Partially Accepted Tank bugs and improvements

Content that has been partially accepted
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What does this suggestion change/add/remove:
This suggestion proposes several changes to vehicle mechanics and gameplay balance. It includes fixing hit registration issues, and resolving a bug where players are incorrectly positioned on top of the tank when exiting, making it difficult to re-enter. Additionally, it suggests adjusting the bones on the A2 Abrams what makes it bumpy to drive, adding a third seat to the tam tank, and balancing the gameplay by buffing the fire rate of the T-90MS MG along with its 3rd seat or slightly increasing its torque if the A2 Abrams gets fixed. Furthermore, it recommends changing the explosion origin for all tanks to come from the muzzle for better realism and accuracy. Lastly. Changeing the 3rd seat on the t-72 if the tank is on an angle the camera veiw is put in a very difficult position to shoot infantry this can be highlighted when useing suit zoom changes.

Also please make the new lav and btr 90 useable on terrain as its a vehicle that should be able to travers terain but can barely get up to the train tracks tip have a look at makeing the bones longer so they have more surface area on the ground

Has something similar been suggested before? If so, why is your suggestion different?:
Yes, issues regarding hit registration and vehicle bugs have been reported previously. However, this suggestion is different because it provides a more comprehensive solution, addressing not only the existing bugs but also suggesting gameplay improvements and balance adjustments. It also emphasizes enhancing the realism of tank mechanics by adjusting the explosion origin and updating related documentation for clarity.

Possible Positives of the suggestion (At least 2):

1. Improved Gameplay Experience: Fixing hit registration issues and adjusting tank mechanics will enhance the gameplay experience, making tank battles more realistic and satisfying for players. It is so annoying when you got a jump on a tank and you know you hit them you still lose due to the tank not registering the hit this bug has occurred ever since the backwater simphys bug that stoped all vehicles from working


2. Balanced Vehicle Combat: By fixing the A2 and buffing the fire rate of the T-90MS or improving its torque, this change would create a more balanced competitive environment, ensuring that no single tank model becomes overpowered.


3. Increased Realism: Adjusting the explosion origin to the muzzle adds a layer of realism, which can improve immersion and appeal to players who value accuracy in game physics.



Possible Negatives of the suggestion:

1. Increased Development Time: Implementing these changes, especially those related to hit registration and tank mechanics, may require significant developer resources and time.


2. Potential for New Bugs: Adjusting tank mechanics and adding new features could introduce unforeseen issues, leading to potential instability or new bugs that may negatively impact gameplay.



Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion should be accepted because it addresses critical gameplay issues that affect player experience while also proposing balanced improvements to vehicle mechanics. By fixing bugs and enhancing realism, it caters to both casual and competitive players, thereby increasing player satisfaction and retention. Although there may be challenges in implementation, the long-term benefits of improved gameplay balance and realism make it a worthwhile investment for the development team.
 
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Suggestion Partially Accepted

Hi @Alpha rest , Your suggestion has been partially accepted.
Vehicle specifically tank stats are currently being looked at to try and improve the experience for tank regiments, however some of these issues such as tank hit reg require Kermit to fix and he's currently busy focusing on other projects at the moment so this most likely won't be looked at for awhile.
Thank you for taking the time to make a suggestion​
 
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