What does this suggestion change/add/remove:
Make a level required regiment that spawns in Heavy Containment Zone in assistance of E-11 as the new HCZ is way too much for only E11 to handle.
The branch would be called Tactical Response Teams with the suggested models
https://steamcommunity.com/sharedfiles/filedetails/?id=2939889679
Possible Positives of the suggestion (At least 2):
- Server Health boost
- More roleplay chances for other Departments
- New exciting branch for people to try
Possible Negatives of the suggestion:
- Finding a spawn area
- Possible removal of Containment Specialist
- Chaos Insurgency and SCP minor nerf
Based on the Positives & Negatives, why should this suggestion be accepted:
Most breaches cause nukes or are simply so long and when they end the queue breaches another SCP causing an infinite cicle, adding TRT would probably give more roleplay chances to other Dpts
Make a level required regiment that spawns in Heavy Containment Zone in assistance of E-11 as the new HCZ is way too much for only E11 to handle.
The branch would be called Tactical Response Teams with the suggested models
https://steamcommunity.com/sharedfiles/filedetails/?id=2939889679
Possible Positives of the suggestion (At least 2):
- Server Health boost
- More roleplay chances for other Departments
- New exciting branch for people to try
Possible Negatives of the suggestion:
- Finding a spawn area
- Possible removal of Containment Specialist
- Chaos Insurgency and SCP minor nerf
Based on the Positives & Negatives, why should this suggestion be accepted:
Most breaches cause nukes or are simply so long and when they end the queue breaches another SCP causing an infinite cicle, adding TRT would probably give more roleplay chances to other Dpts