What does this suggestion change/add/remove:
Current rule
2.11 - Base Kidnapping Rules - Players cannot be kidnapped within their own base unless in accordance with this rule. If there are at least 15 players on both teams (30 Total) SAS or STS may enter the enemy base once every hour, during peacetime or pre-war, with the intent to kidnap members of the enemy team. During a base kidnapping, the regiment entering the enemy team's base must take reasonable action to prevent bloodshed. I.e. only returning fire on confirmed hostiles. You may also choose to hack the enemy team's server(s) as part of this kidnapping attempt.
Change it to
2.11 - Base Kidnapping Rules - Players cannot be kidnapped within their own base unless in accordance with this rule. If there are at least 15 players on the enemy team SAS or STS may enter the enemy base once every hour, during peacetime or pre-war, with the intent to kidnap members of the enemy team. During a base kidnapping, the regiment entering the enemy team's base must take reasonable action to prevent bloodshed. I.e. only returning fire on confirmed hostiles. You may also choose to hack the enemy team's server(s) as part of this kidnapping attempt.
To perform a hacking mission or kidnapping, both teams need to have 15 people on, Im suggesting to remove the limit of having to have 15 players on your own team because with the current average daily player count you can almost never do any base kidnappings / hackings, when this rule was added the server had a better playercount and also if you had 15 people but 5 of them were afk on your team you were still able to raid the enemy base, but afks on your team dont count anymore apparently (idk if this is something new or staff doesnt even know their own rules)
On an average weekday there is like an hour long period in an entire daywhere STS / SAS can do a hacking mission or base kidnappings
Since I came back to gmod I reached the ranks of SGT and CPL in STS and SAS and I can say that this is a problem in both regiments
Possible Positives of the suggestion (At least 2):
Spec op regiments not dead in peace time
More activities for everyone in peace time
Possible Negatives of the suggestion:
Cant think of any
Based on the Positives & Negatives, why should this suggestion be accepted:
Because there is nothing to do as special ops comparing to how it was a year ago
Current rule
2.11 - Base Kidnapping Rules - Players cannot be kidnapped within their own base unless in accordance with this rule. If there are at least 15 players on both teams (30 Total) SAS or STS may enter the enemy base once every hour, during peacetime or pre-war, with the intent to kidnap members of the enemy team. During a base kidnapping, the regiment entering the enemy team's base must take reasonable action to prevent bloodshed. I.e. only returning fire on confirmed hostiles. You may also choose to hack the enemy team's server(s) as part of this kidnapping attempt.
Change it to
2.11 - Base Kidnapping Rules - Players cannot be kidnapped within their own base unless in accordance with this rule. If there are at least 15 players on the enemy team SAS or STS may enter the enemy base once every hour, during peacetime or pre-war, with the intent to kidnap members of the enemy team. During a base kidnapping, the regiment entering the enemy team's base must take reasonable action to prevent bloodshed. I.e. only returning fire on confirmed hostiles. You may also choose to hack the enemy team's server(s) as part of this kidnapping attempt.
To perform a hacking mission or kidnapping, both teams need to have 15 people on, Im suggesting to remove the limit of having to have 15 players on your own team because with the current average daily player count you can almost never do any base kidnappings / hackings, when this rule was added the server had a better playercount and also if you had 15 people but 5 of them were afk on your team you were still able to raid the enemy base, but afks on your team dont count anymore apparently (idk if this is something new or staff doesnt even know their own rules)
On an average weekday there is like an hour long period in an entire daywhere STS / SAS can do a hacking mission or base kidnappings
Since I came back to gmod I reached the ranks of SGT and CPL in STS and SAS and I can say that this is a problem in both regiments
Possible Positives of the suggestion (At least 2):
Spec op regiments not dead in peace time
More activities for everyone in peace time
Possible Negatives of the suggestion:
Cant think of any
Based on the Positives & Negatives, why should this suggestion be accepted:
Because there is nothing to do as special ops comparing to how it was a year ago
Upvote
2