Denied Thaumatologist's Combative Role

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
Jul 24, 2022
17
2
91
21
What does this suggestion change/add/remove:

Change the Thaumatologist job from being a non-combative personnel to combative.

Has something similar been suggested before? If so, why is your suggestion different?:

No.

Possible Positives of the suggestion (At least 2):

The combative potential of the Thaum's reality bending will be unlocked, leading to:

A less restrictive and more fun roleplay experience for players.
The encouragement of players donating to the server to unlock Thaumatologist (XK-Class job).

Possible Negatives of the suggestion:

Thaum's may overpower factions like GSD, so it should be limited to 1 Thaum per D-Block, EZ, etc.

Based on the Positives & Negatives, why should this suggestion be accepted:

The benefits outweigh the negatives and that's why I feel this suggestion should be accepted.
 

Dayumian max

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Apr 5, 2024
386
100
41
-support, hell nah. Most thaums act combative anyway, 1 thaum rolls a freedom during a ci raid and guns everyone down with it wouldnt be fun. D class also wouldnt stand a single chane, thaum detains a brute/scout and then guns them down
 
Status
Not open for further replies.