What does this suggestion change/add/remove:
Given that a campaign is already decidedly won by one team (And joint NHC/SC agreement is found), a way for a 'surrender' to be done by the losing side, and a base raid to be forced.
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
- Excessively boring campaigns aren't prolonged
- Fun conflicts can be more frequent
- Players on losing sides have more incentive to play
- Gameplay loop is healthier
Possible Negatives of the suggestion:
None that I can find, this would be overseen by SL/SSL and both sides HC.
Based on the Positives & Negatives, why should this suggestion be accepted:
For the past week, NATO have been decidedly winning the current campaign, and there have been many times where one side has won a campaign days before the end. Circumstances like now where there is a ~70 point lead by one side and only 2 days left in a campaign make it impossible for one side to lose, and so players stop playing the side and are demoralised.
Due to the current VWar system and the way capture rate is set up, a naturally done base raid is really difficult to be achieved, and so the server gets stuck on a loop of one team continually steamrolling the map and the other team holding on by one or two points. It's not fun for either side.
If this isn't accepted. Make some form of way to restart points mid-campaign. Because this is a deciding factor for why NWO has such low numbers currently.
I for one wouldn't mind forfeiting the campaign victory NATO are going to have this campaign in exchange for fun, equal combat.
Given that a campaign is already decidedly won by one team (And joint NHC/SC agreement is found), a way for a 'surrender' to be done by the losing side, and a base raid to be forced.
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
- Excessively boring campaigns aren't prolonged
- Fun conflicts can be more frequent
- Players on losing sides have more incentive to play
- Gameplay loop is healthier
Possible Negatives of the suggestion:
None that I can find, this would be overseen by SL/SSL and both sides HC.
Based on the Positives & Negatives, why should this suggestion be accepted:
For the past week, NATO have been decidedly winning the current campaign, and there have been many times where one side has won a campaign days before the end. Circumstances like now where there is a ~70 point lead by one side and only 2 days left in a campaign make it impossible for one side to lose, and so players stop playing the side and are demoralised.
Due to the current VWar system and the way capture rate is set up, a naturally done base raid is really difficult to be achieved, and so the server gets stuck on a loop of one team continually steamrolling the map and the other team holding on by one or two points. It's not fun for either side.
If this isn't accepted. Make some form of way to restart points mid-campaign. Because this is a deciding factor for why NWO has such low numbers currently.
I for one wouldn't mind forfeiting the campaign victory NATO are going to have this campaign in exchange for fun, equal combat.
Upvote
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