What does this suggestion change/add/remove:
This suggestion changes how tank shells work, mostly making them stronger against infantry, as it currently stands tank shells do a ton of damage to single targets, however have little to no splash radius on the explosive shell., I presume this is to make it like its firing a APFSDS shell / some form of AP shell. I understand why this exists however it makes tanks incredibly ineffective against infantry due to the 3rd gunner on most tanks being buggy (camera positioning makes them hard to aim, other than the t-14 for ussr)
I am proposing two methods of making tank shells better, one will require dev time while the other could probably just be done by a Super Admin / NL.
Easy Method:
Just increase the overall explosive radius of tank shells, this will need to be tested to show how the shells will do against vehicles / structures to make sure they're basically the same outside of the radius being larger. I dont think this should be accepted/implemented as it'd just be a straight buff to tanks, however its up to content.
Dev Method:
Adding a tank shell system, specifically adding two forms of shells:
Key:
- APFSDS = A form of armour piercing shell commonly used in modern tanks.
- HE / HESH = High Explosive shells, typically used against infantry / structures.
APFSDS / APHE: This will act like the basic shell that tanks currently use, doing a good amount of damage vs tanks, however will do significantly less damage to structures and has little to no explosive radius, as APFSDS doesnt have a large explosive mass. This shell will not do alot of damage to lightly armoured vehicles.
HE / HESH: HE rounds will serve as anti-infantry and anti-strucutre, doing the same amount of damage to structures as current shells, while also having a decent explosive radius to fight infantry effectively. This shell will not do any damage to armoured vehicles however will do large damage to lightly armoured vehicles.
(OPTIONAL) Smoke Shells, to provide long-range smoke cover for infantry. This will do no damage to vehicles, infantry or structures
Changing shell-type will force a reload, longer than the base reload, perhaps 10s.
I also believe tanks should only carry a set amount of shells, being restockable at repair bays / base. e.g TAM can only carry 5 HE rounds and 10 APFSDS, while the T-14 can carry 15 HE and 10 APFSDS, making certain tanks more valuable while also forcing them to RTB more often due to lack of ammo.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm really not sure, however I feel this gives a more realistic tank experience.
Possible Positives of the suggestion (At least 2):
More strategy to tank fighting, as engaging a tank with HE / HESH will be a death sentence due to not doing damage.
More strategy to infantry fighting vs tanks, as tanks will need to specifically be using HE / HESH while infantry will need to rely on cover and long-distances more often.
Overall buff to tanks, as tanks can effectively fight infantry making them more important towards a war.
Minor buff to lightly armoured vehicles, as tanks need to switch tank shell to engage lightly armoured vehicles.
Possible Negatives of the suggestion:
Will make infantry more difficult, as having explosive radius on tank shells could make it difficult to fight against.
Obvious dev time if Content Team wish to accept the dev method.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like this would be an amazing change to tank regiments, all tank players understand that fighting infantry is one of the worst things to deal with (typically), as infantry are able to hide more effectively and have a large stockpile of AT4s (most having around 6/7 AT4s),
I understand that infantry players might not appreciate this suggestion, as its just suggesting an outright buff against infantry, however please realise that this will be a more realistic change for tanks and will make the overall tanking experience require more strategy.
This suggestion changes how tank shells work, mostly making them stronger against infantry, as it currently stands tank shells do a ton of damage to single targets, however have little to no splash radius on the explosive shell., I presume this is to make it like its firing a APFSDS shell / some form of AP shell. I understand why this exists however it makes tanks incredibly ineffective against infantry due to the 3rd gunner on most tanks being buggy (camera positioning makes them hard to aim, other than the t-14 for ussr)
I am proposing two methods of making tank shells better, one will require dev time while the other could probably just be done by a Super Admin / NL.
Easy Method:
Just increase the overall explosive radius of tank shells, this will need to be tested to show how the shells will do against vehicles / structures to make sure they're basically the same outside of the radius being larger. I dont think this should be accepted/implemented as it'd just be a straight buff to tanks, however its up to content.
Dev Method:
Adding a tank shell system, specifically adding two forms of shells:
Key:
- APFSDS = A form of armour piercing shell commonly used in modern tanks.
- HE / HESH = High Explosive shells, typically used against infantry / structures.
APFSDS / APHE: This will act like the basic shell that tanks currently use, doing a good amount of damage vs tanks, however will do significantly less damage to structures and has little to no explosive radius, as APFSDS doesnt have a large explosive mass. This shell will not do alot of damage to lightly armoured vehicles.
HE / HESH: HE rounds will serve as anti-infantry and anti-strucutre, doing the same amount of damage to structures as current shells, while also having a decent explosive radius to fight infantry effectively. This shell will not do any damage to armoured vehicles however will do large damage to lightly armoured vehicles.
(OPTIONAL) Smoke Shells, to provide long-range smoke cover for infantry. This will do no damage to vehicles, infantry or structures
Changing shell-type will force a reload, longer than the base reload, perhaps 10s.
I also believe tanks should only carry a set amount of shells, being restockable at repair bays / base. e.g TAM can only carry 5 HE rounds and 10 APFSDS, while the T-14 can carry 15 HE and 10 APFSDS, making certain tanks more valuable while also forcing them to RTB more often due to lack of ammo.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm really not sure, however I feel this gives a more realistic tank experience.
Possible Positives of the suggestion (At least 2):
More strategy to tank fighting, as engaging a tank with HE / HESH will be a death sentence due to not doing damage.
More strategy to infantry fighting vs tanks, as tanks will need to specifically be using HE / HESH while infantry will need to rely on cover and long-distances more often.
Overall buff to tanks, as tanks can effectively fight infantry making them more important towards a war.
Minor buff to lightly armoured vehicles, as tanks need to switch tank shell to engage lightly armoured vehicles.
Possible Negatives of the suggestion:
Will make infantry more difficult, as having explosive radius on tank shells could make it difficult to fight against.
Obvious dev time if Content Team wish to accept the dev method.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like this would be an amazing change to tank regiments, all tank players understand that fighting infantry is one of the worst things to deal with (typically), as infantry are able to hide more effectively and have a large stockpile of AT4s (most having around 6/7 AT4s),
I understand that infantry players might not appreciate this suggestion, as its just suggesting an outright buff against infantry, however please realise that this will be a more realistic change for tanks and will make the overall tanking experience require more strategy.
Upvote
2