What does this suggestion change/add/remove:
So this suggestion will outline a few changes to assist in adding depth to the combat medic role. It will also introduce changes that logically speaking make sense.
1: Changing of the Combat Medic kit: As of right now the Combat Medic kit serves as a solid baseline but does not meet the need or intent of what a Medic requires while running around the Foundation.
-Changing primary from G-36 to PP-19 Vityaz: Currently the Combat Medics on Site-65 utilize the G-36 assault rifle and this change proposes a change to the PP-19 Vityaz. Currently no other faction or job uses this weapon and would provide a good change of pace in implementing unused weapons. Medics also in nature use lighter weapons in order to be more agile in the field of battle and the use of a lightweight sub machinegun would allow players to immerse themselves more in the role.
-Adding elastic restraints: With the new GENSEC rework Combat Medics are now able to assist more with the escorting and protection of D Class/D Block. Adding elastics to the base kit will allow medics to get rid of the annoyance of running to a dispenser or waiting for cooldown before they can fully assist in D Block operations.
2: Addition of a CL4 Combat Medic role: Currently, in medical, leadership over Combat Medics is provided by Medical Consultants who advise combat operations within the medical department. This change will take that role/responsibility away from consultants and add continuity within the Combat Medic ranks. This CL4 position will be solely responsible of the guiding and training of Combat Medics and answers directly to the Director of Medicine. This role would be extremely pivotal in future projects not only in RP but also future changes in general.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm sure it has been before but was not able to find it.
Possible Positives of the suggestion (At least 2):
1: For the changing of the kit; it would add much needed changes and add a little more flavor to the community. The Combat Medic kit has been the most stagnant on the server while playing a very vital role for many departments. The addition of the new weapon adds a fun new tool for players to utilize while also serving as an RP enhancement. Elastics would also provide a much-needed piece of gear with the ever evolving of the gameplay loop.
2: Would add a new leadership position for those that love the medic role and don't want to put down their firearms and be a paper pusher. In all seriousness This change would logically make sense as Combatives would always have someone in the leadership position over them that can also perform the same duties. With the removal of semi-combative Consultants this would inject a much needed position to our Medics that can also grind in the trenches with them.
Possible Negatives of the suggestion:
Balancing (weapons): As always with the implementation of new weapons of word balance always comes to mind. Although throughout trial phases with weaponry the PP-19 Vityaz didn't seem overly powerful in it's own sense; the content team may need to make adjustments to ensure a fair fight across the board.
Balancing (Medics): With the addition of another Combat Medic role would also implement the challenge of balancing to combat operations. The addition of how many medic personnel (both medical/Nu-7) would increase thus possibly providing balancing issues for CI.
Dev Time: Again with any new additions devs would need to implement these changes for the added role/gear
Based on the Positives & Negatives, why should this suggestion be accepted:
This should be accepted due to it adds more functionality and a fun new gameplay loop. It would also give the player base a new role to strive for and give medical a needed role for the advancement of the department.
So this suggestion will outline a few changes to assist in adding depth to the combat medic role. It will also introduce changes that logically speaking make sense.
1: Changing of the Combat Medic kit: As of right now the Combat Medic kit serves as a solid baseline but does not meet the need or intent of what a Medic requires while running around the Foundation.
-Changing primary from G-36 to PP-19 Vityaz: Currently the Combat Medics on Site-65 utilize the G-36 assault rifle and this change proposes a change to the PP-19 Vityaz. Currently no other faction or job uses this weapon and would provide a good change of pace in implementing unused weapons. Medics also in nature use lighter weapons in order to be more agile in the field of battle and the use of a lightweight sub machinegun would allow players to immerse themselves more in the role.
-Adding elastic restraints: With the new GENSEC rework Combat Medics are now able to assist more with the escorting and protection of D Class/D Block. Adding elastics to the base kit will allow medics to get rid of the annoyance of running to a dispenser or waiting for cooldown before they can fully assist in D Block operations.
2: Addition of a CL4 Combat Medic role: Currently, in medical, leadership over Combat Medics is provided by Medical Consultants who advise combat operations within the medical department. This change will take that role/responsibility away from consultants and add continuity within the Combat Medic ranks. This CL4 position will be solely responsible of the guiding and training of Combat Medics and answers directly to the Director of Medicine. This role would be extremely pivotal in future projects not only in RP but also future changes in general.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm sure it has been before but was not able to find it.
Possible Positives of the suggestion (At least 2):
1: For the changing of the kit; it would add much needed changes and add a little more flavor to the community. The Combat Medic kit has been the most stagnant on the server while playing a very vital role for many departments. The addition of the new weapon adds a fun new tool for players to utilize while also serving as an RP enhancement. Elastics would also provide a much-needed piece of gear with the ever evolving of the gameplay loop.
2: Would add a new leadership position for those that love the medic role and don't want to put down their firearms and be a paper pusher. In all seriousness This change would logically make sense as Combatives would always have someone in the leadership position over them that can also perform the same duties. With the removal of semi-combative Consultants this would inject a much needed position to our Medics that can also grind in the trenches with them.
Possible Negatives of the suggestion:
Balancing (weapons): As always with the implementation of new weapons of word balance always comes to mind. Although throughout trial phases with weaponry the PP-19 Vityaz didn't seem overly powerful in it's own sense; the content team may need to make adjustments to ensure a fair fight across the board.
Balancing (Medics): With the addition of another Combat Medic role would also implement the challenge of balancing to combat operations. The addition of how many medic personnel (both medical/Nu-7) would increase thus possibly providing balancing issues for CI.
Dev Time: Again with any new additions devs would need to implement these changes for the added role/gear
Based on the Positives & Negatives, why should this suggestion be accepted:
This should be accepted due to it adds more functionality and a fun new gameplay loop. It would also give the player base a new role to strive for and give medical a needed role for the advancement of the department.
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