS clear kill house/mosque, MP will be securing the area to ensure that SAS doesn't get ambushed. Anyone who leaves the kill house/mosque who isn't SAS are to be detained for questioning, once the SAS have retrieved the hostage and met with MP they are to exfil to airfield on foot while protecting the hostage.
While MP & SAS do their duties, JAF will Fly to airfield and wait for them to arrive for extraction back to base. ISAF will accompany JAF to ensure that the area is safe while they wait for SAS & MP to arrive with the hostage, 17th AR will provide armoured transport for ground troops to get them to base in case militia or USSR attack them upon return to base.
What missions would you make for each regiment in USSR(AG,KGB,10TH,ABT,SHA) please list 1 mission per regiment:
AG must rescue a kidnaped CO, however they must first search for the CO at possible location that they could have been taken hostage without the use of body Cam’s, GPS trackers and UAVs within 15 minutes. If AG win, they receive 1 primary weapon.
KGB must search and locate the spy on base, they must then detain and interrogate the spy when found to obtain the code to deactivate the bomb in their bunks within 10 minutes. If KGB win, they receive 1 secondary weapon.
10th must destroy all militia huts found in mosque and eliminate the militia hiding in the mosque area while taking heavy fire from both RPG's and Rifles within 15 minutes. If 10th win, they receive 1 primary weapon.
ABT are to perform an air show with several helicopters within 20minutes, they must perform 2 barrel rolls (both left and right), evade the stingers (6 will be shot), 2 flips (both backwards and forwards) and finally they must perform a close pass-over the USSR base. If ABT win they receive 1 secondary weapon.
SHA – Kill all armed militia at mosque within 15 minutes (2 USSR regiments must volunteer to become militia to go against SHA). If SHA win, they receive 1 primary weapon. If the 2 Regiments win they receive 1 secondary weapon.
Thank you for taking the time to read my application,
Stani Gaming
For how long have you played on CG MRP:
2 months
Age:
18
In what country are you located?:
England
Time zone:
GMT
In-game name and Previous Names:
Stryker Graham/Ahmed Habbibi/**Classified**
Steam ID:
STEAM_0:1:164481194
Do you have a mic?:
Yes
Is this the first application you made? If no, link all previous applications:
For Game Master, Yes
Have you received any kicks/bans/warning? and why?:
Kicks have been (Lag Prevention), Warnings (2 sits for RDM in 1 month), that is as much as I can remember.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Yes, I was the event manager for another server which I will not disclose as per rules.
Do you have any previous experience with serious roleplay?:
Yes
How many hours can you be on everyday?:
2-3 hours +
Why do you want to become a Gamemaster on our server?:
I recently was staff and since my demotion I came to terms that being staff isn’t my thing, I like to keep things active and fun in my communities within RP. Therefore, I decided to try being a GM instead of appealing for my staff role.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I can create fun mini events with ideas from fellow community players and take the ideas and merge them in a way that everyone can be involved in an event that creates fun RP.
Events being mini games as little booster activities for moral. Also, these mini events can lead to main events which will have some back story to them for an in-depth feel to the event.
Please List 5 small event ideas (Which wouldn't require a map change):
Militia’s Black-Market Bombs – Diffuse all bombs within 10 minutes to win a secondary weapon.
NATO’s VIP – An MRAP convoy is heading from settlement to the NATO base, they must provide an escort to the vehicle that will be travelling through border with a 5 minute stop for regrouping. They must prevent the militia form killing the VIP, this VIP will be carrying intel on two of the USSR's FOB's for next war. If NATO fail to get the VIP to the base alive then no intel will be given, this informant is highly wanted by the militia as a bounty.
USSR’s Hell – Militia are trying to kidnap a USSR high ranking officer, they USSR must try and prevent this from happening. However they USSR must get the highest ranking officer to airfield alive for extraction, caution must be taken as Militia have laid many traps. USSR can use any ground method to get the officer to their extraction point, however they must stop to regroup for 5 minutes at border.
Civilian Terror – Militia, Private Contractors and Civilians are all angry about their land being used for a war they didn't sign-up for, they have planned an uprising with the intent to kill as many NATO and USSR they see in their Town (East & West). NATO & USSR are racing to retrieve intel about where 2 of their enemies FOB's are.
Global Destruction – Both NATO & USSR must try to stay alive, while all ground troops try to take the other teams helicopters. Last team to stay flying get a prize of 1 primary and 1 secondary weapon for the next war.
Please List 2 Big Event Ideas (Which would be what we call (Map Change Events):
Mayhem Square – Teams must try and rescue the hostage from the opposing team and keep them for 10 minutes. Once rescued they must rendezvous at the extraction point, once they are all at the exit point, they must hold there for 5 minutes. However to ensure they helicopter can take off, each hostage must be taken through each capture point and held there for 15 minutes. (Only 2 checkpoints per team, Map - Fork)
Hardpoint Intel – Teams must capture 4 objectives for the opposing teams base, while at the same time they must also defend their flags. In addition there will be militia attacking anyone who goes through these areas: Outpost, Town (North, West, South) and Hilltop. (Only Infantry classes may be used, Map - Predator)
What missions would you make for each regiment in Nato(SAS,MP,17th,JAF,ISAF) please list 1 mission per regiment:
SAS will clear the kill house/mosque (if enough militia are on) of enemies and retrieve the hostage that is held within, however they may only use their pistols with silencers. The enemy (Volunteers/Militia) that are holding the hostage at kill house/mosque will be armed with a bayonet and pistol, but there will be proximity mines within the kill house/mosque to look out for.
While SAS clear kill house/mosque, MP will be securing the area to ensure that SAS doesn't get ambushed. Anyone who leaves the kill house/mosque who isn't SAS are to be detained for questioning, once the SAS have retrieved the hostage and met with MP they are to exfil to airfield on foot while protecting the hostage.
While MP & SAS do their duties, JAF will Fly to airfield and wait for them to arrive for extraction back to base. ISAF will accompany JAF to ensure that the area is safe while they wait for SAS & MP to arrive with the hostage, 17th AR will provide armoured transport for ground troops to get them to base in case militia or USSR attack them upon return to base.
What missions would you make for each regiment in USSR(AG,KGB,10TH,ABT,SHA) please list 1 mission per regiment:
AG must rescue a kidnaped CO, however they must first search for the CO at possible location that they could have been taken hostage without the use of body Cam’s, GPS trackers and UAVs within 15 minutes. If AG win, they receive 1 primary weapon.
KGB must search and locate the spy on base, they must then detain and interrogate the spy when found to obtain the code to deactivate the bomb in their bunks within 10 minutes. If KGB win, they receive 1 secondary weapon.
10th must destroy all militia huts found in mosque and eliminate the militia hiding in the mosque area while taking heavy fire from both RPG's and Rifles within 15 minutes. If 10th win, they receive 1 primary weapon.
ABT are to perform an air show with several helicopters within 20minutes, they must perform 2 barrel rolls (both left and right), evade the stingers (6 will be shot), 2 flips (both backwards and forwards) and finally they must perform a close pass-over the USSR base. If ABT win they receive 1 secondary weapon.
SHA – Kill all armed militia at mosque within 15 minutes (2 USSR regiments must volunteer to become militia to go against SHA). If SHA win, they receive 1 primary weapon. If the 2 Regiments win they receive 1 secondary weapon.
Thank you for taking the time to read my application,
EDITED: 11TH March 2021, 8:53 am
Last edited: