What does this suggestion change/add/remove:
This would introduce 3 new weapons into the armoury for Nu7, CI and the GOC to be used on people.
Nu-7:
Nu7 would receive the Flamethrower, this item would allow Nu7 to flush out any raiders currently holding a position and inflict heavy and persisting damage to those they come in contact with. To balance the Flamethrower, the range would be very short requiring an operative to expose themselves to flush out or cut off an area.
Chaos Insurgency:
CI would receive the Grenade Launcher, this item would allow CI to quickly break through defences set up by SOP in a raid making raids quicker and more effective. To balance the Grenade Launcher, the ammo should be heavily restricted so that it cannot be repeatedly fired into one spot.
UNGOC:
The UNGOC would receive the Railgun, this item would deal heavy damage to one target, which would allow them to better take out anomalous entities on the open surface. To balance the Railgun, it would require a 3 second charge before firing the projectile and would have a long cooldown in between shots.
To make sure this items aren't abused they will all have a 1800 cooldown between pickups and will not be droppable by using /drop.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
+ More opportunity for strategic combat
+ More combat diversity
Possible Negatives of the suggestion:
- Can be abused
- Requires dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
Combat as of recent has gotten stale in terms of effective weapon variety and strategies. By introducing powerful yet restricted weaponry to all factions it encourages certain playstyles and brings the opportunity to make every combat scenario unique.
This would introduce 3 new weapons into the armoury for Nu7, CI and the GOC to be used on people.
Nu-7:
Nu7 would receive the Flamethrower, this item would allow Nu7 to flush out any raiders currently holding a position and inflict heavy and persisting damage to those they come in contact with. To balance the Flamethrower, the range would be very short requiring an operative to expose themselves to flush out or cut off an area.
Chaos Insurgency:
CI would receive the Grenade Launcher, this item would allow CI to quickly break through defences set up by SOP in a raid making raids quicker and more effective. To balance the Grenade Launcher, the ammo should be heavily restricted so that it cannot be repeatedly fired into one spot.
UNGOC:
The UNGOC would receive the Railgun, this item would deal heavy damage to one target, which would allow them to better take out anomalous entities on the open surface. To balance the Railgun, it would require a 3 second charge before firing the projectile and would have a long cooldown in between shots.
To make sure this items aren't abused they will all have a 1800 cooldown between pickups and will not be droppable by using /drop.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
+ More opportunity for strategic combat
+ More combat diversity
Possible Negatives of the suggestion:
- Can be abused
- Requires dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
Combat as of recent has gotten stale in terms of effective weapon variety and strategies. By introducing powerful yet restricted weaponry to all factions it encourages certain playstyles and brings the opportunity to make every combat scenario unique.