Denied The Combat Medic Rework

This suggestion has been denied and will not receive development.
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BogosBinted

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What does this suggestion change/add/remove:
So this suggestion will outline a few changes to assist in adding depth to the combat medic role. It will also introduce changes that logically speaking make sense.

1: Changing of the Combat Medic kit: As of right now the Combat Medic kit serves as a solid baseline but does not meet the need or intent of what a Medic requires while running around the Foundation.
-Changing primary from G-36 to PP-19 Vityaz: Currently the Combat Medics on Site-65 utilize the G-36 assault rifle and this change proposes a change to the PP-19 Vityaz. Currently no other faction or job uses this weapon and would provide a good change of pace in implementing unused weapons. Medics also in nature use lighter weapons in order to be more agile in the field of battle and the use of a lightweight sub machinegun would allow players to immerse themselves more in the role.
-Adding elastic restraints: With the new GENSEC rework Combat Medics are now able to assist more with the escorting and protection of D Class/D Block. Adding elastics to the base kit will allow medics to get rid of the annoyance of running to a dispenser or waiting for cooldown before they can fully assist in D Block operations.

2: Addition of a CL4 Combat Medic role: Currently, in medical, leadership over Combat Medics is provided by Medical Consultants who advise combat operations within the medical department. This change will take that role/responsibility away from consultants and add continuity within the Combat Medic ranks. This CL4 position will be solely responsible of the guiding and training of Combat Medics and answers directly to the Director of Medicine. This role would be extremely pivotal in future projects not only in RP but also future changes in general.

Has something similar been suggested before? If so, why is your suggestion different?:
I'm sure it has been before but was not able to find it.

Possible Positives of the suggestion (At least 2):
1: For the changing of the kit; it would add much needed changes and add a little more flavor to the community. The Combat Medic kit has been the most stagnant on the server while playing a very vital role for many departments. The addition of the new weapon adds a fun new tool for players to utilize while also serving as an RP enhancement. Elastics would also provide a much-needed piece of gear with the ever evolving of the gameplay loop.

2: Would add a new leadership position for those that love the medic role and don't want to put down their firearms and be a paper pusher. In all seriousness This change would logically make sense as Combatives would always have someone in the leadership position over them that can also perform the same duties. With the removal of semi-combative Consultants this would inject a much needed position to our Medics that can also grind in the trenches with them.

Possible Negatives of the suggestion:
Balancing (weapons): As always with the implementation of new weapons of word balance always comes to mind. Although throughout trial phases with weaponry the PP-19 Vityaz didn't seem overly powerful in it's own sense; the content team may need to make adjustments to ensure a fair fight across the board.
Balancing (Medics): With the addition of another Combat Medic role would also implement the challenge of balancing to combat operations. The addition of how many medic personnel (both medical/Nu-7) would increase thus possibly providing balancing issues for CI.
Dev Time: Again with any new additions devs would need to implement these changes for the added role/gear

Based on the Positives & Negatives, why should this suggestion be accepted:
This should be accepted due to it adds more functionality and a fun new gameplay loop. It would also give the player base a new role to strive for and give medical a needed role for the advancement of the department.
 
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BogosBinted

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+ Support

Gun change is not necessary, CM's loadout weapon wise is arguably the most balanced of many combative roles on the server, I like the CL4 role that Consultants could utilize and the restraints. But I don't believe turning the medical department to a more combative department purely by providing another combative role will go well. The best way to improve the department would to provide more availability to passive / non-combative RP.
This change is just 1 of many I am writing up to improve medical as a whole. This suggestion was made out of more of an RP standpoint. It's not to aim at making medical a combative department but Combat Medics play a vital role on the server and it's high time an update comes through for it.
 

BogosBinted

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it seems a bit out of place for them to replace the g36 with the vityaz as the vityaz seems more of a gun to replace something for CI with the whole theme of russian weapons (PKM, AK12, VEPR) whilst some weapons arent necessarily in this theme the point still stands
Fair but you gotta think Foundation still utilizes russian based weapons such as the ash12, val, ak, and a few others. The weapons choice was primarily 2 reasons (A) the model does not get used anywhere else and (B) Medics in every combat regiment utilize either carbines or smgs/pdws not assault rifles. It was more on those points and giving things new flavor
 
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Papa "Cheese" John

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Jan 21, 2025
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CL4 combat medic should just be the G1 branch, honestly. Medical wing already have a group of people together for it and have been requesting it be added as a genuine role. Would be nice to see so people dont have to put it in their name to be distinguished. Would also allow people to differentiate g1 and base combat med with pac off, as most g1 use a g1 styled pac3 that is not visible with pac disabled.

also different rifle would be sick
 

Holland

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Aug 27, 2022
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Suggestion Denied

Hi @BogosBinted

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

We believe that adding a CL4 combative medic in any form is not a good idea, as it goes against the purpose of medical roles. The only exception is for combat medics who assist other departments. Combat medics should function as bodyguards or support units for the medical team. Introducing a CL4 combative medic would not align with the current focus of the medical department, which should emphasize passive, non-combative roleplay rather than leading combative situations.

Replacing the G36C is unnecessary because it is already a unique weapon. Changing it to a different model, even if it has slightly altered stats for balancing reasons, would not benefit anyone except for the novelty of seeing a new weapon model.

Regarding the restraints, we have decided to deny this request as they are not required to fulfill your primary duties. You can use the leash to drag downed or injured personnel, which would fulfill the medical duty; therefore, we will not be providing elastic restraints.

Note: You can also create a CL4 Combat Medic in RP. You can appoint a CM as a "lead medic" and print out a CL4 card for them using the new keycard printers. This can be done in roleplay as an alternative to this suggestion.

Your suggestion will now be locked and marked as denied.​
 
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