What does this suggestion change/add/remove:
Change the Thaumatologist job from being a non-combative personnel to combative.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
The combative potential of the Thaum's reality bending will be unlocked, leading to:
A less restrictive and more fun roleplay experience for players.
The encouragement of players donating to the server to unlock Thaumatologist (XK-Class job).
Possible Negatives of the suggestion:
Thaum's may overpower factions like GSD, so it should be limited to 1 Thaum per D-Block, EZ, etc.
Based on the Positives & Negatives, why should this suggestion be accepted:
The benefits outweigh the negatives and that's why I feel this suggestion should be accepted.
Change the Thaumatologist job from being a non-combative personnel to combative.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
The combative potential of the Thaum's reality bending will be unlocked, leading to:
A less restrictive and more fun roleplay experience for players.
The encouragement of players donating to the server to unlock Thaumatologist (XK-Class job).
Possible Negatives of the suggestion:
Thaum's may overpower factions like GSD, so it should be limited to 1 Thaum per D-Block, EZ, etc.
Based on the Positives & Negatives, why should this suggestion be accepted:
The benefits outweigh the negatives and that's why I feel this suggestion should be accepted.